[tests] Separate MONO_PATH directories by PLATFORM_PATH_SEPARATOR
[mono.git] / mcs / class / Mono.Simd / Mono.Simd / Vector4ui.cs
1 // Vector4ui.cs
2 //
3 // Author:
4 //   Rodrigo Kumpera (rkumpera@novell.com)
5 //
6 // (C) 2008 Novell, Inc. (http://www.novell.com)
7 //
8 // Permission is hereby granted, free of charge, to any person obtaining
9 // a copy of this software and associated documentation files (the
10 // "Software"), to deal in the Software without restriction, including
11 // without limitation the rights to use, copy, modify, merge, publish,
12 // distribute, sublicense, and/or sell copies of the Software, and to
13 // permit persons to whom the Software is furnished to do so, subject to
14 // the following conditions:
15 //
16 // The above copyright notice and this permission notice shall be
17 // included in all copies or substantial portions of the Software.
18 //
19 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
23 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 //
27 using System;
28 using System.Runtime.InteropServices;
29
30 namespace Mono.Simd
31 {
32         [StructLayout(LayoutKind.Explicit, Pack = 0, Size = 16)]
33         [CLSCompliant(false)]
34         public struct Vector4ui
35         {
36                 [ FieldOffset(0) ]
37                 internal uint x;
38                 [ FieldOffset(4) ]
39                 internal uint y;
40                 [ FieldOffset(8) ]
41                 internal uint z;
42                 [ FieldOffset(12) ]
43                 internal uint w;
44
45                 public uint X { get { return x; } set { x = value; } }
46                 public uint Y { get { return y; } set { y = value; } }
47                 public uint Z { get { return z; } set { z = value; } }
48                 public uint W { get { return w; } set { w = value; } }
49
50                 public static Vector4ui Identity
51                 {
52                         get { return  new Vector4ui (1); }
53                 }
54
55                 public static Vector4ui Zero
56                 {
57                         get { return  new Vector4ui (0); }
58                 }
59
60                 [System.Runtime.CompilerServices.IndexerName ("Component")]
61                 public unsafe uint this [int index]
62                 {
63                         get {
64                                 if ((index | 0x3) != 0x3) //index < 0 || index > 3
65                                         throw new ArgumentOutOfRangeException ("index");
66                                 fixed (uint *v = &x) {
67                                         return * (v + index);
68                                 }
69                         }
70                         set {
71                                 if ( (index | 0x3) != 0x3) //index < 0 || index > 3
72                                         throw new ArgumentOutOfRangeException ("index");
73                                 fixed (uint *v = &x) {
74                                         * (v + index) = value;
75                                 }
76                         }
77                 }
78
79                 public Vector4ui (uint x, uint y, uint z, uint w)
80                 {
81                         this.x = x;
82                         this.y = y;
83                         this.z = z;
84                         this.w = w;
85                 }
86                 
87                 public Vector4ui (uint ui)
88                 {
89                         this.x = ui;
90                         this.y = ui;
91                         this.z = ui;
92                         this.w = ui;
93                 }
94
95                 [Acceleration (AccelMode.SSE2)]
96                 public static Vector4ui operator + (Vector4ui v1, Vector4ui v2)
97                 {
98                         return new Vector4ui (v1.x + v2.x, v1.y + v2.y, v1.z + v2.z, v1.w + v2.w);
99                 }
100
101                 [Acceleration (AccelMode.SSE2)]
102                 public static Vector4ui operator - (Vector4ui v1, Vector4ui v2)
103                 {
104                         return new Vector4ui (v1.x - v2.x, v1.y - v2.y, v1.z - v2.z, v1.w - v2.w);
105                 }
106
107                 [Acceleration (AccelMode.SSE41)]
108                 public static Vector4ui operator * (Vector4ui v1, Vector4ui v2)
109                 {
110                         return new Vector4ui (v1.x * v2.x, v1.y * v2.y, v1.z * v2.z, v1.w * v2.w);
111                 }
112
113                 [Acceleration (AccelMode.SSE2)]
114                 public static unsafe Vector4ui operator << (Vector4ui v1, int amount)
115                 {
116                         return new Vector4ui (v1.x << amount, v1.y << amount, v1.z << amount, v1.w << amount);
117                 }
118
119                 [Acceleration (AccelMode.SSE2)]
120                 public static unsafe Vector4ui operator >> (Vector4ui v1, int amount)
121                 {
122                         return new Vector4ui (v1.x >> amount, v1.y >> amount, v1.z >> amount, v1.w >> amount);
123                 }
124
125                 [Acceleration (AccelMode.SSE2)]
126                 public static Vector4ui operator & (Vector4ui v1, Vector4ui v2)
127                 {
128                         return new Vector4ui (v1.x & v2.x, v1.y & v2.y, v1.z & v2.z, v1.w & v2.w);
129                 }
130
131                 [Acceleration (AccelMode.SSE2)]
132                 public static Vector4ui operator | (Vector4ui v1, Vector4ui v2)
133                 {
134                         return new Vector4ui (v1.x | v2.x, v1.y | v2.y, v1.z | v2.z, v1.w | v2.w);
135                 }
136
137                 [Acceleration (AccelMode.SSE2)]
138                 public static Vector4ui operator ^ (Vector4ui v1, Vector4ui v2)
139                 {
140                         return new Vector4ui (v1.x ^ v2.x, v1.y ^ v2.y, v1.z ^ v2.z, v1.w ^ v2.w);
141                 }
142
143                 [Acceleration (AccelMode.SSE2)]
144                 public static bool operator ==(Vector4ui v1, Vector4ui v2)
145                 {
146                         return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z && v1.w == v2.w;
147                 }
148
149                 [Acceleration (AccelMode.SSE2)]
150                 public static bool operator !=(Vector4ui v1, Vector4ui v2)
151                 {
152                         return v1.x != v2.x || v1.y != v2.y || v1.z != v2.z || v1.w != v2.w;
153                 }
154
155                 [Acceleration (AccelMode.SSE1)]
156                 public static unsafe explicit operator Vector2d (Vector4ui v)
157                 {
158                         Vector2d* p = (Vector2d*)&v;
159                         return *p;
160                 }
161
162                 [Acceleration (AccelMode.SSE1)]
163                 public static unsafe explicit operator Vector4f (Vector4ui v)
164                 {
165                         Vector4f* p = (Vector4f*)&v;
166                         return *p;
167                 }
168
169                 [Acceleration (AccelMode.SSE1)]
170                 public static unsafe explicit operator Vector2l (Vector4ui v)
171                 {
172                         Vector2l* p = (Vector2l*)&v;
173                         return *p;
174                 }
175
176                 [Acceleration (AccelMode.SSE1)]
177                 public static unsafe explicit operator Vector2ul (Vector4ui v)
178                 {
179                         Vector2ul* p = (Vector2ul*)&v;
180                         return *p;
181                 }
182
183                 [Acceleration (AccelMode.SSE1)]
184                 public static unsafe explicit operator Vector4i (Vector4ui v)
185                 {
186                         Vector4i* p = (Vector4i*)&v;
187                         return *p;
188                 }
189
190                 [Acceleration (AccelMode.SSE1)]
191                 public static unsafe explicit operator Vector8s (Vector4ui v)
192                 {
193                         Vector8s* p = (Vector8s*)&v;
194                         return *p;
195                 }
196
197                 [Acceleration (AccelMode.SSE1)]
198                 public static unsafe explicit operator Vector8us (Vector4ui v)
199                 {
200                         Vector8us* p = (Vector8us*)&v;
201                         return *p;
202                 }
203
204                 [Acceleration (AccelMode.SSE1)]
205                 public static unsafe explicit operator Vector16sb (Vector4ui v)
206                 {
207                         Vector16sb* p = (Vector16sb*)&v;
208                         return *p;
209                 }
210
211                 [Acceleration (AccelMode.SSE1)]
212                 public static unsafe explicit operator Vector16b (Vector4ui v)
213                 {
214                         Vector16b* p = (Vector16b*)&v;
215                         return *p;
216                 }
217
218                 [Acceleration (AccelMode.SSE1)]
219                 public static Vector4ui LoadAligned (ref Vector4ui v)
220                 {
221                         return v;
222                 }
223
224                 [Acceleration (AccelMode.SSE1)]
225                 public static void StoreAligned (ref Vector4ui res, Vector4ui val)
226                 {
227                         res = val;
228                 }
229
230                 [Acceleration (AccelMode.SSE1)]
231                 public static unsafe Vector4ui LoadAligned (Vector4ui *v)
232                 {
233                         return *v;
234                 }
235
236                 [Acceleration (AccelMode.SSE1)]
237                 public static unsafe void StoreAligned (Vector4ui *res, Vector4ui val)
238                 {
239                         *res = val;
240                 }
241
242                 [Acceleration (AccelMode.SSE1)]
243                 [CLSCompliant(false)]
244                 public static void PrefetchTemporalAllCacheLevels (ref Vector4ui res)
245                 {
246                 }
247
248                 [Acceleration (AccelMode.SSE1)]
249                 [CLSCompliant(false)]
250                 public static void PrefetchTemporal1stLevelCache (ref Vector4ui res)
251                 {
252                 }
253
254                 [Acceleration (AccelMode.SSE1)]
255                 [CLSCompliant(false)]
256                 public static void PrefetchTemporal2ndLevelCache (ref Vector4ui res)
257                 {
258                 }
259
260                 [Acceleration (AccelMode.SSE1)]
261                 [CLSCompliant(false)]
262                 public static void PrefetchNonTemporal (ref Vector4ui res)
263                 {
264                 }
265
266                 [Acceleration (AccelMode.SSE1)]
267                 [CLSCompliant(false)]
268                 public static unsafe void PrefetchTemporalAllCacheLevels (Vector4ui *res)
269                 {
270                 }
271
272                 [Acceleration (AccelMode.SSE1)]
273                 [CLSCompliant(false)]
274                 public static unsafe void PrefetchTemporal1stLevelCache (Vector4ui *res)
275                 {
276                 }
277
278                 [Acceleration (AccelMode.SSE1)]
279                 [CLSCompliant(false)]
280                 public static unsafe void PrefetchTemporal2ndLevelCache (Vector4ui *res)
281                 {
282                 }
283
284                 [Acceleration (AccelMode.SSE1)]
285                 [CLSCompliant(false)]
286                 public static unsafe void PrefetchNonTemporal (Vector4ui *res)
287                 {
288                 }
289                 
290                 public override string ToString()
291                 {
292                         return "<" + x + ", " + y + ", " + z + ", " + w + ">"; 
293                 }
294         }
295 }