// This is adapted from a benchmark written by John Ellis and Pete Kovac // of Post Communications. // It was modified by Hans Boehm of Silicon Graphics. // // This is no substitute for real applications. No actual application // is likely to behave in exactly this way. However, this benchmark was // designed to be more representative of real applications than other // Java GC benchmarks of which we are aware. // It attempts to model those properties of allocation requests that // are important to current GC techniques. // It is designed to be used either to obtain a single overall performance // number, or to give a more detailed estimate of how collector // performance varies with object lifetimes. It prints the time // required to allocate and collect balanced binary trees of various // sizes. Smaller trees result in shorter object lifetimes. Each cycle // allocates roughly the same amount of memory. // Two data structures are kept around during the entire process, so // that the measured performance is representative of applications // that maintain some live in-memory data. One of these is a tree // containing many pointers. The other is a large array containing // double precision floating point numbers. Both should be of comparable // size. // // The results are only really meaningful together with a specification // of how much memory was used. It is possible to trade memory for // better time performance. This benchmark should be run in a 32 MB // heap, though we don't currently know how to enforce that uniformly. // // Unlike the original Ellis and Kovac benchmark, we do not attempt // measure pause times. This facility should eventually be added back // in. There are several reasons for omitting it for now. The original // implementation depended on assumptions about the thread scheduler // that don't hold uniformly. The results really measure both the // scheduler and GC. Pause time measurements tend to not fit well with // current benchmark suites. As far as we know, none of the current // commercial Java implementations seriously attempt to minimize GC pause // times. // // Known deficiencies: // - No way to check on memory use // - No cyclic data structures // - No attempt to measure variation with object size // - Results are sensitive to locking cost, but we dont // check for proper locking class Node { Node left, right; int i, j; Node(Node l, Node r) { left = l; right = r; } Node() { } } public class GCBench { public static final int kStretchTreeDepth = 18; // about 16Mb public static final int kLongLivedTreeDepth = 16; // about 4Mb public static final int kArraySize = 500000; // about 4Mb public static final int kMinTreeDepth = 4; public static final int kMaxTreeDepth = 16; // Nodes used by a tree of a given size static int TreeSize(int i) { return ((1 << (i + 1)) - 1); } // Number of iterations to use for a given tree depth static int NumIters(int i) { return 2 * TreeSize(kStretchTreeDepth) / TreeSize(i); } // Build tree top down, assigning to older objects. static void Populate(int iDepth, Node thisNode) { if (iDepth<=0) { return; } else { iDepth--; thisNode.left = new Node(); thisNode.right = new Node(); Populate (iDepth, thisNode.left); Populate (iDepth, thisNode.right); } } // Build tree bottom-up static Node MakeTree(int iDepth) { if (iDepth<=0) { return new Node(); } else { return new Node(MakeTree(iDepth-1), MakeTree(iDepth-1)); } } static void PrintDiagnostics() { long lFreeMemory = Runtime.getRuntime().freeMemory(); long lTotalMemory = Runtime.getRuntime().totalMemory(); System.out.print(" Total memory available=" + lTotalMemory + " bytes"); System.out.println(" Free memory=" + lFreeMemory + " bytes"); } static void TimeConstruction(int depth) { Node root; long tStart, tFinish; int iNumIters = NumIters(depth); Node tempTree; System.out.println("Creating " + iNumIters + " trees of depth " + depth); tStart = System.currentTimeMillis(); for (int i = 0; i < iNumIters; ++i) { tempTree = new Node(); Populate(depth, tempTree); tempTree = null; } tFinish = System.currentTimeMillis(); System.out.println("\tTop down construction took " + (tFinish - tStart) + "msecs"); tStart = System.currentTimeMillis(); for (int i = 0; i < iNumIters; ++i) { tempTree = MakeTree(depth); tempTree = null; } tFinish = System.currentTimeMillis(); System.out.println("\tBottom up construction took " + (tFinish - tStart) + "msecs"); } public static void main(String args[]) { Node root; Node longLivedTree; Node tempTree; long tStart, tFinish; long tElapsed; System.out.println("Garbage Collector Test"); System.out.println( " Stretching memory with a binary tree of depth " + kStretchTreeDepth); PrintDiagnostics(); tStart = System.currentTimeMillis(); // Stretch the memory space quickly tempTree = MakeTree(kStretchTreeDepth); tempTree = null; // Create a long lived object System.out.println( " Creating a long-lived binary tree of depth " + kLongLivedTreeDepth); longLivedTree = new Node(); Populate(kLongLivedTreeDepth, longLivedTree); // Create long-lived array, filling half of it System.out.println( " Creating a long-lived array of " + kArraySize + " doubles"); double array[] = new double[kArraySize]; for (int i = 0; i < kArraySize/2; ++i) { array[i] = 1.0/(i+1); } PrintDiagnostics(); for (int d = kMinTreeDepth; d <= kMaxTreeDepth; d += 2) { TimeConstruction(d); } if (longLivedTree == null || array[1000] != 1.0/1001) System.out.println("Failed"); // fake reference to LongLivedTree // and array // to keep them from being optimized away tFinish = System.currentTimeMillis(); tElapsed = tFinish-tStart; PrintDiagnostics(); System.out.println("Completed in " + tElapsed + "ms."); } } // class JavaGC