void ves_icall_System_Threading_Thread_SetCachedCurrentUICulture (MonoThread *this_obj, MonoObject *culture);
MonoThread *ves_icall_System_Threading_Thread_GetCurrentThread (void);
-gint32 ves_icall_System_Threading_WaitHandle_WaitAll_internal(MonoArray *mono_handles, gint32 ms);
-gint32 ves_icall_System_Threading_WaitHandle_WaitAny_internal(MonoArray *mono_handles, gint32 ms);
-gint32 ves_icall_System_Threading_WaitHandle_WaitOne_internal(gpointer handle, gint32 ms);
-gint32 ves_icall_System_Threading_WaitHandle_SignalAndWait_Internal (gpointer toSignal, gpointer toWait, gint32 ms);
+gint32 ves_icall_System_Threading_WaitHandle_Wait_internal(gpointer *handles, gint32 numhandles, MonoBoolean waitall, gint32 ms, MonoError *error);
+gint32 ves_icall_System_Threading_WaitHandle_SignalAndWait_Internal (gpointer toSignal, gpointer toWait, gint32 ms, MonoError *error);
MonoArray* ves_icall_System_Threading_Thread_ByteArrayToRootDomain (MonoArray *arr);
MonoArray* ves_icall_System_Threading_Thread_ByteArrayToCurrentDomain (MonoArray *arr);