using System; class T { enum E { e0 = 1 << 0, e1 = 1 << 1, e2 = 1 << 2, e3 = 1 << 3, e4 = 1 << 4, e5 = 1 << 5, e6 = 1 << 6, e7 = 1 << 7, e8 = 1 << 8, e9 = 1 << 9, e10 = 1 << 10, e11 = 1 << 11, e12 = 1 << 12, e13 = 1 << 13, e14 = 1 << 14, e15 = 1 << 15, e16 = 1 << 16, e17 = 1 << 17, e18 = 1 << 18, e19 = 1 << 19, e20 = 1 << 20, e21 = 1 << 21, e22 = 1 << 22, e23 = 1 << 23, e24 = 1 << 24, e25 = 1 << 25, e26 = 1 << 26, e27 = 1 << 27, e28 = 1 << 28, e29 = 1 << 29, e30 = 1 << 30, e31 = 1 << 31, } public static void Main () { E e = E.e1; string s; switch (e) { case E.e0: s = "case 0"; break; case E.e1: s = "case 1"; break; case E.e2: s = "case 2"; break; case E.e3: s = "case 3"; break; case E.e4: s = "case 4"; break; case E.e5: s = "case 5"; break; case E.e6: s = "case 6"; break; case E.e7: s = "case 7"; break; case E.e8: s = "case 8"; break; case E.e9: s = "case 9"; break; case E.e10: s = "case 10"; break; case E.e11: s = "case 11"; break; case E.e12: s = "case 12"; break; case E.e13: s = "case 13"; break; case E.e14: s = "case 14"; break; case E.e15: s = "case 15"; break; case E.e16: s = "case 16"; break; case E.e17: s = "case 17"; break; case E.e18: s = "case 18"; break; case E.e19: s = "case 19"; break; case E.e20: s = "case 20"; break; case E.e21: s = "case 21"; break; case E.e22: s = "case 22"; break; case E.e23: s = "case 23"; break; case E.e24: s = "case 24"; break; case E.e25: s = "case 25"; break; case E.e26: s = "case 26"; break; case E.e27: s = "case 27"; break; case E.e28: s = "case 28"; break; case E.e29: s = "case 29"; break; case E.e30: s = "case 30"; break; case E.e31: s = "case 31"; break; } } }