Not reusing sockets in dual mode tests
authorHenric Müller <hemuller@microsoft.com>
Fri, 2 Sep 2016 09:06:28 +0000 (11:06 +0200)
committerHenric Müller <hemuller@microsoft.com>
Fri, 2 Sep 2016 09:09:30 +0000 (11:09 +0200)
Creating new sockets between each connect instead of
trying to reuse the client socket. The original tests
was not working in the MS .NET runtime and socket reuse
is not recommended to use unless in very special cases.

mcs/class/System/Test/System.Net.Sockets/SocketTest.cs

index 9551c1e6027131d4217bd59a13d986438873d5e2..4955d3f3c6096effcfa6a54a0c6dfb2a53b937e7 100755 (executable)
@@ -1207,9 +1207,9 @@ namespace MonoTests.System.Net.Sockets
                        Socket sock = new Socket (AddressFamily.InterNetwork,
                                                  SocketType.Stream,
                                                  ProtocolType.Tcp);
-                       
+
                        Assert.AreEqual (false, sock.NoDelay, "NoDelayDefaultTcp");
-                       
+
                        sock.Close ();
                }
 
@@ -4287,51 +4287,84 @@ namespace MonoTests.System.Net.Sockets
                
                [Test]
                public void ConnectToIPV4EndPointUsingDualModelSocket () {
-                       using (var server = new Socket (SocketType.Stream, ProtocolType.Tcp))
-                       using (var client = new Socket (SocketType.Stream, ProtocolType.Tcp)) {
+                       /*
+                        * IPv6 DualMode sockets are defaults in Mono. Explicitly specify that
+                        * anyways in this test to make it more interoparable with .NET where
+                        * IPv6 and DualMode needs to be specified.
+                        */
+                       using (var server = new Socket (AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp)) {
+
                                var host = new IPEndPoint (IPAddress.Loopback, NetworkHelpers.FindFreePort ());
-                                       
+
+                               server.DualMode = true;
                                server.Bind (host);
-                               server.Listen (0);
+                               /*
+                                * Nothing to Accept the connect - we need a backlog to make sure we don't get 
+                                Connection refused.
+                                */
+                               server.Listen (3);
                                
                                var ep = server.LocalEndPoint as IPEndPoint;
-                               
+                               var client = new Socket (AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
+                               client.DualMode = true;
                                client.Connect (ep);
-                               client.Disconnect (true);
-                               
+                               client.Disconnect (false);
+                               client.Close ();
+
+                               client = new Socket (AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
+                               client.DualMode = true;
                                client.Connect (IPAddress.Loopback, ep.Port);
-                               client.Disconnect (true);
-                               
-                               client.Connect (new [] {IPAddress.Loopback}, ep.Port);
-                               client.Disconnect (true);
+                               client.Disconnect (false);
+                               client.Close ();
+
+                               client = new Socket (AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
+                               client.DualMode = true;
+                               client.Connect (new [] { IPAddress.Loopback }, ep.Port);
+                               client.Disconnect (false);
+                               client.Close ();
                        }
                }
                
                [Test]
                public void BeginConnectToIPV4EndPointUsingDualModelSocket () {
-                       using (var server = new Socket (SocketType.Stream, ProtocolType.Tcp))
-                       using (var client = new Socket (SocketType.Stream, ProtocolType.Tcp)) {
+                       /*
+                        * IPv6 DualMode sockets are defaults in Mono. Explicitly specify that
+                        * anyways in this test to make it more interoparable with .NET where
+                        * IPv6 and DualMode needs to be specified.
+                        */
+                       using (var server = new Socket (AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp))
+                       {
                                var host = new IPEndPoint (IPAddress.Loopback, NetworkHelpers.FindFreePort ());
-                                       
+
+                               server.DualMode = true;
                                server.Bind (host);
-                               server.Listen (0);
+                               server.Listen (10);
                                
                                var ep = server.LocalEndPoint as IPEndPoint;
-                               
+
                                BCCalledBack.Reset ();
+                               var client = new Socket (AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
+                               client.DualMode = true;
                                var ar1 = client.BeginConnect (ep, BCCallback, client);
                                Assert.IsTrue (BCCalledBack.WaitOne (10000), "#1");
-                               client.Disconnect (true);
-                               
+                               client.Disconnect (false);
+                               client.Close ();
+
                                BCCalledBack.Reset ();
+                               client = new Socket (AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
+                               client.DualMode = true;
                                var ar2 = client.BeginConnect (IPAddress.Loopback, ep.Port, BCCallback, client);
                                Assert.IsTrue (BCCalledBack.WaitOne (10000), "#2");
-                               client.Disconnect (true);
-                               
+                               client.Disconnect (false);
+                               client.Close ();
+
                                BCCalledBack.Reset ();
+                               client = new Socket (AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
+                               client.DualMode = true;
                                var ar3 = client.BeginConnect (new [] {IPAddress.Loopback}, ep.Port, BCCallback, client);
                                Assert.IsTrue (BCCalledBack.WaitOne (10000), "#2");
-                               client.Disconnect (true);
+                               client.Disconnect (false);
+                               client.Close();
                        }
                }