2005-01-31 Zoltan Varga <vargaz@freemail.hu>
[mono.git] / mcs / class / Managed.Windows.Forms / System.Windows.Forms / OpenTreeNodeEnumerator.cs
1 // Permission is hereby granted, free of charge, to any person obtaining
2 // a copy of this software and associated documentation files (the
3 // "Software"), to deal in the Software without restriction, including
4 // without limitation the rights to use, copy, modify, merge, publish,
5 // distribute, sublicense, and/or sell copies of the Software, and to
6 // permit persons to whom the Software is furnished to do so, subject to
7 // the following conditions:
8 //
9 // The above copyright notice and this permission notice shall be
10 // included in all copies or substantial portions of the Software.
11 //
12 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
13 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
14 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
15 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
16 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
17 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
18 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19 //
20 // Copyright (c) 2004 Novell, Inc.
21 //
22 // Authors:
23 //      Jackson Harper (jackson@ximian.com)
24
25
26 using System;
27 using System.Collections;
28
29 namespace System.Windows.Forms {
30
31         internal class OpenTreeNodeEnumerator : IEnumerator {
32
33                 private TreeNode start;
34                 private TreeNode current;
35                 private bool started;
36
37                 public OpenTreeNodeEnumerator (TreeNode start)
38                 {
39                         this.start = start;
40                 }
41
42                 public object Current {
43                         get { return current; }
44                 }
45
46                 public TreeNode CurrentNode {
47                         get { return current; }
48                 }
49
50                 public bool MoveNext ()
51                 {
52                         if (!started) {
53                                 started = true;
54                                 current = start;
55                                 return (current != null);
56                         }
57
58                         if (current.IsExpanded && current.Nodes.Count > 0) {
59                                 current = current.Nodes [0];
60                                 return true;
61                         }
62
63                         TreeNode prev = current;
64                         TreeNode next = current.NextNode;
65                         while (next == null) {
66                                 // The next node is null so we need to move back up the tree until we hit the top
67                                 if (prev.parent == null)
68                                         return false;
69                                 prev = prev.parent;
70                                 if (prev.parent != null)
71                                         next = prev.NextNode;
72                         }
73                         current = next;
74                         return true;
75                 }
76                 
77                 public bool MovePrevious ()
78                 {
79                         if (!started) {
80                                 started = true;
81                                 current = start;
82                                 return (current != null);
83                         }
84
85                         if (current.PrevNode != null) {
86                                 current = current.PrevNode;
87                                 return true;
88                         }
89
90                         if (current.parent == null)
91                                 return false;
92
93                         current = current.parent.LastNode;
94                         return true;
95                 }
96
97                 public void Reset ()
98                 {
99                         started = false;
100                 }
101         }
102 }
103