4 // Rodrigo Kumpera (rkumpera@novell.com)
6 // (C) 2008 Novell, Inc. (http://www.novell.com)
8 // Permission is hereby granted, free of charge, to any person obtaining
9 // a copy of this software and associated documentation files (the
10 // "Software"), to deal in the Software without restriction, including
11 // without limitation the rights to use, copy, modify, merge, publish,
12 // distribute, sublicense, and/or sell copies of the Software, and to
13 // permit persons to whom the Software is furnished to do so, subject to
14 // the following conditions:
16 // The above copyright notice and this permission notice shall be
17 // included in all copies or substantial portions of the Software.
19 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
23 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 using System.Runtime.InteropServices;
32 [StructLayout(LayoutKind.Explicit, Pack = 0, Size = 16)]
34 public struct Vector4ui
45 public uint X { get { return x; } set { x = value; } }
46 public uint Y { get { return y; } set { y = value; } }
47 public uint Z { get { return z; } set { z = value; } }
48 public uint W { get { return w; } set { w = value; } }
50 public static Vector4ui Identity
52 get { return new Vector4ui (1); }
55 public static Vector4ui Zero
57 get { return new Vector4ui (0); }
60 [System.Runtime.CompilerServices.IndexerName ("Component")]
61 public unsafe uint this [int index]
64 if ((index | 0x3) != 0x3) //index < 0 || index > 3
65 throw new ArgumentOutOfRangeException ("index");
66 fixed (uint *v = &x) {
71 if ( (index | 0x3) != 0x3) //index < 0 || index > 3
72 throw new ArgumentOutOfRangeException ("index");
73 fixed (uint *v = &x) {
74 * (v + index) = value;
79 public Vector4ui (uint x, uint y, uint z, uint w)
87 public Vector4ui (uint ui)
95 [Acceleration (AccelMode.SSE2)]
96 public static Vector4ui operator + (Vector4ui v1, Vector4ui v2)
98 return new Vector4ui (v1.x + v2.x, v1.y + v2.y, v1.z + v2.z, v1.w + v2.w);
101 [Acceleration (AccelMode.SSE2)]
102 public static Vector4ui operator - (Vector4ui v1, Vector4ui v2)
104 return new Vector4ui (v1.x - v2.x, v1.y - v2.y, v1.z - v2.z, v1.w - v2.w);
107 [Acceleration (AccelMode.SSE41)]
108 public static Vector4ui operator * (Vector4ui v1, Vector4ui v2)
110 return new Vector4ui (v1.x * v2.x, v1.y * v2.y, v1.z * v2.z, v1.w * v2.w);
113 [Acceleration (AccelMode.SSE2)]
114 public static unsafe Vector4ui operator << (Vector4ui v1, int amount)
116 return new Vector4ui (v1.x << amount, v1.y << amount, v1.z << amount, v1.w << amount);
119 [Acceleration (AccelMode.SSE2)]
120 public static unsafe Vector4ui operator >> (Vector4ui v1, int amount)
122 return new Vector4ui (v1.x >> amount, v1.y >> amount, v1.z >> amount, v1.w >> amount);
125 [Acceleration (AccelMode.SSE2)]
126 public static Vector4ui operator & (Vector4ui v1, Vector4ui v2)
128 return new Vector4ui (v1.x & v2.x, v1.y & v2.y, v1.z & v2.z, v1.w & v2.w);
131 [Acceleration (AccelMode.SSE2)]
132 public static Vector4ui operator | (Vector4ui v1, Vector4ui v2)
134 return new Vector4ui (v1.x | v2.x, v1.y | v2.y, v1.z | v2.z, v1.w | v2.w);
137 [Acceleration (AccelMode.SSE2)]
138 public static Vector4ui operator ^ (Vector4ui v1, Vector4ui v2)
140 return new Vector4ui (v1.x ^ v2.x, v1.y ^ v2.y, v1.z ^ v2.z, v1.w ^ v2.w);
143 [Acceleration (AccelMode.SSE2)]
144 public static bool operator ==(Vector4ui v1, Vector4ui v2)
146 return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z && v1.w == v2.w;
149 [Acceleration (AccelMode.SSE2)]
150 public static bool operator !=(Vector4ui v1, Vector4ui v2)
152 return v1.x != v2.x || v1.y != v2.y || v1.z != v2.z || v1.w != v2.w;
155 [Acceleration (AccelMode.SSE1)]
156 public static unsafe explicit operator Vector2d (Vector4ui v)
158 Vector2d* p = (Vector2d*)&v;
162 [Acceleration (AccelMode.SSE1)]
163 public static unsafe explicit operator Vector4f (Vector4ui v)
165 Vector4f* p = (Vector4f*)&v;
169 [Acceleration (AccelMode.SSE1)]
170 public static unsafe explicit operator Vector2l (Vector4ui v)
172 Vector2l* p = (Vector2l*)&v;
176 [Acceleration (AccelMode.SSE1)]
177 public static unsafe explicit operator Vector2ul (Vector4ui v)
179 Vector2ul* p = (Vector2ul*)&v;
183 [Acceleration (AccelMode.SSE1)]
184 public static unsafe explicit operator Vector4i (Vector4ui v)
186 Vector4i* p = (Vector4i*)&v;
190 [Acceleration (AccelMode.SSE1)]
191 public static unsafe explicit operator Vector8s (Vector4ui v)
193 Vector8s* p = (Vector8s*)&v;
197 [Acceleration (AccelMode.SSE1)]
198 public static unsafe explicit operator Vector8us (Vector4ui v)
200 Vector8us* p = (Vector8us*)&v;
204 [Acceleration (AccelMode.SSE1)]
205 public static unsafe explicit operator Vector16sb (Vector4ui v)
207 Vector16sb* p = (Vector16sb*)&v;
211 [Acceleration (AccelMode.SSE1)]
212 public static unsafe explicit operator Vector16b (Vector4ui v)
214 Vector16b* p = (Vector16b*)&v;
218 [Acceleration (AccelMode.SSE1)]
219 public static Vector4ui LoadAligned (ref Vector4ui v)
224 [Acceleration (AccelMode.SSE1)]
225 public static void StoreAligned (ref Vector4ui res, Vector4ui val)
230 [Acceleration (AccelMode.SSE1)]
231 public static unsafe Vector4ui LoadAligned (Vector4ui *v)
236 [Acceleration (AccelMode.SSE1)]
237 public static unsafe void StoreAligned (Vector4ui *res, Vector4ui val)
242 [Acceleration (AccelMode.SSE1)]
243 [CLSCompliant(false)]
244 public static void PrefetchTemporalAllCacheLevels (ref Vector4ui res)
248 [Acceleration (AccelMode.SSE1)]
249 [CLSCompliant(false)]
250 public static void PrefetchTemporal1stLevelCache (ref Vector4ui res)
254 [Acceleration (AccelMode.SSE1)]
255 [CLSCompliant(false)]
256 public static void PrefetchTemporal2ndLevelCache (ref Vector4ui res)
260 [Acceleration (AccelMode.SSE1)]
261 [CLSCompliant(false)]
262 public static void PrefetchNonTemporal (ref Vector4ui res)
266 [Acceleration (AccelMode.SSE1)]
267 [CLSCompliant(false)]
268 public static unsafe void PrefetchTemporalAllCacheLevels (Vector4ui *res)
272 [Acceleration (AccelMode.SSE1)]
273 [CLSCompliant(false)]
274 public static unsafe void PrefetchTemporal1stLevelCache (Vector4ui *res)
278 [Acceleration (AccelMode.SSE1)]
279 [CLSCompliant(false)]
280 public static unsafe void PrefetchTemporal2ndLevelCache (Vector4ui *res)
284 [Acceleration (AccelMode.SSE1)]
285 [CLSCompliant(false)]
286 public static unsafe void PrefetchNonTemporal (Vector4ui *res)
290 public override string ToString()
292 return "<" + x + ", " + y + ", " + z + ", " + w + ">";