using System;
using System.IO;
+using System.Text;
using System.Threading;
+using System.Diagnostics;
using System.Collections.Generic;
using Microsoft.Win32.SafeHandles;
sealed class SafeSocketHandle : SafeHandleZeroOrMinusOneIsInvalid {
List<Thread> blocking_threads;
+ Dictionary<Thread, StackTrace> threads_stacktraces;
+
bool in_cleanup;
const int SOCKET_CLOSED = 10004;
public SafeSocketHandle (IntPtr preexistingHandle, bool ownsHandle) : base (ownsHandle)
{
SetHandle (preexistingHandle);
+
+ if (THROW_ON_ABORT_RETRIES)
+ threads_stacktraces = new Dictionary<Thread, StackTrace> ();
}
// This is just for marshalling
int abort_attempts = 0;
while (blocking_threads.Count > 0) {
if (abort_attempts++ >= ABORT_RETRIES) {
- if (THROW_ON_ABORT_RETRIES)
- throw new Exception ("Could not abort registered blocking threads before closing socket.");
+ if (THROW_ON_ABORT_RETRIES) {
+ StringBuilder sb = new StringBuilder ();
+ sb.AppendLine ("Could not abort registered blocking threads before closing socket.");
+ foreach (var thread in blocking_threads) {
+ sb.AppendLine ("Thread StackTrace:");
+ sb.AppendLine (threads_stacktraces[thread].ToString ());
+ }
+ sb.AppendLine ();
+
+ throw new Exception (sb.ToString ());
+ }
// Attempts to close the socket safely failed.
// We give up, and close the socket with pending blocking system calls.
/* We must use a finally block here to make this atomic. */
lock (blocking_threads) {
blocking_threads.Add (Thread.CurrentThread);
+ if (THROW_ON_ABORT_RETRIES)
+ threads_stacktraces.Add (Thread.CurrentThread, new StackTrace (true));
}
if (release)
DangerousRelease ();
//If this NRE, we're in deep problems because Register Must have
lock (blocking_threads) {
blocking_threads.Remove (Thread.CurrentThread);
+ if (THROW_ON_ABORT_RETRIES)
+ threads_stacktraces.Remove (Thread.CurrentThread);
+
if (in_cleanup && blocking_threads.Count == 0)
Monitor.Pulse (blocking_threads);
}