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Add u64 cast to READ64_SEG() macro to fix vga compiling.
author
Kevin O'Connor
<kevin@koconnor.net>
Sun, 12 Jul 2009 13:12:32 +0000
(09:12 -0400)
committer
Kevin O'Connor
<kevin@koconnor.net>
Sun, 12 Jul 2009 13:12:32 +0000
(09:12 -0400)
Cast is needed when pulling pointers or other non-int types.
src/farptr.h
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diff --git
a/src/farptr.h
b/src/farptr.h
index 360b28ee7dd30d0b41fb5c90f938ed6d87ebf011..a270f87a229456389052622bb95e7c9fdcbb61c0 100644
(file)
--- a/
src/farptr.h
+++ b/
src/farptr.h
@@
-28,7
+28,7
@@
extern u16 __segment_FS, __segment_GS;
union u64_u32_u *__r64_ptr = (union u64_u32_u *)&(var); \
READ32_SEG(SEG, __value.hi, __r64_ptr->hi); \
READ32_SEG(SEG, __value.lo, __r64_ptr->lo); \
-
(value) = __value.val;
\
+
*(u64*)&(value) = __value.val;
\
} while (0)
#define WRITE8_SEG(SEG, var, value) \
__asm__("movb %b1, %%" #SEG ":%0" : "=m"(var) \