* DesignerSerializationVisibilityAttribute.cs: Implemented.
* DesignerSerializationVisibility.cs: New enumeration.
* LocalizableAttribute.cs: Implemented.
* BrowsableAttribute.cs: Implemented.
* DesignOnlyAttribute.cs: Implemented.
* DescriptionAttribute.cs: Implement.
* MemberDescriptor.cs: Implemented.
* CategoryAttribute.cs: implemented.
svn path=/trunk/mcs/; revision=1215
--- /dev/null
+//
+// System.ComponentModel.BrowsableAttribute.cs
+//
+// Author:
+// Miguel de Icaza (miguel@ximian.com)
+//
+// (C) Ximian, Inc. http://www.ximian.com
+//
+//
+
+namespace System.ComponentModel {
+
+ [AttributeUsage (AttributeTargets.Property | AttributeTargets.Event)]
+ public sealed class BrowsableAttribute : Attribute {
+ bool browsable;
+
+ public static readonly BrowsableAttribute No;
+ public static readonly BrowsableAttribute Yes;
+
+ static BrowsableAttribute ()
+ {
+ No = new BrowsableAttribute (false);
+ Yes = new BrowsableAttribute (false);
+ }
+
+ public BrowsableAttribute (bool browsable)
+ {
+ this.browsable = browsable;
+ }
+
+ public bool Browsable {
+ get {
+ return browsable;
+ }
+ }
+
+ }
+}
--- /dev/null
+//
+// System.ComponentModel.CategoryAttribute.cs
+//
+// Author:
+// Miguel de Icaza (miguel@ximian.com)
+//
+// (C) Ximian, Inc. http://www.ximian.com
+//
+//
+
+namespace System.ComponentModel {
+
+ [AttributeUsage (AttributeTargets.Property | AttributeTargets.Event)]
+ public class CategoryAttribute : Attribute {
+ string category;
+
+ static CategoryAttribute action, appearance, behaviour, data, def;
+ static CategoryAttribute design, drag_drop, focus, format, key;
+ static CategoryAttribute layout, mouse, window_style;
+
+ public CategoryAttribute (string category)
+ {
+ this.category = category;
+ }
+
+ public CategoryAttribute ()
+ {
+ this.category = "Misc";
+ }
+
+ protected virtual string GetLocalizedString (string value)
+ {
+ // FIXME: IMPLEMENT
+
+ return category;
+ }
+
+ public string Category {
+ get {
+ return category;
+ }
+ }
+
+ public static CategoryAttribute Action {
+ get {
+ if (action != null)
+ return action;
+
+ lock (typeof (CategoryAttribute)){
+ if (action == null)
+ action = new CategoryAttribute ("Action");
+
+ return action;
+ }
+ }
+ }
+
+ public static CategoryAttribute Appearance {
+ get {
+ if (appearance != null)
+ return appearance;
+
+ lock (typeof (CategoryAttribute)){
+ if (appearance == null)
+ appearance = new CategoryAttribute ("Appearance");
+
+ return appearance;
+ }
+ }
+ }
+
+ public static CategoryAttribute Behaviour {
+ get {
+ if (behaviour != null)
+ return behaviour;
+
+ lock (typeof (CategoryAttribute)){
+ if (behaviour == null)
+ behaviour = new CategoryAttribute ("Action");
+
+ return behaviour;
+ }
+ }
+ }
+
+ public static CategoryAttribute Data {
+ get {
+ if (data != null)
+ return data;
+
+ lock (typeof (CategoryAttribute)){
+ if (data == null)
+ data = new CategoryAttribute ("Data");
+
+ return data;
+ }
+ }
+ }
+
+ public static CategoryAttribute Default {
+ get {
+ if (def != null)
+ return def;
+
+ lock (typeof (CategoryAttribute)){
+ if (def == null)
+ def = new CategoryAttribute ("Default");
+
+ return def;
+ }
+ }
+ }
+
+ public static CategoryAttribute Design {
+ get {
+ if (design != null)
+ return design;
+
+ lock (typeof (CategoryAttribute)){
+ if (design == null)
+ design = new CategoryAttribute ("Design");
+
+ return design;
+ }
+ }
+ }
+
+ public static CategoryAttribute DragDrop {
+ get {
+ if (drag_drop != null)
+ return drag_drop;
+
+ lock (typeof (CategoryAttribute)){
+ if (drag_drop == null)
+ drag_drop = new CategoryAttribute ("Drag Drop");
+
+ return drag_drop;
+ }
+ }
+ }
+
+ public static CategoryAttribute Focus {
+ get {
+ if (focus != null)
+ return focus;
+
+ lock (typeof (CategoryAttribute)){
+ if (focus == null)
+ focus = new CategoryAttribute ("Focus");
+
+ return focus;
+ }
+ }
+ }
+
+ public static CategoryAttribute Format {
+ get {
+ if (format != null)
+ return format;
+
+ lock (typeof (CategoryAttribute)){
+ if (format == null)
+ format = new CategoryAttribute ("Format");
+
+ return format;
+ }
+ }
+ }
+
+ public static CategoryAttribute Key {
+ get {
+ if (key != null)
+ return key;
+
+ lock (typeof (CategoryAttribute)){
+ if (key == null)
+ key = new CategoryAttribute ("Key");
+
+ return key;
+ }
+ }
+ }
+
+ public static CategoryAttribute Layout {
+ get {
+ if (layout != null)
+ return layout;
+
+ lock (typeof (CategoryAttribute)){
+ if (layout == null)
+ layout = new CategoryAttribute ("Layout");
+
+ return layout;
+ }
+ }
+ }
+
+ public static CategoryAttribute Mouse {
+ get {
+ if (mouse != null)
+ return mouse;
+
+ lock (typeof (CategoryAttribute)){
+ if (mouse == null)
+ mouse = new CategoryAttribute ("Mouse");
+
+ return mouse;
+ }
+ }
+ }
+
+ public static CategoryAttribute WindowStyle {
+ get {
+ if (window_style != null)
+ return window_style;
+
+ lock (typeof (CategoryAttribute)){
+ if (window_style == null)
+ window_style = new CategoryAttribute ("Window Style");
+
+ return window_style;
+ }
+ }
+ }
+ }
+}
+2001-10-27 Miguel de Icaza <miguel@ximian.com>
+
+ * DesignerSerializationVisibilityAttribute.cs: Implemented.
+
+ * DesignerSerializationVisibility.cs: New enumeration.
+
+ * LocalizableAttribute.cs: Implemented.
+
+ * BrowsableAttribute.cs: Implemented.
+
+ * DesignOnlyAttribute.cs: Implemented.
+
+ * DescriptionAttribute.cs: Implement.
+
+ * MemberDescriptor.cs: Implemented.
+
+ * CategoryAttribute.cs: implemented.
+
2001-08-21 Nick Drochak <ndrochak@gol.com>
* Component.cs: Eliminated compile errors by removing redundant fields and
--- /dev/null
+//
+// System.ComponentModel.DescriptionAttribute.cs
+//
+// Author:
+// Miguel de Icaza (miguel@ximian.com)
+//
+// (C) Ximian, Inc. http://www.ximian.com
+//
+//
+
+namespace System.ComponentModel {
+
+ [AttributeUsage (AttributeTargets.Property | AttributeTargets.Event)]
+ public class DescriptionAttribute : Attribute {
+ string desc;
+
+ public DescriptionAttribute (string name)
+ {
+ desc = name;
+ }
+
+ public DescriptionAttribute ()
+ {
+ desc = "";
+ }
+
+ public virtual string Description {
+ get {
+ return DescriptionValue;
+ }
+ }
+
+ //
+ // Notice that the default Description implementation uses this by default
+ //
+ protected string DescriptionValue {
+ get {
+ return desc;
+ }
+
+ set {
+ desc = value;
+ }
+ }
+ }
+}
--- /dev/null
+//
+// System.ComponentModel.DesignOnlyAttribute.cs
+//
+// Author:
+// Miguel de Icaza (miguel@ximian.com)
+//
+// (C) Ximian, Inc. http://www.ximian.com
+//
+//
+
+namespace System.ComponentModel {
+
+ [AttributeUsage (AttributeTargets.Property)]
+ public class DesignOnlyAttribute : Attribute {
+ bool design_only;
+
+ public static readonly DesignOnlyAttribute No;
+ public static readonly DesignOnlyAttribute Yes;
+
+ static DesignOnlyAttribute ()
+ {
+ No = new DesignOnlyAttribute (false);
+ Yes = new DesignOnlyAttribute (false);
+ }
+
+ public DesignOnlyAttribute (bool design_only)
+ {
+ this.design_only = design_only;
+ }
+
+ public bool IsDesignOnly {
+ get {
+ return design_only;
+ }
+ }
+ }
+}
--- /dev/null
+//
+// System.ComponentModel.DesignerSerializationVisibility.cs
+//
+// Author:
+// Miguel de Icaza (miguel@ximian.com)
+//
+// (C) Ximian, Inc. http://www.ximian.com
+//
+//
+
+namespace System.ComponentModel {
+
+ public enum DesignerSerializationVisibility {
+ Hidden, Visible, Content
+ }
+}
--- /dev/null
+//
+// System.ComponentModel.DesignerSerializationVisibilityAttribute.cs
+//
+// Author:
+// Miguel de Icaza (miguel@ximian.com)
+//
+// (C) Ximian, Inc. http://www.ximian.com
+//
+//
+
+namespace System.ComponentModel {
+
+ [AttributeUsage (AttributeTargets.Property)]
+ public sealed class DesignerSerializationVisibilityAttribute : Attribute {
+ DesignerSerializationVisibility visibility;
+
+ static DesignerSerializationVisibilityAttribute ()
+ {
+ Content = new DesignerSerializationVisibilityAttribute (
+ DesignerSerializationVisibility.Content);
+ Hidden = new DesignerSerializationVisibilityAttribute (
+ DesignerSerializationVisibility.Hidden);
+ Visible = new DesignerSerializationVisibilityAttribute (
+ DesignerSerializationVisibility.Visible);
+ }
+
+ DesignerSerializationVisibilityAttribute (DesignerSerializationVisibility vis)
+ {
+ visibility = vis;
+ }
+
+ public static readonly DesignerSerializationVisibilityAttribute Content;
+ public static readonly DesignerSerializationVisibilityAttribute Hidden;
+ public static readonly DesignerSerializationVisibilityAttribute Visible;
+
+ public DesignerSerializationVisibility Visibility {
+ get {
+ return visibility;
+ }
+ }
+ }
+}
--- /dev/null
+//
+// System.ComponentModel.LocalizableAttribute.cs
+//
+// Author:
+// Miguel de Icaza (miguel@ximian.com)
+//
+// (C) Ximian, Inc. http://www.ximian.com
+//
+//
+
+using System;
+
+namespace System.ComponentModel {
+
+ [AttributeUsage (AttributeTargets.Property)]
+ public sealed class LocalizableAttribute : Attribute {
+ bool localizable;
+
+ public static readonly LocalizableAttribute No;
+ public static readonly LocalizableAttribute Yes;
+
+ static LocalizableAttribute ()
+ {
+ No = new LocalizableAttribute (false);
+ Yes = new LocalizableAttribute (false);
+ }
+
+ public LocalizableAttribute (bool localizable)
+ {
+ this.localizable = localizable;
+ }
+
+ public bool IsLocalizable {
+ get {
+ return localizable;
+ }
+ }
+
+ }
+}
--- /dev/null
+//
+// System.ComponentModel.MemberDescriptor.cs
+//
+// Author:
+// Miguel de Icaza (miguel@ximian.com)
+//
+// (C) Ximian, Inc. http://www.ximian.com
+//
+
+namespace System.ComponentModel {
+
+ public class MemberDescriptor {
+ string name;
+ Attribute [] attrs;
+
+ protected MemberDescriptor (string name, Attribute [] attrs)
+ {
+ this.name = name;
+ this.attrs = attrs;
+ }
+
+ protected MemberDescriptor (MemberDescriptor reference, Attribute [] attrs)
+ {
+ name = reference.name;
+ this.attrs = attrs;
+ }
+
+ protected MemberDescriptor (string name)
+ {
+ this.name = name;
+ }
+
+ protected MemberDescriptor (MemberDescriptor reference)
+ {
+ name = reference.name;
+ attrs = reference.attrs;
+ }
+
+ protected virtual Attribute [] AttributeArray {
+ get {
+ return attrs;
+ }
+
+ set {
+ attrs = value;
+ }
+ }
+
+ // FIXME: Implement Attributes property
+
+ public virtual string Category {
+ get {
+ foreach (Attribute attr in attrs){
+
+
+
+ if (attr is CategoryAttribute){
+ return ((CategoryAttribute) attr).Category;
+ }
+ }
+ return "Misc";
+ }
+ }
+
+ public virtual string Description {
+ get {
+ foreach (Attribute attr in attrs){
+ if (attr is DescriptionAttribute)
+ return ((DescriptionAttribute) attr).Description;
+ }
+
+ return "";
+ }
+ }
+
+ public virtual bool DesignTimeOnly {
+ get {
+ foreach (Attribute attr in attrs){
+ if (attr is DesignOnlyAttribute)
+ return ((DesignOnlyAttribute) attr).IsDesignOnly;
+ }
+
+ return false;
+ }
+ }
+
+ //
+ // FIXME: Is there any difference between DisplayName and Name?
+ //
+ public virtual string DisplayName {
+ get {
+ return name;
+ }
+ }
+
+ public virtual string Name {
+ get {
+ return name;
+ }
+ }
+
+ public virtual bool IsBrowsable {
+ get {
+ foreach (Attribute attr in attrs){
+ if (attr is BrowsableAttribute)
+ return ((BrowsableAttribute) attr).Browsable;
+ }
+
+ return false;
+ }
+ }
+
+ protected virtual int NameHashCode {
+ get {
+ return name.GetHashCode ();
+ }
+ }
+ }
+}
--- /dev/null
+//
+// System.ComponentModel.PropertyDescriptor.cs
+//
+// Author:
+// Miguel de Icaza (miguel@ximian.com)
+//
+// (C) Ximian, Inc. http://www.ximian.com
+//
+
+using System;
+using System.Collections;
+
+namespace System.ComponentModel {
+
+ public abstract class PropertyDescriptor : MemberDescriptor {
+
+ public PropertyDescriptor (MemberDescriptor reference)
+ : base (reference)
+ {
+ }
+
+ public PropertyDescriptor (MemberDescriptor reference, Attribute [] attrs)
+ : base (reference, attrs)
+ {
+ }
+
+ public PropertyDescriptor (string name, Attribute [] attrs)
+ : base (name, attrs)
+ {
+ }
+
+ public abstract Type ComponentType { get; }
+
+ public virtual TypeConverter Converter {
+ get {
+ // FIXME: Implement me.
+
+ return null;
+ }
+ }
+
+ public virtual bool IsLocalizable {
+ get {
+ foreach (Attribute attr in AttributeArray){
+ if (attr is LocalizableAttribute){
+ return ((LocalizableAttribute) attr).IsLocalizable;
+ }
+ }
+
+ return false;
+ }
+ }
+
+ public abstract bool IsReadOnly { get; }
+
+ public abstract Type PropertyType { get; }
+
+ public DesignerSerializationVisibility SerializationVisibility {
+ get {
+ foreach (Attribute attr in AttributeArray){
+ if (attr is DesignerSerializationVisibilityAttribute){
+ DesignerSerializationVisibilityAttribute a;
+
+ a = (DesignerSerializationVisibilityAttribute) attr;
+
+ return a.Visibility;
+ }
+ }
+
+ //
+ // Is this a good default if we cant find the property?
+ //
+ return DesignerSerializationVisibility.Hidden;
+ }
+ }
+
+ Hashtable notifiers;
+
+ public virtual void AddValueChanged (object component, EventHandler handler)
+ {
+ EventHandler component_notifiers;
+
+ if (component == null)
+ throw new ArgumentNullException ("component");
+
+ if (handler == null)
+ throw new ArgumentNullException ("handler");
+
+ if (notifiers == null)
+ notifiers = new Hashtable ();
+
+ component_notifiers = (EventHandler) notifiers [component];
+
+ if (component_notifiers != null)
+ component_notifiers += handler;
+ else
+ notifiers [component] = handler;
+ }
+
+ protected virtual void OnValueChanged (object component, EventArgs e)
+ {
+ if (notifiers == null)
+ return;
+
+ EventHandler component_notifiers = (EventHandler) notifiers [component];
+
+ if (component_notifiers == null)
+ return;
+
+ component_notifiers (component, e);
+ }
+ }
+}
--- /dev/null
+//
+// Nothing implemented yet
+//
+namespace System.ComponentModel {
+
+ public class TypeConverter {
+ }
+}