--- /dev/null
+//
+// Socket.cs
+//
+// Author:
+// Martin Baulig <martin.baulig@xamarin.com>
+//
+// Copyright (c) 2015 Xamarin Inc. (http://www.xamarin.com)
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+using System;
+using System.IO;
+
+namespace System.Net.Sockets
+{
+ partial class Socket
+ {
+ internal const int DefaultCloseTimeout = -1;
+ // don't change for default, otherwise breaking change
+
+ // this version does not throw.
+ internal void InternalShutdown (SocketShutdown how)
+ {
+ if (!connected || disposed)
+ return;
+ int error;
+ Shutdown_internal (socket, how, out error);
+ }
+
+ internal IAsyncResult UnsafeBeginConnect (EndPoint remoteEP, AsyncCallback callback, object state)
+ {
+ return BeginConnect (remoteEP, callback, state);
+ }
+
+ internal IAsyncResult UnsafeBeginSend (byte[] buffer, int offset, int size, SocketFlags socketFlags, AsyncCallback callback, object state)
+ {
+ return BeginSend (buffer, offset, size, socketFlags, callback, state);
+ }
+
+ internal IAsyncResult UnsafeBeginReceive (byte[] buffer, int offset, int size, SocketFlags socketFlags, AsyncCallback callback, object state)
+ {
+ return BeginReceive (buffer, offset, size, socketFlags, callback, state);
+ }
+
+ internal IAsyncResult BeginMultipleSend (BufferOffsetSize[] buffers, SocketFlags socketFlags, AsyncCallback callback, object state)
+ {
+ var segments = new ArraySegment<byte> [buffers.Length];
+ for (int i = 0; i < buffers.Length; i++)
+ segments [i] = new ArraySegment<byte> (buffers [i].Buffer, buffers [i].Offset, buffers [i].Size);
+ return BeginSend (segments, socketFlags, callback, state);
+ }
+
+ internal IAsyncResult UnsafeBeginMultipleSend (BufferOffsetSize[] buffers, SocketFlags socketFlags, AsyncCallback callback, object state)
+ {
+ return BeginMultipleSend (buffers, socketFlags, callback, state);
+ }
+
+ internal int EndMultipleSend (IAsyncResult asyncResult)
+ {
+ return EndSend (asyncResult);
+ }
+
+ internal void MultipleSend (BufferOffsetSize[] buffers, SocketFlags socketFlags)
+ {
+ var segments = new ArraySegment<byte> [buffers.Length];
+ for (int i = 0; i < buffers.Length; i++)
+ segments [i] = new ArraySegment<byte> (buffers [i].Buffer, buffers [i].Offset, buffers [i].Size);
+ Send (segments, socketFlags);
+ }
+
+ internal void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, int optionValue, bool silent)
+ {
+ if (disposed && closed) {
+ if (silent)
+ return;
+ throw new ObjectDisposedException (GetType ().ToString ());
+ }
+
+ int error;
+
+ SetSocketOption_internal (socket, optionLevel, optionName, null,
+ null, optionValue, out error);
+
+ if (!silent && error != 0)
+ throw new SocketException (error);
+ }
+ }
+}