* object.h: Small change, introduce MonoMarshalByRefObject to
track the layout of that structure in the C# universe as we make
changes there.
svn path=/trunk/mono/; revision=9810
MonoThreadsSync *synchronisation;
} MonoObject;
+typedef struct {
+ MonoObject obj;
+} MonoMarshalByRefObject;
+
typedef struct {
guint32 length;
guint32 lower_bound;
} MonoAsyncResult;
typedef struct {
- MonoObject object;
+ MonoMarshalByRefObject object;
+
gpointer handle;
MonoBoolean disposed;
} MonoWaitHandle;