+2010-03-16 Jb Evain <jbevain@novell.com>
+
+ * StackFrame.cs: use MOONLIGHT symbol to disambiguate
+ MonoTouch and Moonlight code.
+
2010-03-07 Rodrigo Kumpera <rkumpera@novell.com>
* Debugger.cs: Add Obsolete attribute to .ctor().
string filename = "<filename unknown>";
if (fileName == null)
return filename;
-#if !NET_2_1 || MONOTOUCH
+#if !MOONLIGHT
try {
filename = GetFileName ();
}
+2010-03-16 Jb Evain <jbevain@novell.com>
+
+ * ResourceManager.cs: use MOONLIGHT symbol to disambiguate
+ MonoTouch and Moonlight code.
+
2010-03-01 Miguel de Icaza <miguel@novell.com>
* Win32Resources.cs: Prevent infinite loops if the resource that
private string GetResourceFilePath (CultureInfo culture)
{
-#if !NET_2_1 || MONOTOUCH
+#if !MOONLIGHT
if (resourceDir != null)
return Path.Combine (resourceDir, GetResourceFileName (culture));
else
// TimeStamp does not have a TypeCode, so it is managed as a special
// case in GetTypeCode()
-#if !NET_2_1 || MONOTOUCH
+#if !MOONLIGHT
// This environment variable is only for test and benchmarking purposes.
// By default, mono will always use IL generated class serializers.
string s = Environment.GetEnvironmentVariable("MONO_REFLECTION_SERIALIZER");
+2010-03-16 Jb Evain <jbevain@novell.com>
+
+ * BinaryCommon.cs: use MOONLIGHT symbol to disambiguate
+ MonoTouch and Moonlight code.
+
2010-02-26 Robert Jordan <robertj@gmx.net>
* ObjectReader.cs (ReadType, GetDeserializationType):