* Copyright 2011 Xamarin Inc (http://www.xamarin.com)
* Copyright (C) 2012 Xamarin Inc
*
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License 2.0 as published by the Free Software Foundation;
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License 2.0 along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ * Licensed under the MIT license. See LICENSE file in the project root for full license information.
*/
#include "config.h"
*out_num_cards = num_cards;
}
+/* Preclean cards and saves the cards that need to be scanned afterwards in cards_preclean */
+void
+sgen_card_table_preclean_mod_union (guint8 *cards, guint8 *cards_preclean, size_t num_cards)
+{
+ size_t i;
+
+ memcpy (cards_preclean, cards, num_cards);
+ for (i = 0; i < num_cards; i++) {
+ if (cards_preclean [i]) {
+ cards [i] = 0;
+ }
+ }
+ /*
+ * When precleaning we need to make sure the card cleaning
+ * takes place before the object is scanned. If we don't
+ * do this we could finish scanning the object and, before
+ * the cleaning of the card takes place, another thread
+ * could dirty the object, mark the mod_union card only for
+ * us to clean it back, without scanning the object again.
+ */
+ mono_memory_barrier ();
+}
+
#ifdef SGEN_HAVE_OVERLAPPING_CARDS
static void
sgen_card_table_clear_cards (void)
{
/*XXX we could do this in 2 ways. using mincore or iterating over all sections/los objects */
- sgen_major_collector_iterate_live_block_ranges (clear_cards);
+ sgen_major_collector_iterate_block_ranges (clear_cards);
sgen_los_iterate_live_block_ranges (clear_cards);
}
#ifdef SGEN_HAVE_OVERLAPPING_CARDS
/*FIXME we should have a bit on each block/los object telling if the object have marked cards.*/
/*First we copy*/
- sgen_major_collector_iterate_live_block_ranges (move_cards_to_shadow_table);
+ sgen_major_collector_iterate_block_ranges (move_cards_to_shadow_table);
sgen_los_iterate_live_block_ranges (move_cards_to_shadow_table);
/*Then we clear*/
sgen_card_table_clear_cards ();
#endif
SGEN_TV_GETTIME (atv);
- sgen_get_major_collector ()->scan_card_table (FALSE, ctx);
+ sgen_get_major_collector ()->scan_card_table (CARDTABLE_SCAN_GLOBAL, ctx);
SGEN_TV_GETTIME (btv);
last_major_scan_time = SGEN_TV_ELAPSED (atv, btv);
major_card_scan_time += last_major_scan_time;
- sgen_los_scan_card_table (FALSE, ctx);
+ sgen_los_scan_card_table (CARDTABLE_SCAN_GLOBAL, ctx);
SGEN_TV_GETTIME (atv);
last_los_scan_time = SGEN_TV_ELAPSED (btv, atv);
los_card_scan_time += last_los_scan_time;
#endif
void
-sgen_cardtable_scan_object (GCObject *obj, mword block_obj_size, guint8 *cards, gboolean mod_union, ScanCopyContext ctx)
+sgen_cardtable_scan_object (GCObject *obj, mword block_obj_size, guint8 *cards, ScanCopyContext ctx)
{
HEAVY_STAT (++large_objects);
- if (sgen_client_cardtable_scan_object (obj, block_obj_size, cards, mod_union, ctx))
+ if (sgen_client_cardtable_scan_object (obj, block_obj_size, cards, ctx))
return;
HEAVY_STAT (++bloby_objects);