4 // Rodrigo Kumpera (rkumpera@novell.com)
6 // (C) 2008 Novell, Inc. (http://www.novell.com)
8 // Permission is hereby granted, free of charge, to any person obtaining
9 // a copy of this software and associated documentation files (the
10 // "Software"), to deal in the Software without restriction, including
11 // without limitation the rights to use, copy, modify, merge, publish,
12 // distribute, sublicense, and/or sell copies of the Software, and to
13 // permit persons to whom the Software is furnished to do so, subject to
14 // the following conditions:
16 // The above copyright notice and this permission notice shall be
17 // included in all copies or substantial portions of the Software.
19 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
23 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 using System.Runtime.InteropServices;
32 [Obsolete ("Use the types in the System.Numerics.Vectors namespace")]
33 [StructLayout(LayoutKind.Explicit, Pack = 0, Size = 16)]
35 public struct Vector4ui
46 public uint X { get { return x; } set { x = value; } }
47 public uint Y { get { return y; } set { y = value; } }
48 public uint Z { get { return z; } set { z = value; } }
49 public uint W { get { return w; } set { w = value; } }
51 public static Vector4ui Identity
53 get { return new Vector4ui (1); }
56 public static Vector4ui Zero
58 get { return new Vector4ui (0); }
61 [System.Runtime.CompilerServices.IndexerName ("Component")]
62 public unsafe uint this [int index]
65 if ((index | 0x3) != 0x3) //index < 0 || index > 3
66 throw new ArgumentOutOfRangeException ("index");
67 fixed (uint *v = &x) {
72 if ( (index | 0x3) != 0x3) //index < 0 || index > 3
73 throw new ArgumentOutOfRangeException ("index");
74 fixed (uint *v = &x) {
75 * (v + index) = value;
80 public Vector4ui (uint x, uint y, uint z, uint w)
88 public Vector4ui (uint ui)
96 [Acceleration (AccelMode.SSE2)]
97 public static Vector4ui operator + (Vector4ui v1, Vector4ui v2)
99 return new Vector4ui (v1.x + v2.x, v1.y + v2.y, v1.z + v2.z, v1.w + v2.w);
102 [Acceleration (AccelMode.SSE2)]
103 public static Vector4ui operator - (Vector4ui v1, Vector4ui v2)
105 return new Vector4ui (v1.x - v2.x, v1.y - v2.y, v1.z - v2.z, v1.w - v2.w);
108 [Acceleration (AccelMode.SSE41)]
109 public static Vector4ui operator * (Vector4ui v1, Vector4ui v2)
111 return new Vector4ui (v1.x * v2.x, v1.y * v2.y, v1.z * v2.z, v1.w * v2.w);
114 [Acceleration (AccelMode.SSE2)]
115 public static unsafe Vector4ui operator << (Vector4ui v1, int amount)
117 return new Vector4ui (v1.x << amount, v1.y << amount, v1.z << amount, v1.w << amount);
120 [Acceleration (AccelMode.SSE2)]
121 public static unsafe Vector4ui operator >> (Vector4ui v1, int amount)
123 return new Vector4ui (v1.x >> amount, v1.y >> amount, v1.z >> amount, v1.w >> amount);
126 [Acceleration (AccelMode.SSE2)]
127 public static Vector4ui operator & (Vector4ui v1, Vector4ui v2)
129 return new Vector4ui (v1.x & v2.x, v1.y & v2.y, v1.z & v2.z, v1.w & v2.w);
132 [Acceleration (AccelMode.SSE2)]
133 public static Vector4ui operator | (Vector4ui v1, Vector4ui v2)
135 return new Vector4ui (v1.x | v2.x, v1.y | v2.y, v1.z | v2.z, v1.w | v2.w);
138 [Acceleration (AccelMode.SSE2)]
139 public static Vector4ui operator ^ (Vector4ui v1, Vector4ui v2)
141 return new Vector4ui (v1.x ^ v2.x, v1.y ^ v2.y, v1.z ^ v2.z, v1.w ^ v2.w);
144 [Acceleration (AccelMode.SSE2)]
145 public static bool operator ==(Vector4ui v1, Vector4ui v2)
147 return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z && v1.w == v2.w;
150 [Acceleration (AccelMode.SSE2)]
151 public static bool operator !=(Vector4ui v1, Vector4ui v2)
153 return v1.x != v2.x || v1.y != v2.y || v1.z != v2.z || v1.w != v2.w;
156 [Acceleration (AccelMode.SSE1)]
157 public static unsafe explicit operator Vector2d (Vector4ui v)
159 Vector2d* p = (Vector2d*)&v;
163 [Acceleration (AccelMode.SSE1)]
164 public static unsafe explicit operator Vector4f (Vector4ui v)
166 Vector4f* p = (Vector4f*)&v;
170 [Acceleration (AccelMode.SSE1)]
171 public static unsafe explicit operator Vector2l (Vector4ui v)
173 Vector2l* p = (Vector2l*)&v;
177 [Acceleration (AccelMode.SSE1)]
178 public static unsafe explicit operator Vector2ul (Vector4ui v)
180 Vector2ul* p = (Vector2ul*)&v;
184 [Acceleration (AccelMode.SSE1)]
185 public static unsafe explicit operator Vector4i (Vector4ui v)
187 Vector4i* p = (Vector4i*)&v;
191 [Acceleration (AccelMode.SSE1)]
192 public static unsafe explicit operator Vector8s (Vector4ui v)
194 Vector8s* p = (Vector8s*)&v;
198 [Acceleration (AccelMode.SSE1)]
199 public static unsafe explicit operator Vector8us (Vector4ui v)
201 Vector8us* p = (Vector8us*)&v;
205 [Acceleration (AccelMode.SSE1)]
206 public static unsafe explicit operator Vector16sb (Vector4ui v)
208 Vector16sb* p = (Vector16sb*)&v;
212 [Acceleration (AccelMode.SSE1)]
213 public static unsafe explicit operator Vector16b (Vector4ui v)
215 Vector16b* p = (Vector16b*)&v;
219 [Acceleration (AccelMode.SSE1)]
220 public static Vector4ui LoadAligned (ref Vector4ui v)
225 [Acceleration (AccelMode.SSE1)]
226 public static void StoreAligned (ref Vector4ui res, Vector4ui val)
231 [Acceleration (AccelMode.SSE1)]
232 public static unsafe Vector4ui LoadAligned (Vector4ui *v)
237 [Acceleration (AccelMode.SSE1)]
238 public static unsafe void StoreAligned (Vector4ui *res, Vector4ui val)
243 [Acceleration (AccelMode.SSE1)]
244 [CLSCompliant(false)]
245 public static void PrefetchTemporalAllCacheLevels (ref Vector4ui res)
249 [Acceleration (AccelMode.SSE1)]
250 [CLSCompliant(false)]
251 public static void PrefetchTemporal1stLevelCache (ref Vector4ui res)
255 [Acceleration (AccelMode.SSE1)]
256 [CLSCompliant(false)]
257 public static void PrefetchTemporal2ndLevelCache (ref Vector4ui res)
261 [Acceleration (AccelMode.SSE1)]
262 [CLSCompliant(false)]
263 public static void PrefetchNonTemporal (ref Vector4ui res)
267 [Acceleration (AccelMode.SSE1)]
268 [CLSCompliant(false)]
269 public static unsafe void PrefetchTemporalAllCacheLevels (Vector4ui *res)
273 [Acceleration (AccelMode.SSE1)]
274 [CLSCompliant(false)]
275 public static unsafe void PrefetchTemporal1stLevelCache (Vector4ui *res)
279 [Acceleration (AccelMode.SSE1)]
280 [CLSCompliant(false)]
281 public static unsafe void PrefetchTemporal2ndLevelCache (Vector4ui *res)
285 [Acceleration (AccelMode.SSE1)]
286 [CLSCompliant(false)]
287 public static unsafe void PrefetchNonTemporal (Vector4ui *res)
291 public override string ToString()
293 return "<" + x + ", " + y + ", " + z + ", " + w + ">";