Merge pull request #4453 from lambdageek/bug-49721
[mono.git] / mcs / class / Mono.Simd / Mono.Simd / Vector4ui.cs
1 // Vector4ui.cs
2 //
3 // Author:
4 //   Rodrigo Kumpera (rkumpera@novell.com)
5 //
6 // (C) 2008 Novell, Inc. (http://www.novell.com)
7 //
8 // Permission is hereby granted, free of charge, to any person obtaining
9 // a copy of this software and associated documentation files (the
10 // "Software"), to deal in the Software without restriction, including
11 // without limitation the rights to use, copy, modify, merge, publish,
12 // distribute, sublicense, and/or sell copies of the Software, and to
13 // permit persons to whom the Software is furnished to do so, subject to
14 // the following conditions:
15 //
16 // The above copyright notice and this permission notice shall be
17 // included in all copies or substantial portions of the Software.
18 //
19 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
23 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 //
27 using System;
28 using System.Runtime.InteropServices;
29
30 namespace Mono.Simd
31 {
32         [Obsolete ("Use the types in the System.Numerics.Vectors namespace")]
33         [StructLayout(LayoutKind.Explicit, Pack = 0, Size = 16)]
34         [CLSCompliant(false)]
35         public struct Vector4ui
36         {
37                 [ FieldOffset(0) ]
38                 internal uint x;
39                 [ FieldOffset(4) ]
40                 internal uint y;
41                 [ FieldOffset(8) ]
42                 internal uint z;
43                 [ FieldOffset(12) ]
44                 internal uint w;
45
46                 public uint X { get { return x; } set { x = value; } }
47                 public uint Y { get { return y; } set { y = value; } }
48                 public uint Z { get { return z; } set { z = value; } }
49                 public uint W { get { return w; } set { w = value; } }
50
51                 public static Vector4ui Identity
52                 {
53                         get { return  new Vector4ui (1); }
54                 }
55
56                 public static Vector4ui Zero
57                 {
58                         get { return  new Vector4ui (0); }
59                 }
60
61                 [System.Runtime.CompilerServices.IndexerName ("Component")]
62                 public unsafe uint this [int index]
63                 {
64                         get {
65                                 if ((index | 0x3) != 0x3) //index < 0 || index > 3
66                                         throw new ArgumentOutOfRangeException ("index");
67                                 fixed (uint *v = &x) {
68                                         return * (v + index);
69                                 }
70                         }
71                         set {
72                                 if ( (index | 0x3) != 0x3) //index < 0 || index > 3
73                                         throw new ArgumentOutOfRangeException ("index");
74                                 fixed (uint *v = &x) {
75                                         * (v + index) = value;
76                                 }
77                         }
78                 }
79
80                 public Vector4ui (uint x, uint y, uint z, uint w)
81                 {
82                         this.x = x;
83                         this.y = y;
84                         this.z = z;
85                         this.w = w;
86                 }
87                 
88                 public Vector4ui (uint ui)
89                 {
90                         this.x = ui;
91                         this.y = ui;
92                         this.z = ui;
93                         this.w = ui;
94                 }
95
96                 [Acceleration (AccelMode.SSE2)]
97                 public static Vector4ui operator + (Vector4ui v1, Vector4ui v2)
98                 {
99                         return new Vector4ui (v1.x + v2.x, v1.y + v2.y, v1.z + v2.z, v1.w + v2.w);
100                 }
101
102                 [Acceleration (AccelMode.SSE2)]
103                 public static Vector4ui operator - (Vector4ui v1, Vector4ui v2)
104                 {
105                         return new Vector4ui (v1.x - v2.x, v1.y - v2.y, v1.z - v2.z, v1.w - v2.w);
106                 }
107
108                 [Acceleration (AccelMode.SSE41)]
109                 public static Vector4ui operator * (Vector4ui v1, Vector4ui v2)
110                 {
111                         return new Vector4ui (v1.x * v2.x, v1.y * v2.y, v1.z * v2.z, v1.w * v2.w);
112                 }
113
114                 [Acceleration (AccelMode.SSE2)]
115                 public static unsafe Vector4ui operator << (Vector4ui v1, int amount)
116                 {
117                         return new Vector4ui (v1.x << amount, v1.y << amount, v1.z << amount, v1.w << amount);
118                 }
119
120                 [Acceleration (AccelMode.SSE2)]
121                 public static unsafe Vector4ui operator >> (Vector4ui v1, int amount)
122                 {
123                         return new Vector4ui (v1.x >> amount, v1.y >> amount, v1.z >> amount, v1.w >> amount);
124                 }
125
126                 [Acceleration (AccelMode.SSE2)]
127                 public static Vector4ui operator & (Vector4ui v1, Vector4ui v2)
128                 {
129                         return new Vector4ui (v1.x & v2.x, v1.y & v2.y, v1.z & v2.z, v1.w & v2.w);
130                 }
131
132                 [Acceleration (AccelMode.SSE2)]
133                 public static Vector4ui operator | (Vector4ui v1, Vector4ui v2)
134                 {
135                         return new Vector4ui (v1.x | v2.x, v1.y | v2.y, v1.z | v2.z, v1.w | v2.w);
136                 }
137
138                 [Acceleration (AccelMode.SSE2)]
139                 public static Vector4ui operator ^ (Vector4ui v1, Vector4ui v2)
140                 {
141                         return new Vector4ui (v1.x ^ v2.x, v1.y ^ v2.y, v1.z ^ v2.z, v1.w ^ v2.w);
142                 }
143
144                 [Acceleration (AccelMode.SSE2)]
145                 public static bool operator ==(Vector4ui v1, Vector4ui v2)
146                 {
147                         return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z && v1.w == v2.w;
148                 }
149
150                 [Acceleration (AccelMode.SSE2)]
151                 public static bool operator !=(Vector4ui v1, Vector4ui v2)
152                 {
153                         return v1.x != v2.x || v1.y != v2.y || v1.z != v2.z || v1.w != v2.w;
154                 }
155
156                 [Acceleration (AccelMode.SSE1)]
157                 public static unsafe explicit operator Vector2d (Vector4ui v)
158                 {
159                         Vector2d* p = (Vector2d*)&v;
160                         return *p;
161                 }
162
163                 [Acceleration (AccelMode.SSE1)]
164                 public static unsafe explicit operator Vector4f (Vector4ui v)
165                 {
166                         Vector4f* p = (Vector4f*)&v;
167                         return *p;
168                 }
169
170                 [Acceleration (AccelMode.SSE1)]
171                 public static unsafe explicit operator Vector2l (Vector4ui v)
172                 {
173                         Vector2l* p = (Vector2l*)&v;
174                         return *p;
175                 }
176
177                 [Acceleration (AccelMode.SSE1)]
178                 public static unsafe explicit operator Vector2ul (Vector4ui v)
179                 {
180                         Vector2ul* p = (Vector2ul*)&v;
181                         return *p;
182                 }
183
184                 [Acceleration (AccelMode.SSE1)]
185                 public static unsafe explicit operator Vector4i (Vector4ui v)
186                 {
187                         Vector4i* p = (Vector4i*)&v;
188                         return *p;
189                 }
190
191                 [Acceleration (AccelMode.SSE1)]
192                 public static unsafe explicit operator Vector8s (Vector4ui v)
193                 {
194                         Vector8s* p = (Vector8s*)&v;
195                         return *p;
196                 }
197
198                 [Acceleration (AccelMode.SSE1)]
199                 public static unsafe explicit operator Vector8us (Vector4ui v)
200                 {
201                         Vector8us* p = (Vector8us*)&v;
202                         return *p;
203                 }
204
205                 [Acceleration (AccelMode.SSE1)]
206                 public static unsafe explicit operator Vector16sb (Vector4ui v)
207                 {
208                         Vector16sb* p = (Vector16sb*)&v;
209                         return *p;
210                 }
211
212                 [Acceleration (AccelMode.SSE1)]
213                 public static unsafe explicit operator Vector16b (Vector4ui v)
214                 {
215                         Vector16b* p = (Vector16b*)&v;
216                         return *p;
217                 }
218
219                 [Acceleration (AccelMode.SSE1)]
220                 public static Vector4ui LoadAligned (ref Vector4ui v)
221                 {
222                         return v;
223                 }
224
225                 [Acceleration (AccelMode.SSE1)]
226                 public static void StoreAligned (ref Vector4ui res, Vector4ui val)
227                 {
228                         res = val;
229                 }
230
231                 [Acceleration (AccelMode.SSE1)]
232                 public static unsafe Vector4ui LoadAligned (Vector4ui *v)
233                 {
234                         return *v;
235                 }
236
237                 [Acceleration (AccelMode.SSE1)]
238                 public static unsafe void StoreAligned (Vector4ui *res, Vector4ui val)
239                 {
240                         *res = val;
241                 }
242
243                 [Acceleration (AccelMode.SSE1)]
244                 [CLSCompliant(false)]
245                 public static void PrefetchTemporalAllCacheLevels (ref Vector4ui res)
246                 {
247                 }
248
249                 [Acceleration (AccelMode.SSE1)]
250                 [CLSCompliant(false)]
251                 public static void PrefetchTemporal1stLevelCache (ref Vector4ui res)
252                 {
253                 }
254
255                 [Acceleration (AccelMode.SSE1)]
256                 [CLSCompliant(false)]
257                 public static void PrefetchTemporal2ndLevelCache (ref Vector4ui res)
258                 {
259                 }
260
261                 [Acceleration (AccelMode.SSE1)]
262                 [CLSCompliant(false)]
263                 public static void PrefetchNonTemporal (ref Vector4ui res)
264                 {
265                 }
266
267                 [Acceleration (AccelMode.SSE1)]
268                 [CLSCompliant(false)]
269                 public static unsafe void PrefetchTemporalAllCacheLevels (Vector4ui *res)
270                 {
271                 }
272
273                 [Acceleration (AccelMode.SSE1)]
274                 [CLSCompliant(false)]
275                 public static unsafe void PrefetchTemporal1stLevelCache (Vector4ui *res)
276                 {
277                 }
278
279                 [Acceleration (AccelMode.SSE1)]
280                 [CLSCompliant(false)]
281                 public static unsafe void PrefetchTemporal2ndLevelCache (Vector4ui *res)
282                 {
283                 }
284
285                 [Acceleration (AccelMode.SSE1)]
286                 [CLSCompliant(false)]
287                 public static unsafe void PrefetchNonTemporal (Vector4ui *res)
288                 {
289                 }
290                 
291                 public override string ToString()
292                 {
293                         return "<" + x + ", " + y + ", " + z + ", " + w + ">"; 
294                 }
295         }
296 }