int etype = *p;
p ++;
- if (etype == 0x51)
- /* See Partition II, Appendix B3 */
- etype = MONO_TYPE_OBJECT;
type = MONO_TYPE_SZARRAY;
- simple_type.type = etype;
- tklass = mono_class_from_mono_type (&simple_type);
+ if (etype == 0x50) {
+ tklass = mono_defaults.systemtype_class;
+ } else {
+ if (etype == 0x51)
+ /* See Partition II, Appendix B3 */
+ etype = MONO_TYPE_OBJECT;
+ simple_type.type = etype;
+ tklass = mono_class_from_mono_type (&simple_type);
+ }
goto handle_enum;
} else if (subt == 0x55) {
char *n;
using System;
+using System.Collections.Generic;
[My((long)1)]
[My(TypeCode.Empty)]
[My(typeof(System.Enum))]
+[My(new Type[] { typeof(IEnumerable<string>), typeof(IList<string>) })]
class T {
static int Main() {
object[] a = Attribute.GetCustomAttributes (typeof (T), false);
- if (a.Length != 3)
+ if (a.Length != 4)
return 1;
foreach (object o in a) {
My attr = (My)o;
if (attr.obj.GetType () == typeof(long)) {
long val = (long)attr.obj;
- Console.WriteLine ("got value: {0}", val);
if (val != 1)
return 2;
} else if (attr.obj.GetType () == typeof(TypeCode)) {
int val = (int)attr.obj;
if (val != (int)TypeCode.Empty)
return 3;
+ } else if (attr.obj.GetType () == typeof(Type[])) {
+ Type[] arr = (Type[])attr.obj;
+
+ if (arr [0] != typeof (IEnumerable<string>))
+ return 6;
+ if (arr [1] != typeof (IList<string>))
+ return 7;
} else {
Type t = attr.obj as Type;
if (t == null)