*/
typedef MonoStackFrameInfo StackFrameInfo;
-#define MONO_SEQ_POINT_FLAG_NONEMPTY_STACK 1
-
-typedef struct {
- int il_offset, native_offset, flags;
- /* Indexes of successor sequence points */
- int *next;
- /* Number of entries in next */
- int next_len;
-} SeqPoint;
-
-typedef struct {
- int len;
- SeqPoint seq_points [MONO_ZERO_LEN_ARRAY];
-} MonoSeqPointInfo;
-
#if 0
#define mono_bitset_foreach_bit(set,b,n) \
for (b = 0; b < n; b++)\
guint uses_simd_intrinsics : 1;
guint keep_cil_nops : 1;
guint gen_seq_points : 1;
+ guint gen_seq_points_debug_data : 1;
guint explicit_null_checks : 1;
guint compute_gc_maps : 1;
guint soft_breakpoints : 1;
GPtrArray *seq_points;
/* The encoded sequence point info */
- MonoSeqPointInfo *seq_point_info;
+ struct MonoSeqPointInfo *seq_point_info;
/* Method headers which need to be freed after compilation */
GSList *headers_to_free;
gint32 max_code_size_ratio;
gint32 biggest_method_size;
gint32 allocated_code_size;
+ gint32 allocated_seq_points_size;
gint32 inlineable_methods;
gint32 inlined_methods;
gint32 basic_blocks;
gboolean suspend_on_unhandled;
gboolean dyn_runtime_invoke;
gboolean gdb;
- gboolean gen_seq_points;
+ /*
+ * Whenever data such as next sequence points and flags is required.
+ * Next sequence points and flags are required by the debugger agent.
+ */
+ gboolean gen_seq_points_debug_data;
gboolean explicit_null_checks;
/*
* Fill stack frames with 0x2a in method prologs. This helps with the