using System; struct S { public int X, Y; } class X { public static int Main () { var rect = new S { X = 1, Y = 2, }; if (rect.X != 1) return 1; if (rect.Y != 2) return 2; rect = new S { X = rect.X, Y = rect.Y, }; if (rect.X != 1) return 3; if (rect.Y != 2) return 4; return 0; } }