static int window_count = 1;
// struct ldat foo;
-static struct ldat ldat_list[3];
+static struct ldat ldat_list[MAX_WINDOWS][SCREEN_Y];
static int ldat_count = 0;
/* One item bigger than SCREEN_X to reverse place for a NUL byte. */
win->_begx = begx;
// win->_yoffset = SP->_topstolen;
- win->_line = &ldat_list[ldat_count++];
+ win->_line = ldat_list[ldat_count++];
/* FIXME: Is this right? Should the window attributes be normal? */
win->_color = PAIR_NUMBER(0);
int werase(WINDOW *win)
{
int x, y;
- for (y = 0; y < win->_maxy; y++) {
- for (x = 0; x < win->_maxx; x++) {
+ for (y = 0; y <= win->_maxy; y++) {
+ for (x = 0; x <= win->_maxx; x++) {
win->_line[y].text[x].chars[0] = ' ';
win->_line[y].text[x].attr = WINDOW_ATTRS(win);
}
// FIXME.
int x, y;
- for (y = 0; y < win->_maxy; y++) {
- for (x = 0; x < win->_maxx; x++) {
+ for (y = 0; y <= win->_maxy; y++) {
+ for (x = 0; x <= win->_maxx; x++) {
if (curses_flags & F_ENABLE_SERIAL)
serial_putchar(win->_line[y].text[x].chars[0]);
* but this will break wide characters!
*/
c |= (chtype) (win->_line[y].text[x].chars[0] & 0xff);
- video_console_putc(y, x, c);
+ video_console_putc(win->_begy + y, win->_begx + x, c);
}
}
}