using System.Threading;
using System.Runtime.InteropServices;
-namespace Bah {
class Test {
delegate int SimpleDelegate (int a);
static int F (int a) {
Console.WriteLine ("Test.F from delegate: " + a);
- //Thread.Sleep (2000);
+ Thread.Sleep (200);
return a;
}
string state2 = "STATE2";
string state3 = "STATE3";
string state4 = "STATE4";
+ int fin = 0;
IAsyncResult ar1 = d.BeginInvoke (1, ac, state1);
IAsyncResult ar2 = d.BeginInvoke (2, ac, state2);
}
ar1.AsyncWaitHandle.WaitOne ();
+ if (ar1.IsCompleted) fin++;
Console.WriteLine ("completed1: " + ar1.IsCompleted);
ar2.AsyncWaitHandle.WaitOne ();
+ if (ar2.IsCompleted) fin++;
Console.WriteLine ("completed2: " + ar2.IsCompleted);
ar3.AsyncWaitHandle.WaitOne ();
+ if (ar3.IsCompleted) fin++;
Console.WriteLine ("completed3: " + ar3.IsCompleted);
ar4.AsyncWaitHandle.WaitOne ();
+ if (ar4.IsCompleted) fin++;
Console.WriteLine ("completed4: " + ar4.IsCompleted);
-
+
+ if (fin != 4)
+ return 1;
+
return 0;
}
}
-}