--- /dev/null
+// Vector2l.cs
+//
+// Author:
+// Rodrigo Kumpera (rkumpera@novell.com)
+//
+// (C) 2008 Novell, Inc. (http://www.novell.com)
+//
+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to
+// the following conditions:
+//
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
+using System;\r
+using System.Runtime.InteropServices;\r
+\r
+namespace Mono.Simd\r
+{\r
+ [StructLayout(LayoutKind.Sequential, Pack = 0, Size = 16)]\r
+ public struct Vector2l\r
+ {\r
+ private long x;\r
+ private long y;\r
+\r
+ public long X { get { return x; } set { x = value; } }\r
+ public long Y { get { return y; } set { y = value; } }\r
+\r
+ public Vector2l (long x, long y)\r
+ {\r
+ this.x = x;\r
+ this.y = y;\r
+ }
+
+ //PADDQ
+ public static Vector2l operator + (Vector2l v1, Vector2l v2)\r
+ {\r
+ return new Vector2l (v1.x + v2.x, v1.y + v2.y);\r
+ }
+
+ //PSUBQ
+ public static Vector2l operator - (Vector2l v1, Vector2l v2)\r
+ {\r
+ return new Vector2l (v1.x - v2.x, v1.y - v2.y);\r
+ }
+
+ public static unsafe Vector2l operator << (Vector2l v1, int amount)\r
+ {\r
+ return new Vector2l (v1.x << amount, v1.y << amount);\r
+ }
+
+ public static Vector2l operator & (Vector2l v1, Vector2l v2)\r
+ {\r
+ return new Vector2l (v1.x & v2.x, v1.y & v2.y);\r
+ }
+
+ public static Vector2l operator | (Vector2l v1, Vector2l v2)\r
+ {\r
+ return new Vector2l (v1.x | v2.x, v1.y | v2.y);\r
+ }\r
+\r
+ public static Vector2l operator ^ (Vector2l v1, Vector2l v2)\r
+ {\r
+ return new Vector2l (v1.x ^ v2.x, v1.y ^ v2.y);\r
+ }\r
+
+ public static Vector2l UnpackLow (Vector2l v1, Vector2l v2)
+ {
+ return new Vector2l (v1.x, v2.x);
+ }
+
+ public static Vector2l UnpackHigh (Vector2l v1, Vector2l v2)
+ {
+ return new Vector2l (v1.y, v2.y);
+ }
+
+ public static unsafe Vector2l ShiftRightLogic (Vector2l v1, int amount)\r
+ {\r
+ Vector2l res = new Vector2l ();
+ long *a = &v1.x;
+ long *b = &res.x;
+ for (int i = 0; i < 4; ++i)
+ *b++ = (long)((ulong)(*a++) >> amount);
+ return res;\r
+ }
+
+ public static unsafe long ExtractByteMask (Vector2l va) {
+ int res = 0;
+ byte *a = (byte*)&va;
+ for (int i = 0; i < 16; ++i)
+ res |= (*a++ & 0x80) >> 7 << i;
+ return res;
+ }
+
+ /*Requires SSE 4.1*/
+ public static Vector2l CompareEqual (Vector2l v1, Vector2l v2)
+ {
+ return new Vector2l ((long)(v1.x == v2.x ? -1 : 0), (long)(v1.y == v2.y ? -1 : 0));
+ }
+
+ /*Requires SSE 4.1*/
+ public static Vector2l CompareGreaterThan (Vector2l v1, Vector2l v2)
+ {
+ return new Vector2l ((long)(v1.x > v2.x ? -1 : 0), (long)(v1.y > v2.y ? -1 : 0));
+ }
+
+ public static unsafe explicit operator Vector4f (Vector2l v1)\r
+ {\r
+ Vector4f* p = (Vector4f*)&v1;\r
+ return *p;\r
+ }
+
+ [CLSCompliant(false)]\r
+ public static unsafe explicit operator Vector8us (Vector2l v1)\r
+ {\r
+ Vector8us* p = (Vector8us*)&v1;\r
+ return *p;\r
+ }
+
+ [CLSCompliant(false)]\r
+ public static unsafe explicit operator Vector16b (Vector2l v1)\r
+ {\r
+ Vector16b* p = (Vector16b*)&v1;\r
+ return *p;\r
+ }
+
+ public static Vector2l LoadAligned (ref Vector2l v)\r
+ {\r
+ return v;\r
+ }\r
+\r
+ public static void StoreAligned (ref Vector2l res, Vector2l val)\r
+ {\r
+ res = val;\r
+ }
+
+ [CLSCompliant(false)]\r
+ public static unsafe Vector2l LoadAligned (Vector2l *v)\r
+ {\r
+ return *v;\r
+ }\r
+\r
+ [CLSCompliant(false)]\r
+ public static unsafe void StoreAligned (Vector2l *res, Vector2l val)\r
+ {\r
+ *res = val;\r
+ }
+ }\r
+}\r