* roottypes.cs: Rename from tree.cs.
[mono.git] / mcs / class / ByteFX.Data / mysqlclient / Designers / MySqlConnectionDesign.cs
1 // ByteFX.Data data access components for .Net
2 // Copyright (C) 2002-2003  ByteFX, Inc.
3 //
4 // This library is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU Lesser General Public
6 // License as published by the Free Software Foundation; either
7 // version 2.1 of the License, or (at your option) any later version.
8 // 
9 // This library is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 // Lesser General Public License for more details.
13 // 
14 // You should have received a copy of the GNU Lesser General Public
15 // License along with this library; if not, write to the Free Software
16 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17
18 using System;
19 #if WINDOWS
20 using System.Windows.Forms;
21 using System.Drawing.Design;
22 #endif
23
24 namespace ByteFX.Data.MySqlClient.Designers
25 {
26 #if WINDOWS
27         /// <summary>
28         /// Summary description for MySqlConnectionDesign.
29         /// </summary>
30         public class ConnectionStringEditor : UITypeEditor
31         {
32                 public override System.Drawing.Design.UITypeEditorEditStyle GetEditStyle(System.ComponentModel.ITypeDescriptorContext context)
33                 {
34                         return System.Drawing.Design.UITypeEditorEditStyle.Modal;
35                 }
36
37                 public override bool GetPaintValueSupported(System.ComponentModel.ITypeDescriptorContext context)
38                 {
39                         return false;
40                 }
41
42                 public override object EditValue(System.ComponentModel.ITypeDescriptorContext context, System.IServiceProvider provider, object value)
43                 {
44                         EditConnectionString dlg = new EditConnectionString();
45                         dlg.ConnectionString = (string)value;
46                         if(dlg.ShowDialog() == DialogResult.OK)
47                         {
48                                 return dlg.ConnectionString;
49                         }
50                         else
51                                 return value;
52                 }
53         }
54 #endif
55 }