Use cache variable when checking for clang, so it can be set and avoided during cross...
authorJonathan Chambers <joncham@gmail.com>
Thu, 15 Mar 2012 22:23:35 +0000 (15:23 -0700)
committerJonathan Chambers <jonathan@unity3d.com>
Fri, 16 Mar 2012 14:34:30 +0000 (10:34 -0400)
commitc6c3a736b1e1359c76d57b4137f5ce6d2a3d3247
treed66ed376d53e5c15a07e73decb0400ad78ec2b7d
parent41b91a23a23bb548ca47233cdc22a038305d9d46
Use cache variable when checking for clang, so it can be set and avoided during cross compiling.
configure.in