* require hazard pointers.
*
* (C) Copyright 2011 Xamarin Inc.
+ * Licensed under the MIT license. See LICENSE file in the project root for full license information.
*/
#ifndef __MONO_LOCK_FREE_ARRAY_QUEUE_H__
#define __MONO_LOCK_FREE_ARRAY_QUEUE_H__
#define MONO_LOCK_FREE_ARRAY_INIT(entry_size) { (entry_size), NULL }
#define MONO_LOCK_FREE_ARRAY_QUEUE_INIT(entry_size) { MONO_LOCK_FREE_ARRAY_INIT ((entry_size) + sizeof (gpointer)), 0 }
-gpointer mono_lock_free_array_nth (MonoLockFreeArray *arr, int index) MONO_INTERNAL;
+gpointer mono_lock_free_array_nth (MonoLockFreeArray *arr, int index);
typedef gpointer (*MonoLockFreeArrayIterateFunc) (int index, gpointer entry_ptr, gpointer user_data);
-gpointer mono_lock_free_array_iterate (MonoLockFreeArray *arr, MonoLockFreeArrayIterateFunc func, gpointer user_data) MONO_INTERNAL;
+gpointer mono_lock_free_array_iterate (MonoLockFreeArray *arr, MonoLockFreeArrayIterateFunc func, gpointer user_data);
-void mono_lock_free_array_cleanup (MonoLockFreeArray *arr) MONO_INTERNAL;
+void mono_lock_free_array_cleanup (MonoLockFreeArray *arr);
-void mono_lock_free_array_queue_push (MonoLockFreeArrayQueue *q, gpointer entry_data_ptr) MONO_INTERNAL;
-gboolean mono_lock_free_array_queue_pop (MonoLockFreeArrayQueue *q, gpointer entry_data_ptr) MONO_INTERNAL;
+void mono_lock_free_array_queue_push (MonoLockFreeArrayQueue *q, gpointer entry_data_ptr);
+gboolean mono_lock_free_array_queue_pop (MonoLockFreeArrayQueue *q, gpointer entry_data_ptr);
-void mono_lock_free_array_queue_cleanup (MonoLockFreeArrayQueue *q) MONO_INTERNAL;
+void mono_lock_free_array_queue_cleanup (MonoLockFreeArrayQueue *q);
#endif