960ecf6e7b857595371308d71456e4c2fe0dad93
[mono.git] / mcs / class / corlib / System.Threading / RegisteredWaitHandle.cs
1 //
2 // System.Threading.RegisteredWaitHandle.cs
3 //
4 // Author:
5 //   Dick Porter (dick@ximian.com)
6 //   Lluis Sanchez Gual (lluis@ideary.com)
7 //
8 // (C) Ximian, Inc.  http://www.ximian.com
9 //
10
11 //
12 // Copyright (C) 2004, 2005 Novell, Inc (http://www.novell.com)
13 //
14 // Permission is hereby granted, free of charge, to any person obtaining
15 // a copy of this software and associated documentation files (the
16 // "Software"), to deal in the Software without restriction, including
17 // without limitation the rights to use, copy, modify, merge, publish,
18 // distribute, sublicense, and/or sell copies of the Software, and to
19 // permit persons to whom the Software is furnished to do so, subject to
20 // the following conditions:
21 // 
22 // The above copyright notice and this permission notice shall be
23 // included in all copies or substantial portions of the Software.
24 // 
25 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
26 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
27 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
28 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
29 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
30 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
31 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32 //
33
34 using System.Runtime.InteropServices;
35
36 namespace System.Threading
37 {
38         [ComVisible (true)]
39         public sealed class RegisteredWaitHandle
40                 : MarshalByRefObject
41         {
42                 WaitHandle _waitObject;
43                 WaitOrTimerCallback _callback;
44                 object _state;
45                 WaitHandle _finalEvent;
46                 ManualResetEvent _cancelEvent;
47                 TimeSpan _timeout;
48                 int _callsInProcess;
49                 bool _executeOnlyOnce;
50                 bool _unregistered;
51
52                 internal RegisteredWaitHandle (WaitHandle waitObject, WaitOrTimerCallback callback, object state, TimeSpan timeout, bool executeOnlyOnce)
53                 {
54                         _waitObject = waitObject;
55                         _callback = callback;
56                         _state = state;
57                         _timeout = timeout;
58                         _executeOnlyOnce = executeOnlyOnce;
59                         _finalEvent = null;
60                         _cancelEvent = new ManualResetEvent (false);
61                         _callsInProcess = 0;
62                         _unregistered = false;
63                 }
64
65                 internal void Wait (object state)
66                 {
67                         bool release = false;
68                         try {
69                                 _waitObject.SafeWaitHandle.DangerousAddRef (ref release);
70                                 try {
71                                         WaitHandle[] waits = new WaitHandle[] {_waitObject, _cancelEvent};
72                                         do {
73                                                 int signal = WaitHandle.WaitAny (waits, _timeout, false);
74                                                 if (!_unregistered) {
75                                                         lock (this) {
76                                                                 _callsInProcess++;
77                                                         }
78                                                         ThreadPool.QueueUserWorkItem (new WaitCallback (DoCallBack), (signal == WaitHandle.WaitTimeout));
79                                                 }
80                                         } while (!_unregistered && !_executeOnlyOnce);
81                                 } catch {
82                                 }
83
84                                 lock (this) {
85                                         _unregistered = true;
86                                         if (_callsInProcess == 0 && _finalEvent != null)
87                                                 NativeEventCalls.SetEvent (_finalEvent.SafeWaitHandle);
88                                 }
89                         } catch (ObjectDisposedException) {
90                                 // Can happen if we called Unregister before we had time to execute Wait
91                                 if (release)
92                                         throw;
93                         } finally {
94                                 if (release)
95                                         _waitObject.SafeWaitHandle.DangerousRelease ();
96                         }
97                 }
98
99                 private void DoCallBack (object timedOut)
100                 {
101                         if (_callback != null) {
102                                 try {
103                                         _callback (_state, (bool)timedOut); 
104                                 } catch {}
105                         }
106
107                         lock (this) 
108                         {
109                                 _callsInProcess--;
110                                 if (_unregistered && _callsInProcess == 0 && _finalEvent != null)
111                                         NativeEventCalls.SetEvent (_finalEvent.SafeWaitHandle);
112                         }
113                 }
114
115                 [ComVisible (true)]
116                 public bool Unregister(WaitHandle waitObject) 
117                 {
118                         lock (this) 
119                         {
120                                 if (_unregistered)
121                                         return false;
122
123                                 _finalEvent = waitObject;
124                                 _unregistered = true;
125                                 _cancelEvent.Set();
126
127                                 return true;
128                         }
129                 }
130         }
131 }