// TODO:
-// * introduce "struct vregs", or add ebp to struct bregs.
// * define structs for save/restore state
// * review correctness of converted asm by comparing with RBIL
// * refactor redundant code into sub-functions
// From which palette
u8 *palette_g = GET_GLOBAL(vmode_g->dac);
- u16 palsize = GET_GLOBAL(vmode_g->dacsize);
+ u16 palsize = GET_GLOBAL(vmode_g->dacsize) / 3;
// Always 256*3 values
u16 i;
for (i = 0; i < 0x0100; i++) {
- if (i <= palsize) {
+ if (i < palsize) {
outb(GET_GLOBAL(palette_g[(i * 3) + 0]), VGAREG_DAC_DATA);
outb(GET_GLOBAL(palette_g[(i * 3) + 1]), VGAREG_DAC_DATA);
outb(GET_GLOBAL(palette_g[(i * 3) + 2]), VGAREG_DAC_DATA);
outw(0x0302, VGAREG_SEQU_ADDRESS);
outw(0x0304, VGAREG_SEQU_ADDRESS);
outw(0x0300, VGAREG_SEQU_ADDRESS);
- u16 v = inw(VGAREG_READ_MISC_OUTPUT);
- v = ((v & 0x01) << 10) | 0x0a06;
- outw(v, VGAREG_GRDC_ADDRESS);
+ u16 v = (inw(VGAREG_READ_MISC_OUTPUT) & 0x01) ? 0x0e : 0x0a;
+ outw((v << 8) | 0x06, VGAREG_GRDC_ADDRESS);
outw(0x0004, VGAREG_GRDC_ADDRESS);
outw(0x1005, VGAREG_GRDC_ADDRESS);
}