Just some thoughts for the JITer: General issues: =============== We are designing a JIT compiler, so we have to consider two things: - the quality of the generated code - the time needed to generate that code The current approach is to keep the JITer as simple as possible, and thus as fast as possible. The generated code quality will suffer from that. We do not map local variables to registers at the moment, and this makes the whole JIT much easier, for example we do not need to identify basic block boundaries or the lifetime of local variables, or select the variables which are worth to put into a register. Register allocation is thus done only inside the trees of the forest, and each tree can use the full set of registers. We simply split a tree if we get out of registers, for example the following tree: add(R0) / \ / \ a(R0) add(R1) / \ / \ b(R1) add(R2) / \ / \ c(R2) b(R3) can be transformed to: stloc(t1) add(R0) | / \ | / \ add(R0) a(R0) add(R1) / \ / \ / \ / \ c(R0) b(R1) b(R1) t1(R2) Please notice that the split trees use less registers than the original tree. Register Allocation: ==================== With lcc you can assign a fixed register to a tree before register allocation. For example this is needed by call, which return the value always in EAX on x86. The current implementation works without such system, due to special forest generation. X86 Register Allocation: ======================== We can use 8bit or 16bit registers on the x86. If we use that feature we have more registers to allocate, which maybe prevents some register spills. We currently ignore that ability and always allocate 32 bit registers, because I think we would gain very little from that optimisation and it would complicate the code. Different Register Sets: ======================== Most processors have more that one register set, at least one for floating point values, and one for integers. Should we support architectures with more that two sets? Does someone knows such an architecture? 64bit Integer Values: ===================== I can imagine two different implementation. On possibility would be to treat long (64bit) values simply like any other value type. This implies that we call class methods for ALU operations like add or sub. Sure, this method will be be a bit inefficient. The more performant solution is to allocate two 32bit registers for each 64bit value. We add a new non terminal to the monoburg grammar called long_reg. The register allocation routines takes care of this non terminal and allocates two registers for them. Forest generation: ================== It seems that trees generated from the CIL language have some special properties, i.e. the trees already represents basic blocks, so there can be no branches to the inside of such a tree. All results of those trees are stored to memory. One idea was to drive the code generation directly from the CIL code, without generating an intermediate forest of trees. I think this is not possible, because you always have to gather some attributes and attach it to the instruction (for example the register allocation info). So I thing generating a tree is the right thing and that also works perfectly with monoburg. IMO we would not get any benefit from trying to feed monoburg directly with CIL instructions. DAG handling: ============= Monoburg can't handle DAGs, instead we need real trees as input for the code generator. So we have two problems: 1.) DUP instruction: This one is obvious - we need to store the value into a temporary variable to solve the problem. 2.) function calls: Chapter 12.8, page 343 of "A retargetable C compiler" explains that: "because listing a call node will give it a hidden reference from the code list". I don't understand that (can someone explain that?), but there is another reason to save return values to temporaries: Consider the following code: x = f(y) + g(z); // all functions return integers We could generate such a tree for this expression: STLOC(ADD(CALL,CALL)) The problem is that both calls returns the value in the same register, so it is non trivial to generate code for that tree. We must copy one register into another one, which make register allocation more complex. The easier solution is store the result of function calls to temporaries. This leads to the following forest: STLOC(CALL) STLOC(CALL) STLOC(ADD (LDLOC, LDLOC)) This is what lcc is doing, if I understood 12.8, page 342, 343? Value Types: ============ The only CLI instructions which can handle value types are loads and stores, either to local variable, to the stack or to array elements. Value types with a size smaller than sizeof(int) are handled like any other basic type. For other value types we load the base address and emit block copies to store them.