2008-10-10 Rodrigo Kumpera <rkumpera@novell.com>
authorRodrigo Kumpera <kumpera@gmail.com>
Fri, 10 Oct 2008 14:28:53 +0000 (14:28 -0000)
committerRodrigo Kumpera <kumpera@gmail.com>
Fri, 10 Oct 2008 14:28:53 +0000 (14:28 -0000)
* basic-simd.cs: Retrofit for API changes.

svn path=/trunk/mono/; revision=115440

mono/mini/ChangeLog
mono/mini/basic-simd.cs

index 7eb8540c1f20bb2b41e57eb9de53edf7a8d09d9f..8625c85a2dfd6bd2f73019c8d230d933e5aa7dce 100644 (file)
@@ -1,3 +1,7 @@
+2008-10-10  Rodrigo Kumpera  <rkumpera@novell.com>
+
+       * basic-simd.cs: Retrofit for API changes.
+
 2008-10-10  Mark Probst  <mark.probst@gmail.com>
 
        * mini-ppc.c: Handle integer stack arguments for tail calls.
index 8f13bcd2376f41bd1273a56e0bfa1f566410bb1b..5e157617227ec2e467ff51dbe064ab7f091771aa 100644 (file)
@@ -2,428 +2,428 @@ using System;
 using Mono.Simd;
 
 public class SimdTests {
-       static int test_0_vector8u_sub_sat () {
-               Vector8u a = new Vector8u (0xF000,1,20,3,4,5,6,7);
-               Vector8u b = new Vector8u (0xFF00,4,5,6,7,8,9,10);
-               Vector8u c = Vector8u.SubWithSaturation (a, b);
+       static int test_0_vector8us_sub_sat () {
+               Vector8us a = new Vector8us (0xF000,1,20,3,4,5,6,7);
+               Vector8us b = new Vector8us (0xFF00,4,5,6,7,8,9,10);
+               Vector8us c = Vector8us.SubWithSaturation (a, b);
 
-               if (c.A != 0)
+               if (c.V0 != 0)
                        return 1;
-               if (c.B != 0)
+               if (c.V1 != 0)
                        return 2;
-               if (c.C != 15)
+               if (c.V2 != 15)
                        return 3;
-               if (c.D != 0)
+               if (c.V3 != 0)
                        return 4;
-               if (c.E != 0)
+               if (c.V4 != 0)
                        return 5;
-               if (c.F != 0)
+               if (c.V5 != 0)
                        return 6;
-               if (c.G != 0)
+               if (c.V6 != 0)
                        return 7;
-               if (c.H != 0)
+               if (c.V7 != 0)
                        return 8;
                return 0;
        }
 
-       static int test_0_vector8u_add_sat () {
-               Vector8u a = new Vector8u (0xFF00,1,2,3,4,5,6,7);
-               Vector8u b = new Vector8u (0xFF00,4,5,6,7,8,9,10);
-               Vector8u c = Vector8u.AddWithSaturation (a, b);
+       static int test_0_vector8us_add_sat () {
+               Vector8us a = new Vector8us (0xFF00,1,2,3,4,5,6,7);
+               Vector8us b = new Vector8us (0xFF00,4,5,6,7,8,9,10);
+               Vector8us c = Vector8us.AddWithSaturation (a, b);
 
-               if (c.A != 0xFFFF)
+               if (c.V0 != 0xFFFF)
                        return 1;
-               if (c.B != 5)
+               if (c.V1 != 5)
                        return 2;
-               if (c.C != 7)
+               if (c.V2 != 7)
                        return 3;
-               if (c.D != 9)
+               if (c.V3 != 9)
                        return 4;
-               if (c.E != 11)
+               if (c.V4 != 11)
                        return 5;
-               if (c.F != 13)
+               if (c.V5 != 13)
                        return 6;
-               if (c.G != 15)
+               if (c.V6 != 15)
                        return 7;
-               if (c.H != 17)
+               if (c.V7 != 17)
                        return 8;
                return 0;
        }
 
-       static int test_0_vector8u_unpack_low () {
-               Vector8u a = new Vector8u (0,1,2,3,4,5,6,7);
-               Vector8u b = new Vector8u (3,4,5,6,7,8,9,10);
-               Vector8u c = Vector8u.UnpackLow (a, b);
+       static int test_0_vector8us_unpack_low () {
+               Vector8us a = new Vector8us (0,1,2,3,4,5,6,7);
+               Vector8us b = new Vector8us (3,4,5,6,7,8,9,10);
+               Vector8us c = Vector8us.UnpackLow (a, b);
 
-               if (c.A != 0)
+               if (c.V0 != 0)
                        return 1;
-               if (c.B != 3)
+               if (c.V1 != 3)
                        return 2;
-               if (c.C != 1)
+               if (c.V2 != 1)
                        return 3;
-               if (c.D != 4)
+               if (c.V3 != 4)
                        return 4;
-               if (c.E != 2)
+               if (c.V4 != 2)
                        return 5;
-               if (c.F != 5)
+               if (c.V5 != 5)
                        return 6;
-               if (c.G != 3)
+               if (c.V6 != 3)
                        return 7;
-               if (c.H != 6)
+               if (c.V7 != 6)
                        return 8;
                return 0;
        }
 
 
-       static int test_0_vector8u_shift_left () {
-               Vector8u a = new Vector8u (0xFF00,1,2,3,4,5,6,7);
+       static int test_0_vector8us_shift_left () {
+               Vector8us a = new Vector8us (0xFF00,1,2,3,4,5,6,7);
                int amt = 2;
-               Vector8u c = a << amt;
+               Vector8us c = a << amt;
        
-               if (c.A != 0xFC00)
+               if (c.V0 != 0xFC00)
                        return 1;
-               if (c.B != 4)
+               if (c.V1 != 4)
                        return 2;
-               if (c.H != 28)
+               if (c.V7 != 28)
                        return 3;
                return 0;
        }
        
-       static int test_0_vector8u_shift_right_arithmetic () {
-               Vector8u a = new Vector8u (0xFF00,1,2,3,4,5,6,7);
+       static int test_0_vector8us_shift_right_arithmetic () {
+               Vector8us a = new Vector8us (0xFF00,1,2,3,4,5,6,7);
                int amt = 2;
-               Vector8u c = Vector8u.ShiftRightArithmetic (a, amt);
+               Vector8us c = Vector8us.ShiftRightArithmetic (a, amt);
        
-               if (c.A != 0x3FC0)
+               if (c.V0 != 0x3FC0)
                        return 1;
-               if (c.B != 0)
+               if (c.V1 != 0)
                        return 2;
-               if (c.H != 1)
+               if (c.V7 != 1)
                        return 3;
                return 0;
        }
 
-       static int test_0_vector8u_shift_variable_offset () {
+       static int test_0_vector8us_shift_variable_offset () {
                int off = 2;
-               Vector8u a = new Vector8u (0xF000,1,2,3,4,5,6,7);
-               Vector8u b = a;
-               Vector8u c = b >> off;
+               Vector8us a = new Vector8us (0xF000,1,2,3,4,5,6,7);
+               Vector8us b = a;
+               Vector8us c = b >> off;
                a = b + b;
 
-               if (c.A != 0x3C00)
+               if (c.V0 != 0x3C00)
                        return 1;
-               if (c.B != 0)
+               if (c.V1 != 0)
                        return 2;
-               if (c.H != 1)
+               if (c.V7 != 1)
                        return 3;
-               if (a.B != 2)
+               if (a.V1 != 2)
                        return 4;
-               if (a.H != 14)
+               if (a.V7 != 14)
                        return 5;
                return 0;
        }
        
        
-       static int test_0_vector8u_shift_operand_is_live_after_op () {
-               Vector8u a = new Vector8u (0xF000,1,2,3,4,5,6,7);
-               Vector8u b = a;
-               Vector8u c = b >> 2;
+       static int test_0_vector8us_shift_operand_is_live_after_op () {
+               Vector8us a = new Vector8us (0xF000,1,2,3,4,5,6,7);
+               Vector8us b = a;
+               Vector8us c = b >> 2;
                a = b + b;
 
-               if (c.A != 0x3C00)
+               if (c.V0 != 0x3C00)
                        return 1;
-               if (c.B != 0)
+               if (c.V1 != 0)
                        return 2;
-               if (c.H != 1)
+               if (c.V7 != 1)
                        return 3;
-               if (a.B != 2)
+               if (a.V1 != 2)
                        return 4;
-               if (a.H != 14)
+               if (a.V7 != 14)
                        return 5;
                return 0;
        }
 
-       static int test_0_vector8u_shr_constant () {
-               Vector8u a = new Vector8u (0xF000,1,2,3,4,5,6,7);
-               Vector8u c = a >> 2;
+       static int test_0_vector8us_shr_constant () {
+               Vector8us a = new Vector8us (0xF000,1,2,3,4,5,6,7);
+               Vector8us c = a >> 2;
 
-               if (c.A != 0x3C00)
+               if (c.V0 != 0x3C00)
                        return 1;
-               if (c.B != 0)
+               if (c.V1 != 0)
                        return 2;
-               if (c.H != 1)
+               if (c.V7 != 1)
                        return 3;
                return 0;
        }
 
-       static int test_0_vector8u_mul () {
-               Vector8u a = new Vector8u (0x0F00,4,5,6,7,8,9,10);
-               Vector8u b = new Vector8u (0x0888,1,2,3,4,5,6,8);
+       static int test_0_vector8us_mul () {
+               Vector8us a = new Vector8us (0x0F00,4,5,6,7,8,9,10);
+               Vector8us b = new Vector8us (0x0888,1,2,3,4,5,6,8);
 
-               Vector8u c = a * b;
-               if (c.A != 63488)
+               Vector8us c = a * b;
+               if (c.V0 != 63488)
                        return 1;
-               if (c.B != 4)
+               if (c.V1 != 4)
                        return 2;
-               if (c.H != 80)
+               if (c.V7 != 80)
                        return 3;
                return 0;
        }
 
-       static int test_0_vector8u_add () {
-               Vector8u a = new Vector8u (0xFF00,4,5,6,7,8,9,10);
-               Vector8u b = new Vector8u (0x8888,1,2,3,4,5,6,8);
+       static int test_0_vector8us_add () {
+               Vector8us a = new Vector8us (0xFF00,4,5,6,7,8,9,10);
+               Vector8us b = new Vector8us (0x8888,1,2,3,4,5,6,8);
 
-               Vector8u c = a + b;
-               if (c.A != 34696)
+               Vector8us c = a + b;
+               if (c.V0 != 34696)
                        return 1;
-               if (c.B != 5)
+               if (c.V1 != 5)
                        return 2;
-               if (c.H != 18)
+               if (c.V7 != 18)
                        return 3;
                return 0;
        }
 
 
-       static int test_0_vector8u_sub () {
-               Vector8u a = new Vector8u (3,4,5,6,7,8,9,10);
-               Vector8u b = new Vector8u (10,1,2,3,4,5,6,8);
+       static int test_0_vector8us_sub () {
+               Vector8us a = new Vector8us (3,4,5,6,7,8,9,10);
+               Vector8us b = new Vector8us (10,1,2,3,4,5,6,8);
 
-               Vector8u c = a - b;
+               Vector8us c = a - b;
 
-               if (c.A != 65529)
+               if (c.V0 != 65529)
                        return 1;
-               if (c.B != 3)
+               if (c.V1 != 3)
                        return 2;
-               if (c.H != 2)
+               if (c.V7 != 2)
                        return 3;
                return 0;
        }
 
 
-       static int test_0_vector8u_accessors () {
-               Vector8u a = new Vector8u (0,1,2,3,4,5,6,7);
+       static int test_0_vector8us_accessors () {
+               Vector8us a = new Vector8us (0,1,2,3,4,5,6,7);
 
-               if (a.A != 0)
+               if (a.V0 != 0)
                        return 1;
-               if (a.B != 1)
+               if (a.V1 != 1)
                        return 2;
-               if (a.C != 2)
+               if (a.V2 != 2)
                        return 3;
-               if (a.D != 3)
+               if (a.V3 != 3)
                        return 4;
-               if (a.E != 4)
+               if (a.V4 != 4)
                        return 5;
-               if (a.F != 5)
+               if (a.V5 != 5)
                        return 6;
-               if (a.G != 6)
+               if (a.V6 != 6)
                        return 7;
-               if (a.H != 7)
+               if (a.V7 != 7)
                        return 8;
-               a.A = 10;
-               a.B = 20;
-               a.C = 30;
-               a.D = 40;
-               a.E = 50;
-               a.F = 60;
-               a.G = 70;
-               a.H = 80;
-
-               if (a.A != 10)
+               a.V0 = 10;
+               a.V1 = 20;
+               a.V2 = 30;
+               a.V3 = 40;
+               a.V4 = 50;
+               a.V5 = 60;
+               a.V6 = 70;
+               a.V7 = 80;
+
+               if (a.V0 != 10)
                        return 17;
-               if (a.B != 20)
+               if (a.V1 != 20)
                        return 18;
-               if (a.C != 30)
+               if (a.V2 != 30)
                        return 19;
-               if (a.D != 40)
+               if (a.V3 != 40)
                        return 20;
-               if (a.E != 50)
+               if (a.V4 != 50)
                        return 21;
-               if (a.F != 60)
+               if (a.V5 != 60)
                        return 22;
-               if (a.G != 70)
+               if (a.V6 != 70)
                        return 23;
-               if (a.H != 80)
+               if (a.V7 != 80)
                        return 24;
 
                return 0;
        }
 
 
-       static int test_0_vector16u_unpack_high () {
-               Vector16u a = new Vector16u (0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
-               Vector16u b = new Vector16u (9,10,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
-               Vector16u c = Vector16u.UnpackHigh (a, b);
+       static int test_0_vector16b_unpack_high () {
+               Vector16b a = new Vector16b (0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
+               Vector16b b = new Vector16b (9,10,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
+               Vector16b c = Vector16b.UnpackHigh (a, b);
 
-               if (c.A != 8)
+               if (c.V0 != 8)
                        return 1;
-               if (c.B != 1)
+               if (c.V1 != 1)
                        return 2;
-               if (c.C != 9)
+               if (c.V2 != 9)
                        return 3;
-               if (c.D != 2)
+               if (c.V3 != 2)
                        return 4;
-               if (c.E != 10)
+               if (c.V4 != 10)
                        return 5;
-               if (c.F != 3)
+               if (c.V5 != 3)
                        return 6;
-               if (c.O != 15)
+               if (c.V14 != 15)
                        return 7;
-               if (c.P != 8)
+               if (c.V15 != 8)
                        return 8;
                return 0;
        }
 
-       static int test_0_vector16u_unpack_low () {
-               Vector16u a = new Vector16u (0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
-               Vector16u b = new Vector16u (9,10,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
-               Vector16u c = Vector16u.UnpackLow (a, b);
+       static int test_0_vector16b_unpack_low () {
+               Vector16b a = new Vector16b (0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
+               Vector16b b = new Vector16b (9,10,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
+               Vector16b c = Vector16b.UnpackLow (a, b);
 
-               if (c.A != 0)
+               if (c.V0 != 0)
                        return 1;
-               if (c.B != 9)
+               if (c.V1 != 9)
                        return 2;
-               if (c.C != 1)
+               if (c.V2 != 1)
                        return 3;
-               if (c.D != 10)
+               if (c.V3 != 10)
                        return 4;
-               if (c.E != 2)
+               if (c.V4 != 2)
                        return 5;
-               if (c.F != 11)
+               if (c.V5 != 11)
                        return 6;
-               if (c.O != 7)
+               if (c.V14 != 7)
                        return 7;
-               if (c.P != 0)
+               if (c.V15 != 0)
                        return 8;
                return 0;
        }
 
-       static int test_0_vector16u_sub_sat () {
-               Vector16u a = new Vector16u (100,10,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
-               Vector16u b = new Vector16u (200,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
-               Vector16u c = Vector16u.SubWithSaturation (a, b);
+       static int test_0_vector16b_sub_sat () {
+               Vector16b a = new Vector16b (100,10,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
+               Vector16b b = new Vector16b (200,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
+               Vector16b c = Vector16b.SubWithSaturation (a, b);
 
-               if (c.A != 0)
+               if (c.V0 != 0)
                        return 1;
-               if (c.B != 9)
+               if (c.V1 != 9)
                        return 2;
-               if (c.P != 0)
+               if (c.V15 != 0)
                        return 3;
                return 0;
        }
        
-       static int test_0_vector16u_add_sat () {
-               Vector16u a = new Vector16u (200,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
-               Vector16u b = new Vector16u (200,10,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
-               Vector16u c = Vector16u.AddWithSaturation (a, b);
+       static int test_0_vector16b_add_sat () {
+               Vector16b a = new Vector16b (200,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
+               Vector16b b = new Vector16b (200,10,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
+               Vector16b c = Vector16b.AddWithSaturation (a, b);
 
-               if (c.A != 255)
+               if (c.V0 != 255)
                        return 1;
-               if (c.B != 11)
+               if (c.V1 != 11)
                        return 2;
-               if (c.P != 23)
+               if (c.V15 != 23)
                        return 3;
                return 0;
        }
 
-       static int test_0_vector16u_add_ovf () {
-               Vector16u a = new Vector16u (200,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
-               Vector16u b = new Vector16u (200,10,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
-               Vector16u c = a + b;
+       static int test_0_vector16b_add_ovf () {
+               Vector16b a = new Vector16b (200,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
+               Vector16b b = new Vector16b (200,10,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
+               Vector16b c = a + b;
 
-               if (c.A != 144)
+               if (c.V0 != 144)
                        return 1;
-               if (c.B != 11)
+               if (c.V1 != 11)
                        return 2;
-               if (c.P != 23)
+               if (c.V15 != 23)
                        return 3;
                return 0;
        }
 
-       static int test_0_vector16u_accessors () {
-               Vector16u a = new Vector16u (0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
+       static int test_0_vector16b_accessors () {
+               Vector16b a = new Vector16b (0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
 
-               if (a.A != 0)
+               if (a.V0 != 0)
                        return 1;
-               if (a.B != 1)
+               if (a.V1 != 1)
                        return 2;
-               if (a.C != 2)
+               if (a.V2 != 2)
                        return 3;
-               if (a.D != 3)
+               if (a.V3 != 3)
                        return 4;
-               if (a.E != 4)
+               if (a.V4 != 4)
                        return 5;
-               if (a.F != 5)
+               if (a.V5 != 5)
                        return 6;
-               if (a.G != 6)
+               if (a.V6 != 6)
                        return 7;
-               if (a.H != 7)
+               if (a.V7 != 7)
                        return 8;
-               if (a.I != 8)
+               if (a.V8 != 8)
                        return 9;
-               if (a.J != 9)
+               if (a.V9 != 9)
                        return 10;
-               if (a.K != 10)
+               if (a.V10 != 10)
                        return 11;
-               if (a.L != 11)
+               if (a.V11 != 11)
                        return 12;
-               if (a.M != 12)
+               if (a.V12 != 12)
                        return 13;
-               if (a.N != 13)
+               if (a.V13 != 13)
                        return 14;
-               if (a.O != 14)
+               if (a.V14 != 14)
                        return 15;
-               if (a.P != 15)
+               if (a.V15 != 15)
                        return 16;
 
-               a.A = 10;
-               a.B = 20;
-               a.C = 30;
-               a.D = 40;
-               a.E = 50;
-               a.F = 60;
-               a.G = 70;
-               a.H = 80;
-               a.I = 90;
-               a.J = 100;
-               a.K = 110;
-               a.L = 120;
-               a.M = 130;
-               a.N = 140;
-               a.O = 150;
-               a.P = 160;
-
-               if (a.A != 10)
+               a.V0 = 10;
+               a.V1 = 20;
+               a.V2 = 30;
+               a.V3 = 40;
+               a.V4 = 50;
+               a.V5 = 60;
+               a.V6 = 70;
+               a.V7 = 80;
+               a.V8 = 90;
+               a.V9 = 100;
+               a.V10 = 110;
+               a.V11 = 120;
+               a.V12 = 130;
+               a.V13 = 140;
+               a.V14 = 150;
+               a.V15 = 160;
+
+               if (a.V0 != 10)
                        return 17;
-               if (a.B != 20)
+               if (a.V1 != 20)
                        return 18;
-               if (a.C != 30)
+               if (a.V2 != 30)
                        return 19;
-               if (a.D != 40)
+               if (a.V3 != 40)
                        return 20;
-               if (a.E != 50)
+               if (a.V4 != 50)
                        return 21;
-               if (a.F != 60)
+               if (a.V5 != 60)
                        return 22;
-               if (a.G != 70)
+               if (a.V6 != 70)
                        return 23;
-               if (a.H != 80)
+               if (a.V7 != 80)
                        return 24;
-               if (a.I != 90)
+               if (a.V8 != 90)
                        return 25;
-               if (a.J != 100)
+               if (a.V9 != 100)
                        return 26;
-               if (a.K != 110)
+               if (a.V10 != 110)
                        return 27;
-               if (a.L != 120)
+               if (a.V11 != 120)
                        return 28;
-               if (a.M != 130)
+               if (a.V12 != 130)
                        return 29;
-               if (a.N != 140)
+               if (a.V13 != 140)
                        return 30;
-               if (a.O != 150)
+               if (a.V14 != 150)
                        return 31;
-               if (a.P != 160)
+               if (a.V15 != 160)
                        return 32;
                return 0;
        }