[System]: Add new internal Socket APIs.
authorMartin Baulig <martin.baulig@xamarin.com>
Thu, 22 Jan 2015 22:09:15 +0000 (23:09 +0100)
committerMartin Baulig <martin.baulig@xamarin.com>
Thu, 22 Jan 2015 22:10:56 +0000 (23:10 +0100)
mcs/class/System/ReferenceSources/Socket.cs [new file with mode: 0644]
mcs/class/System/System.dll.sources

diff --git a/mcs/class/System/ReferenceSources/Socket.cs b/mcs/class/System/ReferenceSources/Socket.cs
new file mode 100644 (file)
index 0000000..d6db248
--- /dev/null
@@ -0,0 +1,104 @@
+//
+// Socket.cs
+//
+// Author:
+//       Martin Baulig <martin.baulig@xamarin.com>
+//
+// Copyright (c) 2015 Xamarin Inc. (http://www.xamarin.com)
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+using System;
+using System.IO;
+
+namespace System.Net.Sockets
+{
+       partial class Socket
+       {
+               internal const int DefaultCloseTimeout = -1;
+               // don't change for default, otherwise breaking change
+
+               // this version does not throw.
+               internal void InternalShutdown (SocketShutdown how)
+               {
+                       if (!connected || disposed)
+                               return;
+                       int error;
+                       Shutdown_internal (socket, how, out error);
+               }
+
+               internal IAsyncResult UnsafeBeginConnect (EndPoint remoteEP, AsyncCallback callback, object state)
+               {
+                       return BeginConnect (remoteEP, callback, state);
+               }
+
+               internal IAsyncResult UnsafeBeginSend (byte[] buffer, int offset, int size, SocketFlags socketFlags, AsyncCallback callback, object state)
+               {
+                       return BeginSend (buffer, offset, size, socketFlags, callback, state);
+               }
+
+               internal IAsyncResult UnsafeBeginReceive (byte[] buffer, int offset, int size, SocketFlags socketFlags, AsyncCallback callback, object state)
+               {
+                       return BeginReceive (buffer, offset, size, socketFlags, callback, state);
+               }
+
+               internal IAsyncResult BeginMultipleSend (BufferOffsetSize[] buffers, SocketFlags socketFlags, AsyncCallback callback, object state)
+               {
+                       var segments = new ArraySegment<byte> [buffers.Length];
+                       for (int i = 0; i < buffers.Length; i++)
+                               segments [i] = new ArraySegment<byte> (buffers [i].Buffer, buffers [i].Offset, buffers [i].Size);
+                       return BeginSend (segments, socketFlags, callback, state);
+               }
+
+               internal IAsyncResult UnsafeBeginMultipleSend (BufferOffsetSize[] buffers, SocketFlags socketFlags, AsyncCallback callback, object state)
+               {
+                       return BeginMultipleSend (buffers, socketFlags, callback, state);
+               }
+
+               internal int EndMultipleSend (IAsyncResult asyncResult)
+               {
+                       return EndSend (asyncResult);
+               }
+
+               internal void MultipleSend (BufferOffsetSize[] buffers, SocketFlags socketFlags)
+               {
+                       var segments = new ArraySegment<byte> [buffers.Length];
+                       for (int i = 0; i < buffers.Length; i++)
+                               segments [i] = new ArraySegment<byte> (buffers [i].Buffer, buffers [i].Offset, buffers [i].Size);
+                       Send (segments, socketFlags);
+               }
+
+               internal void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, int optionValue, bool silent)
+               {
+                       if (disposed && closed) {
+                               if (silent)
+                                       return;
+                               throw new ObjectDisposedException (GetType ().ToString ());
+                       }
+
+                       int error;
+
+                       SetSocketOption_internal (socket, optionLevel, optionName, null,
+                               null, optionValue, out error);
+
+                       if (!silent && error != 0)
+                               throw new SocketException (error);
+               }
+       }
+}
index 0233b8dbb31484ae7476e44d93812d07e79b7104..0a123856553a9704ddbcf6c477e76652f3a00246 100644 (file)
@@ -737,6 +737,7 @@ System.Windows.Input/ICommand.cs
 ReferenceSources/BinaryCompatibility.cs
 ReferenceSources/NativeMethods.cs
 ReferenceSources/SettingsSectionInternal.cs
+ReferenceSources/Socket.cs
 ReferenceSources/SR.cs
 ReferenceSources/SRCategoryAttribute.cs
 ReferenceSources/SystemNetworkCredential.cs