2 using System.Collections.Generic;
3 using SCG = System.Collections.Generic;
4 using SCGL = System.Collections.Generic.List<string>;
17 long Prop { get; set; }
20 public static int Main ()
24 res = x.SimpleName (1);
28 res = x.MemberAccess ();
32 res = x.QualifiedName ();
39 static void GenMethod<T, U, V> ()
43 int SimpleName<T> (T arg)
45 const object c = null;
48 if (nameof (T) != "T")
51 if (nameof (arg) != "arg")
54 if (nameof (c) != "c")
57 if (nameof (d) != "d")
60 if (nameof (field) != "field")
63 if (nameof (Prop) != "Prop")
66 if (nameof (@Main) != "Main")
69 if (nameof (ev) != "ev")
72 if (nameof (Int32) != "Int32")
75 if (nameof (Action) != "Action")
78 if (nameof (List<bool>) != "List")
81 if (nameof (GenMethod) != "GenMethod")
89 if (nameof (X.field) != "field")
92 if (nameof (X.Prop) != "Prop")
95 if (nameof (Console.WriteLine) != "WriteLine")
98 if (nameof (System.Collections.Generic.List<long>) != "List")
101 if (nameof (System.Collections) != "Collections")
104 if (nameof (X.GenMethod) != "GenMethod")
107 if (nameof (A<char>.B) != "B")
110 if (nameof (A<ushort>.B.Foo) != "Foo")
118 if (nameof (global::System.Int32) != "Int32")
121 if (nameof (SCG.List<short>) != "List")
124 if (nameof (SCGL.Contains) != "Contains")