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+
+
+
+Garbage Collector Interface
+
+
+C Interface
+On many platforms, a single-threaded garbage collector library can be built
+to act as a plug-in malloc replacement.
+(Build with -DREDIRECT_MALLOC=GC_malloc -DIGNORE_FREE.)
+This is often the best way to deal with third-party libraries
+which leak or prematurely free objects.
+-DREDIRECT_MALLOC=GC_malloc is intended
+primarily as an easy way to adapt old code, not for new development.
+
+New code should use the interface discussed below.
+
+Code must be linked against the GC library. On most UNIX platforms,
+depending on how the collector is built, this will be gc.a
+or libgc.{a,so}.
+
+The following describes the standard C interface to the garbage collector.
+It is not a complete definition of the interface. It describes only the
+most commonly used functionality, approximately in decreasing order of
+frequency of use.
+The full interface is described in
+gc.h
+or gc.h in the distribution.
+
+Clients should include gc.h.
+
+In the case of multithreaded code,
+gc.h should be included after the threads header file, and
+after defining the appropriate GC_XXXX_THREADS macro.
+(For 6.2alpha4 and later, simply defining GC_THREADS should suffice.)
+The header file gc.h must be included
+in files that use either GC or threads primitives, since threads primitives
+will be redefined to cooperate with the GC on many platforms.
+
+Thread users should also be aware that on many platforms objects reachable
+only from thread-local variables may be prematurely reclaimed.
+Thus objects pointed to by thread-local variables should also be pointed to
+by a globally visible data structure. (This is viewed as a bug, but as
+one that is exceedingly hard to fix without some libc hooks.)
+
+- void * GC_MALLOC(size_t nbytes)
+
-
+Allocates and clears nbytes of storage.
+Requires (amortized) time proportional to nbytes.
+The resulting object will be automatically deallocated when unreferenced.
+References from objects allocated with the system malloc are usually not
+considered by the collector. (See GC_MALLOC_UNCOLLECTABLE, however.
+Building the collector with -DREDIRECT_MALLOC=GC_malloc_uncollectable
+is often a way around this.)
+GC_MALLOC is a macro which invokes GC_malloc by default or,
+if GC_DEBUG
+is defined before gc.h is included, a debugging version that checks
+occasionally for overwrite errors, and the like.
+
- void * GC_MALLOC_ATOMIC(size_t nbytes)
+
-
+Allocates nbytes of storage.
+Requires (amortized) time proportional to nbytes.
+The resulting object will be automatically deallocated when unreferenced.
+The client promises that the resulting object will never contain any pointers.
+The memory is not cleared.
+This is the preferred way to allocate strings, floating point arrays,
+bitmaps, etc.
+More precise information about pointer locations can be communicated to the
+collector using the interface in
+gc_typed.h in the distribution.
+
- void * GC_MALLOC_UNCOLLECTABLE(size_t nbytes)
+
-
+Identical to GC_MALLOC,
+except that the resulting object is not automatically
+deallocated. Unlike the system-provided malloc, the collector does
+scan the object for pointers to garbage-collectable memory, even if the
+block itself does not appear to be reachable. (Objects allocated in this way
+are effectively treated as roots by the collector.)
+
- void * GC_REALLOC(void *old, size_t new_size)
+
-
+Allocate a new object of the indicated size and copy (a prefix of) the
+old object into the new object. The old object is reused in place if
+convenient. If the original object was allocated with
+GC_MALLOC_ATOMIC,
+the new object is subject to the same constraints. If it was allocated
+as an uncollectable object, then the new object is uncollectable, and
+the old object (if different) is deallocated.
+
- void GC_FREE(void *dead)
+
-
+Explicitly deallocate an object. Typically not useful for small
+collectable objects.
+
- void * GC_MALLOC_IGNORE_OFF_PAGE(size_t nbytes)
+
-
+
- void * GC_MALLOC_ATOMIC_IGNORE_OFF_PAGE(size_t nbytes)
+
-
+Analogous to GC_MALLOC and GC_MALLOC_ATOMIC,
+except that the client
+guarantees that as long
+as the resulting object is of use, a pointer is maintained to someplace
+inside the first 512 bytes of the object. This pointer should be declared
+volatile to avoid interference from compiler optimizations.
+(Other nonvolatile pointers to the object may exist as well.)
+This is the
+preferred way to allocate objects that are likely to be > 100KBytes in size.
+It greatly reduces the risk that such objects will be accidentally retained
+when they are no longer needed. Thus space usage may be significantly reduced.
+
- void GC_INIT(void)
+
-
+On some platforms, it is necessary to invoke this
+from the main executable, not from a dynamic library, before
+the initial invocation of a GC routine. It is recommended that this be done
+in portable code, though we try to ensure that it expands to a no-op
+on as many platforms as possible. In GC 7.0, it was required if
+thread-local allocation is enabled in the collector build, and malloc
+is not redirected to GC_malloc.
+
- void GC_gcollect(void)
+
-
+Explicitly force a garbage collection.
+
- void GC_enable_incremental(void)
+
-
+Cause the garbage collector to perform a small amount of work
+every few invocations of GC_MALLOC or the like, instead of performing
+an entire collection at once. This is likely to increase total
+running time. It will improve response on a platform that either has
+suitable support in the garbage collector (Linux and most Unix
+versions, win32 if the collector was suitably built) or if "stubborn"
+allocation is used (see
+gc.h).
+On many platforms this interacts poorly with system calls
+that write to the garbage collected heap.
+
- GC_warn_proc GC_set_warn_proc(GC_warn_proc p)
+
-
+Replace the default procedure used by the collector to print warnings.
+The collector
+may otherwise write to stderr, most commonly because GC_malloc was used
+in a situation in which GC_malloc_ignore_off_page would have been more
+appropriate. See gc.h for details.
+
- void GC_REGISTER_FINALIZER(...)
+
-
+Register a function to be called when an object becomes inaccessible.
+This is often useful as a backup method for releasing system resources
+(e.g. closing files) when the object referencing them becomes
+inaccessible.
+It is not an acceptable method to perform actions that must be performed
+in a timely fashion.
+See gc.h for details of the interface.
+See here for a more detailed discussion
+of the design.
+
+Note that an object may become inaccessible before client code is done
+operating on objects referenced by its fields.
+Suitable synchronization is usually required.
+See here
+or here
+for details.
+
+
+If you are concerned with multiprocessor performance and scalability,
+you should consider enabling and using thread local allocation.
+
+If your platform
+supports it, you should build the collector with parallel marking support
+(-DPARALLEL_MARK, or --enable-parallel-mark).
+
+If the collector is used in an environment in which pointer location
+information for heap objects is easily available, this can be passed on
+to the collector using the interfaces in either gc_typed.h
+or gc_gcj.h.
+
+The collector distribution also includes a string package that takes
+advantage of the collector. For details see
+cord.h
+
+
C++ Interface
+The C++ interface is implemented as a thin layer on the C interface.
+Unfortunately, this thin layer appears to be very sensitive to variations
+in C++ implementations, particularly since it tries to replace the global
+::new operator, something that appears to not be well-standardized.
+Your platform may need minor adjustments in this layer (gc_cpp.cc, gc_cpp.h,
+and possibly gc_allocator.h). Such changes do not require understanding
+of collector internals, though they may require a good understanding of
+your platform. (Patches enhancing portability are welcome.
+But it's easy to break one platform by fixing another.)
+
+Usage of the collector from C++ is also complicated by the fact that there
+are many "standard" ways to allocate memory in C++. The default ::new
+operator, default malloc, and default STL allocators allocate memory
+that is not garbage collected, and is not normally "traced" by the
+collector. This means that any pointers in memory allocated by these
+default allocators will not be seen by the collector. Garbage-collectable
+memory referenced only by pointers stored in such default-allocated
+objects is likely to be reclaimed prematurely by the collector.
+
+It is the programmers responsibility to ensure that garbage-collectable
+memory is referenced by pointers stored in one of
+
+- Program variables
+
- Garbage-collected objects
+
- Uncollected but "traceable" objects
+
+"Traceable" objects are not necessarily reclaimed by the collector,
+but are scanned for pointers to collectable objects.
+They are usually allocated by GC_MALLOC_UNCOLLECTABLE, as described
+above, and through some interfaces described below.
+
+(On most platforms, the collector may not trace correctly from in-flight
+exception objects. Thus objects thrown as exceptions should only
+point to otherwise reachable memory. This is another bug whose
+proper repair requires platform hooks.)
+
+The easiest way to ensure that collectable objects are properly referenced
+is to allocate only collectable objects. This requires that every
+allocation go through one of the following interfaces, each one of
+which replaces a standard C++ allocation mechanism. Note that
+this requires that all STL containers be explicitly instantiated with
+gc_allocator.
+
+- STL allocators
+
-
+
+Recent versions of the collector include a hopefully standard-conforming
+allocator implementation in gc_allocator.h. It defines
+
+- traceable_allocator
+
- gc_allocator
+
+which may be used either directly to allocate memory or to instantiate
+container templates.
+The former allocates uncollectable but traced memory.
+The latter allocates garbage-collected memory.
+
+These should work with any fully standard-conforming C++ compiler.
+
+Users of the SGI extended STL
+or its derivatives (including most g++ versions)
+may instead be able to include new_gc_alloc.h before including
+STL header files. This is increasingly discouraged.
+
+This defines SGI-style allocators
+
+- alloc
+
- single_client_alloc
+
- gc_alloc
+
- single_client_gc_alloc
+
+The first two allocate uncollectable but traced
+memory, while the second two allocate collectable memory.
+The single_client versions are not safe for concurrent access by
+multiple threads, but are faster.
+
+For an example, click here.
+
- Class inheritance based interface for new-based allocation
+
-
+Users may include gc_cpp.h and then cause members of classes to
+be allocated in garbage collectable memory by having those classes
+inherit from class gc.
+For details see gc_cpp.h.
+
+Linking against libgccpp in addition to the gc library overrides
+::new (and friends) to allocate traceable memory but uncollectable
+memory, making it safe to refer to collectable objects from the resulting
+memory.
+
- C interface
+
-
+It is also possible to use the C interface from
+gc.h directly.
+On platforms which use malloc to implement ::new, it should usually be possible
+to use a version of the collector that has been compiled as a malloc
+replacement. It is also possible to replace ::new and other allocation
+functions suitably, as is done by libgccpp.
+
+Note that user-implemented small-block allocation often works poorly with
+an underlying garbage-collected large block allocator, since the collector
+has to view all objects accessible from the user's free list as reachable.
+This is likely to cause problems if GC_MALLOC
+is used with something like
+the original HP version of STL.
+This approach works well with the SGI versions of the STL only if the
+malloc_alloc allocator is used.
+
+
+