# Copyright 2008-2009 Segher Boessenkool # Copyright 2011 Bernhard Urban # This code is licensed to you under the terms of the GNU GPL, version 2; # see file COPYING or http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt .section .start,"ax" retadr = 0x90394140 # The return addr for the nintendo loader is a bit different as for 3rd # party loaders. In fact, it depends which value is set by the apploader at # 0x8000002c: # - 0x0: return address is 0x90394140 (some 3rd party loader, e.g. gecko os) # - 0x23: return address is 0x90394000 (set by the sysmenu loader by nintendo) # 0B ver: 0x90394100 # to make both work, we insert some no op's here .fill (0x140/0x4), 4, 0x60000000 start: # Set up a stack frame. lis 1,0x8080 ; li 0,0 ; stwu 0,-64(1) # Stop audio and video. lis 0,audio_stop@h ; ori 0,0,audio_stop@l ; mtctr 0 ; bctrl lis 0,video_stop@h ; ori 0,0,video_stop@l ; mtctr 0 ; bctrl # Move code into place; a generous 32kB, starting at 64kB in # the save file. lis 3,main@h ; ori 3,3,main@l ; addi 5,3,-4 lis 4,(retadr-4)@h ; ori 4,4,(retadr-4)@l # Calculate proper offset for the loader in memory 0: lbzu 0,4(4); cmpwi 0,0x60 ; beq 0b addi 4,4,-4; addi 4,4,end-start li 0,0x2000 ; mtctr 0 0: lwzu 0,4(4) ; stwu 0,4(5) ; bdnz 0b # Sync caches on it. li 0,0x0400 ; mtctr 0 ; mr 5,3 0: dcbst 0,5 ; sync ; icbi 0,5 ; addi 5,5,0x20 ; bdnz 0b sync ; isync # Go for it! mtctr 3 ; bctr end: