Just some thoughts for the JITer: General issues: =============== We are designing a JIT compiler, so we have to consider two things: - the quality of the generated code - the time needed to generate that code The current approach is to keep the JITer as simple as possible, and thus as fast as possible. The generated code quality will suffer from that. Register Allocation: ==================== With lcc you can assign a fixed register to a tree before register allocation. For example this is needed by call, which return the value always in EAX on x86. The current implementation works without such system, due to special forest generation. Different Register Sets: ======================== Most processors have more that one register set, at least one for floating point values, and one for integers. Should we support architectures with more that two sets? Does someone knows such an architecture? 64bit Integer Values: ===================== I can imagine two different implementation. On possibility would be to treat long (64bit) values simply like any other value type. This implies that we call class methods for ALU operations like add or sub. Sure, this method will be be a bit inefficient. The more performant solution is to allocate two 32bit registers for each 64bit value. We add a new non terminal to the monoburg grammar called "lreg". The register allocation routines takes care of this non terminal and allocates two 32 bit registers for them. Forest generation: ================== Consider the following code: OPCODE: STACK LOCALS LDLOC.0 (5) [5,0] LDC.1 (5,1) [5,0] STLOC.0 (5) [1,0] STLOC.1 () [1,5] A simple forest generation generates: STLOC.0(LDC.1) STLOC.1(LDLOC.0) Which is wrong, since it stores the wrong value (1 instead of 5). Instead we must generate something like: STLOC.TMP(LDLOC.0) STLOC.0(LDC.1) STLOC.1(LDLOC.TMP) Where STLOC.TMP saves the value into a new temporary variable. We also need a similar solution for basic block boundaries when the stack depth is not zero. We can simply save those values to new temporary values. Consider the following basic block with one instruction: LDLOC.1 This should generate a tree like: STLOC.TMP(LDLOC.1) Please notice that an intelligent register allocator can still allocate registers for those new variables. DAG handling: ============= Monoburg can't handle DAGs, instead we need real trees as input for the code generator. So we have two problems: 1.) DUP instruction: This one is obvious - we need to store the value into a temporary variable to solve the problem. 2.) function calls: Chapter 12.8, page 343 of "A retargetable C compiler" explains that: "because listing a call node will give it a hidden reference from the code list". I don't understand that (can someone explain that?), but there is another reason to save return values to temporaries: Consider the following code: x = f(y) + g(z); // all functions return integers We could generate such a tree for this expression: STLOC(ADD(CALL,CALL)) The problem is that both calls returns the value in the same register, so it is non trivial to generate code for that tree. We must copy one register into another one, which make register allocation more complex. The easier solution is store the result of function calls to temporaries. This leads to the following forest: STLOC(CALL) STLOC(CALL) STLOC(ADD (LDLOC, LDLOC)) This is what lcc is doing, if I understood 12.8, page 342, 343? Possible Optimisations: ======================= Miguel said ORP does some optimisation on IL level, for example moving array bounds checking out of loops: for (i = 0; i < N; i++) { check_range (a, i); a [i] = X; } id transformed to: if (in_range (a, 0, N)) { for (i = 0; i < N; i++) a[i] = X; } else for (i = 0; i < N; i++) { check_range (a, i); a [i] = X; } The "else" is only to keep original semantics (exception handling). We need loop detection logic in order to implement this (dominator tree). AFAIK CACAO also implements this.