Merge pull request #5714 from alexischr/update_bockbuild
[mono.git] / mono / mini / basic-simd.cs
index f58f602413f2c79e860f93968c0d528de8e3d107..f8fdcebaf9b220170a913328bda60bf8e77ead3b 100644 (file)
@@ -2,8 +2,2617 @@ using System;
 using Mono.Simd;
 
 public class SimdTests {
+       static int ddd;
+       static void InitByRef (out Vector4i v) {
+               v = new Vector4i (99);
+               if (ddd > 10)
+                       throw new Exception ("ddd");
+       }
+
+       static int test_0_vector4i_one_element_ctor_with_byref ()
+       {
+               Vector4i a;
+               InitByRef (out a);
+               if (a.X != 99)
+                       return 1;
+               if (a.Y != 99)
+                       return 2;
+               if (a.Z != 99)
+                       return 3;
+               if (a.W != 99)
+                       return 4;
+               return 0;
+       }
+       
+       static int test_0_vector2d_one_element_ctor () {
+               Vector2d a = new Vector2d (99);
+               if (a.X != 99)
+                       return 1;
+               if (a.Y != 99)
+                       return 2;
+               return 0;
+       }
+
+       static int test_0_vector2ul_one_element_ctor () {
+               Vector2ul a = new Vector2ul (99);
+
+               if (a.X != 99)
+                       return 1;
+               if (a.Y != 99)
+                       return 2;
+               return 0;
+       }
+
+       static int test_0_vector2l_one_element_ctor () {
+               Vector2l a = new Vector2l (99);
+
+               if (a.X != 99)
+                       return 1;
+               if (a.Y != 99)
+                       return 2;
+               return 0;
+       }
+
+       static int test_0_vector4f_one_element_ctor () {
+               Vector4f a = new Vector4f (99);
+
+               if (a.X != 99)
+                       return 1;
+               if (a.Y != 99)
+                       return 2;
+               if (a.Z != 99)
+                       return 3;
+               if (a.W != 99)
+                       return 4;
+               return 0;
+       }
+
+       static int test_0_vector4ui_one_element_ctor () {
+               Vector4ui a = new Vector4ui (99);
+
+               if (a.X != 99)
+                       return 1;
+               if (a.Y != 99)
+                       return 2;
+               if (a.Z != 99)
+                       return 3;
+               if (a.W != 99)
+                       return 4;
+               return 0;
+       }
+
+       static int test_0_vector4i_one_element_ctor () {
+               Vector4i a = new Vector4i (99);
+
+               if (a.X != 99)
+                       return 1;
+               if (a.Y != 99)
+                       return 2;
+               if (a.Z != 99)
+                       return 3;
+               if (a.W != 99)
+                       return 4;
+               return 0;
+       }
+
+       static int test_0_vector8us_one_element_ctor () {
+               Vector8us a = new Vector8us (99);
+
+               if (a.V0 != 99)
+                       return 1;
+               if (a.V1 != 99)
+                       return 2;
+               if (a.V2 != 99)
+                       return 3;
+               if (a.V3 != 99)
+                       return 4;
+               if (a.V4 != 99)
+                       return 5;
+               if (a.V5 != 99)
+                       return 6;
+               if (a.V6 != 99)
+                       return 7;
+               if (a.V7 != 99)
+                       return 8;
+               return 0;
+       }
+
+       static int test_0_vector8s_one_element_ctor () {
+               Vector8s a = new Vector8s (99);
+
+               if (a.V0 != 99)
+                       return 1;
+               if (a.V1 != 99)
+                       return 2;
+               if (a.V2 != 99)
+                       return 3;
+               if (a.V3 != 99)
+                       return 4;
+               if (a.V4 != 99)
+                       return 5;
+               if (a.V5 != 99)
+                       return 6;
+               if (a.V6 != 99)
+                       return 7;
+               if (a.V7 != 99)
+                       return 8;
+               return 0;
+       }
+
+       static int test_0_vector16sb_one_element_ctor () {
+               Vector16sb a = new Vector16sb (99);
+
+               if (a.V0 != 99)
+                       return 1;
+               if (a.V1 != 99)
+                       return 2;
+               if (a.V2 != 99)
+                       return 3;
+               if (a.V3 != 99)
+                       return 4;
+               if (a.V4 != 99)
+                       return 5;
+               if (a.V5 != 99)
+                       return 6;
+               if (a.V6 != 99)
+                       return 7;
+               if (a.V7 != 99)
+                       return 8;
+               if (a.V8 != 99)
+                       return 9;
+               if (a.V9 != 99)
+                       return 10;
+               if (a.V10 != 99)
+                       return 11;
+               if (a.V11 != 99)
+                       return 12;
+               if (a.V12 != 99)
+                       return 13;
+               if (a.V13 != 99)
+                       return 14;
+               if (a.V14 != 99)
+                       return 15;
+               if (a.V15 != 99)
+                       return 16;
+               return 0;
+       }
+
+       static int test_0_vector16b_one_element_ctor () {
+               Vector16b a = new Vector16b (99);
+
+               if (a.V0 != 99)
+                       return 1;
+               if (a.V1 != 99)
+                       return 2;
+               if (a.V2 != 99)
+                       return 3;
+               if (a.V3 != 99)
+                       return 4;
+               if (a.V4 != 99)
+                       return 5;
+               if (a.V5 != 99)
+                       return 6;
+               if (a.V6 != 99)
+                       return 7;
+               if (a.V7 != 99)
+                       return 8;
+               if (a.V8 != 99)
+                       return 9;
+               if (a.V9 != 99)
+                       return 10;
+               if (a.V10 != 99)
+                       return 11;
+               if (a.V11 != 99)
+                       return 12;
+               if (a.V12 != 99)
+                       return 13;
+               if (a.V13 != 99)
+                       return 14;
+               if (a.V14 != 99)
+                       return 15;
+               if (a.V15 != 99)
+                       return 16;
+               return 0;
+       }
+
+       public static unsafe int test_0_sizeof_returns_16_2d ()
+       {
+               double[] array = new double[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
+               fixed (double *ptr = &array [0]) {
+                       Vector2d *f = (Vector2d*)ptr;
+                       Vector2d a = *f++;
+                       Vector2d b = *f++;
+                       Vector2d c = *f++;
+                       Vector2d d = *f++;
+
+                       if (a.X != 1 || a.Y  != 2)
+                               return 1;
+                       if (b.X != 3 || b.Y  != 4)
+                               return 2;
+                       if (c.X != 5 || c.Y  != 6)
+                               return 3;
+                       if (d.X != 7 || d.Y  != 8)
+                               return 4;
+               }
+               return 0;
+       }
+
+       public static unsafe int test_0_sizeof_returns_16_4f ()
+       {
+               float[] array = new float[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 };
+               fixed (float *ptr = &array [0]) {
+                       Vector4f *f = (Vector4f*)ptr;
+                       Vector4f a = *f++;
+                       Vector4f b = *f++;
+                       Vector4f c = *f++;
+                       Vector4f d = *f++;
+
+                       if (a.X != 1 || a.W  != 4)
+                               return 1;
+                       if (b.X != 5 || b.W  != 8)
+                               return 2;
+                       if (c.X != 9 || c.W  != 12)
+                               return 3;
+                       if (d.X != 13 || d.W  != 16)
+                               return 4;
+               }
+               return 0;
+       }
+
+       public static unsafe int test_0_sizeof_returns_16_8d ()
+       {
+               short[] array = new short[40];
+               for (int i = 0; i < 40; ++i)
+                       array [i] = (short) (i + 1);
+
+               fixed (short *ptr = &array [0]) {
+                       Vector8s *f = (Vector8s*)ptr;
+                       Vector8s a = *f++;
+                       Vector8s b = *f++;
+                       Vector8s c = *f++;
+                       Vector8s d = *f++;
+
+                       if (a.V0 != 1 || a.V7  != 8)
+                               return 1;
+                       if (b.V0 != 9 || b.V7  != 16)
+                               return 2;
+                       if (c.V0 != 17 || c.V7  != 24)
+                               return 3;
+                       if (d.V0 != 25 || d.V7  != 32)
+                               return 4;
+               }
+               return 0;
+       }
+
+       public static unsafe int test_0_sizeof_returns_16_16b ()
+       {
+               byte[] array = new byte[80];
+               for (int i = 0; i < 80; ++i)
+                       array [i] = (byte) (i + 1);
+
+               fixed (byte *ptr = &array [0]) {
+                       Vector16b *f = (Vector16b*)ptr;
+                       Vector16b a = *f++;
+                       Vector16b b = *f++;
+                       Vector16b c = *f++;
+                       Vector16b d = *f++;
+
+                       if (a.V0 != 1 || a.V15  != 16)
+                               return 1;
+                       if (b.V0 != 17 || b.V15  != 32)
+                               return 2;
+                       if (c.V0 != 33 || c.V15  != 48)
+                               return 3;
+                       if (d.V0 != 49 || d.V15  != 64)
+                               return 4;
+               }
+               return 0;
+       }       
+       public static int test_0_bug_462457 ()
+       {
+               Vector4f sum = new Vector4f(0,0,0,0);
+               Vector4f add = new Vector4f(1.0F,1.0F,1.0F,1.0F);
+
+               for (int i = 0; i < 10; ++i)
+                               sum = sum + add;
+
+               if (sum.X != 10f)
+                       return 1;
+               return 0;
+       }
+
+       public static int test_0_vector16b_operator_neq () {
+               Vector16b a = new Vector16b(1,2,3,5,5,6,7,8,1,2,3,5,5,6,7,8);
+               Vector16b b = new Vector16b(1,2,3,5,5,6,7,8,1,2,3,5,5,6,7,8);
+               if (a != b)
+                       return 1;
+               b.V0 = 99;
+               if (!(a != b))
+                       return 2;
+               return 0;
+       }
+
+       public static int test_0_vector16b_operator_eq () {
+               Vector16b a = new Vector16b(1,2,3,5,5,6,7,8,1,2,3,5,5,6,7,8);
+               Vector16b b = new Vector16b(1,2,3,5,5,6,7,8,1,2,3,5,5,6,7,8);
+               if (!(a == b))
+                       return 1;
+               b.V0 = 99;
+               if (a == b)
+                       return 2;
+               return 0;
+       }
+
+       public static int test_0_vector8us_operator_neq () {
+               Vector8us a = new Vector8us(1, 2, 3, 4, 5, 6, 7, 8);
+               Vector8us b = new Vector8us(1, 2, 3, 4, 5, 6, 7, 8);
+               if (a != b)
+                       return 1;
+               b.V0 = 99;
+               if (!(a != b))
+                       return 2;
+               return 0;
+       }
+
+       public static int test_0_vector8us_operator_eq () {
+               Vector8us a = new Vector8us(1, 2, 3, 4, 5, 6, 7, 8);
+               Vector8us b = new Vector8us(1, 2, 3, 4, 5, 6, 7, 8);
+               if (!(a == b))
+                       return 1;
+               b.V0 = 99;
+               if (a == b)
+                       return 2;
+               return 0;
+       }
+
+       public static int test_0_set_vector4f_operator_neq () {
+               Vector4f a = new Vector4f(1, 2, 3, 4);
+               Vector4f b = new Vector4f(1, 2, 3, 4);
+               if (a != b)
+                       return 1;
+
+               a = new Vector4f(1, 2, float.NaN, 4);
+               b = new Vector4f(1, 2, float.NaN, 4);
+               if (!(a != b)) //NaN is always !=
+                       return 2;
+
+               a = new Vector4f(1, 2, float.NaN, 4);
+               b = new Vector4f(1, 2, 10, 4);
+               if (!(a != b))
+                       return 3;
+
+               a = new Vector4f(1, 2, float.PositiveInfinity, 4);
+               b = new Vector4f(1, 2, float.PositiveInfinity, 4);
+               if (a != b)
+                       return 4;
+
+               a = new Vector4f(1, 2, 20, 4);
+               b = new Vector4f(1, 2, 30, 4);
+               if (!(a != b))
+                       return 5;
+
+               return 0;
+       }
+       
+       public static int test_0_set_vector4f_operator_eq () {
+               Vector4f a = new Vector4f(1, 2, 3, 4);
+               Vector4f b = new Vector4f(1, 2, 3, 4);
+               if (!(a == b))
+                       return 1;
+
+               a = new Vector4f(1, 2, float.NaN, 4);
+               b = new Vector4f(1, 2, float.NaN, 4);
+               if (a == b)
+                       return 2;
+
+               a = new Vector4f(1, 2, 10, 4);
+               b = new Vector4f(1, 2, float.NaN, 4);
+               if (a == b)
+                       return 3;
+
+               a = new Vector4f(1, 2, float.PositiveInfinity, 4);
+               b = new Vector4f(1, 2, float.PositiveInfinity, 4);
+               if (!(a == b))
+                       return 4;
+               return 0;
+       }
+
+       public static int test_1_set_vector4ui_operator_neq () {
+               Vector4ui a = new Vector4ui(1, 2, 3, 4);
+               Vector4ui b = new Vector4ui(1, 2, 3, 4);
+               if (a != b)
+                       return 0;
+               return 1;
+       }
+
+       public static int test_0_set_vector4ui_operator_neq () {
+               Vector4ui a = new Vector4ui(1, 2, 3, 4);
+               Vector4ui b = new Vector4ui(111, 2, 3, 4);
+               if (a != b)
+                       return 0;
+               return 1;
+       }
+
+       public static int test_0_set_vector4ui_operator_eq () {
+               Vector4ui a = new Vector4ui(1, 2, 3, 4);
+               Vector4ui b = new Vector4ui(1, 2, 3, 4);
+               if (a == b)
+                       return 0;
+               return 1;
+       }
+
+       public static int test_1_set_vector4ui_operator_eq () {
+               Vector4ui a = new Vector4ui(1, 2, 3, 4);
+               Vector4ui b = new Vector4ui(111, 2, 3, 4);
+               if (a == b)
+                       return 0;
+               return 1;
+       }
+
+       public static int test_0_set_vector_small_array () {
+               uint[] array = new uint[3];
+
+               try {
+                       array.SetVector (new Vector4ui (), 0);
+                       return 1;
+               } catch (IndexOutOfRangeException) {
+               }
+               return 0;
+       }
+       
+       public static int test_0_set_vector_negative_index () {
+               uint[] array = new uint[4];
+
+               try {
+                       array.SetVector (new Vector4ui (), -1);
+                       return 1;
+               } catch (IndexOutOfRangeException) {
+               }
+               return 0;
+       }
+
+       public static int test_0_set_vector_bounds_error () {
+               uint[] array = new uint[4];
+
+               try {
+                       array.SetVector (new Vector4ui (), 1);
+                       return 1;
+               } catch (IndexOutOfRangeException) {
+               }
+               return 0;
+       }
+
+       public static int test_0_set_vector () {
+               uint[] array = new uint[10];
+               Vector4ui a = new Vector4ui (11, 22, 33, 44);
+
+               array.SetVector (a, 1);
+
+               if (array [1] != 11)
+                       return 1;
+               if (array [2] != 22)
+                       return 2;
+               if (array [3] != 33)
+                       return 3;
+               if (array [4] != 44)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_get_vector_small_array () {
+               uint[] array = new uint[3];
+
+               try {
+                       Vector4ui res = array.GetVector (0);
+                       return 1;
+               } catch (IndexOutOfRangeException) {
+               }
+               return 0;
+       }
+       
+       public static int test_0_get_vector_negative_index () {
+               uint[] array = new uint[4];
+
+               try {
+                       Vector4ui res = array.GetVector (-1);
+                       return 1;
+               } catch (IndexOutOfRangeException) {
+               }
+               return 0;
+       }
+
+       public static int test_0_get_vector_bounds_error () {
+               uint[] array = new uint[4];
+
+               try {
+                       Vector4ui res = array.GetVector (1);
+                       return 1;
+               } catch (IndexOutOfRangeException) {
+               }
+               return 0;
+       }
+       
+       public static int test_0_get_vector () {
+               uint[] array = new uint[] { 11, 22, 33, 44, 55, 66, 77, 88, 99, 111 };
+
+               Vector4ui res = array.GetVector (1);
+
+               if (res.X != 22)
+                       return 1;
+               if (res.Y != 33)
+                       return 2;
+               if (res.Z != 44)
+                       return 3;
+               if (res.W != 55)
+                       return 4;
+
+               return 0;
+       }
+       
+       public static int test_0_accessor_vecto2l () {
+               Vector2l a = new Vector2l (3, 2);
+
+               if (a.X != 3)
+                       return 1;
+               if (a.Y != 2)
+                       return 2;
+
+               a.X = 500000000000055L;
+               a.Y = -12345678900L;
+
+               if (a.X != 500000000000055L)
+                       return 3;
+               if (a.Y != -12345678900L)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_accessor_vecto2d () {
+               Vector2d a = new Vector2d (3, 2);
+
+               if (a.X != 3)
+                       return 1;
+               if (a.Y != 2)
+                       return 2;
+
+               a.X = 5000000000000;
+               a.Y = -0.5;
+
+               if (a.X != 5000000000000)
+                       return 3;
+               if (a.Y != -0.5)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_accessor_vecto4f () {
+               Vector4f a = new Vector4f (1,2,3,4);
+
+               if (a.X != 1)
+                       return 1;
+               if (a.Y != 2)
+                       return 2;
+               if (a.Z != 3)
+                       return 3;
+               if (a.W != 4)
+                       return 4;
+
+               a.X = 128f;
+               a.Y = 256f;
+               a.Z = -0.5f;
+               a.W = 0.125f;
+
+               if (a.X != 128)
+                       return 5;
+               if (a.Y != 256)
+                       return 6;
+               if (a.Z != -0.5)
+                       return 7;
+               if (a.W != 0.125)
+                       return 8;
+               return 0;
+       }
+
+       public static int test_0_accessor_vecto4i () {
+               Vector4i a = new Vector4i (0x70000000, -1, 3, 4);
+
+               if (a.X != 0x70000000)
+                       return 1;
+               if (a.Y != -1)
+                       return 2;
+               if (a.Z != 3)
+                       return 3;
+               if (a.W != 4)
+                       return 4;
+
+               a.X = 11;
+               a.Y = 22;
+               a.Z = 33333344;
+               a.W = -44444444;
+               
+               if (a.X != 11)
+                       return 5;
+               if (a.Y != 22)
+                       return 6;
+               if (a.Z != 33333344)
+                       return 7;
+               if (a.W != -44444444)
+                       return 8;
+               return 0;
+       }
+
+       public static int test_0_accessor_vecto4ui () {
+               Vector4ui a = new Vector4ui (0xF0000000, 0xF0000, 3, 4);
+
+               if (a.X != 0xF0000000)
+                       return 1;
+               if (a.Y != 0xF0000)
+                       return 2;
+               if (a.Z != 3)
+                       return 3;
+               if (a.W != 4)
+                       return 4;
+
+               a.X = 11;
+               a.Y = 22;
+               a.Z = 33333344;
+               a.W = 44444444;
+
+               if (a.X != 11)
+                       return 5;
+               if (a.Y != 22)
+                       return 6;
+               if (a.Z != 33333344)
+                       return 7;
+               if (a.W != 44444444)
+                       return 8;
+               return 0;
+       }
+       
+       static float use_getter_with_byref (ref Vector4f a) {
+               return a.W;
+       }
+       public static int test_0_accessor_and_byref_var () {
+               Vector4f a = new Vector4f (1, 2, 3, 4);
+               if (use_getter_with_byref (ref a) != 4)
+                       return 1;
+               return 0;
+       }
+       
+       public static unsafe int test_0_vector2ul_slr () {
+               Vector2ul a = new Vector2ul (1, 6);
+
+               Vector2ul c = a >> 1;
+               if (c.X != 0)
+                       return 1;
+               if (c.Y != 3)
+                       return 2;       
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2l_cmp_gt () {
+               Vector2l a = new Vector2l (10, 5);
+               Vector2l b = new Vector2l (-1, 5);
+
+               Vector2l c = a.CompareGreaterThan (b);
+       
+               if (c.X != -1)
+                       return 1;
+               if (c.Y != 0)
+                       return 2;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2l_cmp_eq () {
+               Vector2l a = new Vector2l (0xFF,          5);
+               Vector2l b = new Vector2l (0xFF000000FFL, 5);
+
+               Vector2l c = a.CompareEqual (b);
+       
+               if (c.X != 0)
+                       return 1;
+               if (c.Y != -1)
+                       return 2;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2l_srl () {
+               Vector2l a = new Vector2l (1, 6);
+
+               Vector2l c = a.LogicalRightShift (1);
+       
+               if (c.X != 0)
+                       return 1;
+               if (c.Y != 3)
+                       return 2;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2l_unpack_high () {
+               Vector2l a = new Vector2l (1, 6);
+               Vector2l b = new Vector2l (3, 4);
+
+               Vector2l c = a.UnpackHigh (b);
+       
+               if (c.X != 6)
+                       return 1;
+               if (c.Y != 4)
+                       return 2;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2l_unpack_low () {
+               Vector2l a = new Vector2l (1, 6);
+               Vector2l b = new Vector2l (3, 4);
+
+               Vector2l c = a.UnpackLow (b);
+       
+               if (c.X != 1)
+                       return 1;
+               if (c.Y != 3)
+                       return 2;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2l_xor () {
+               Vector2l a = new Vector2l (1, 6);
+               Vector2l b = new Vector2l (3, 4);
+
+               Vector2l c = a ^ b;
+       
+               if (c.X != 2)
+                       return 1;
+               if (c.Y != 2)
+                       return 2;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2l_or () {
+               Vector2l a = new Vector2l (1, 6);
+               Vector2l b = new Vector2l (3, 4);
+
+               Vector2l c = a | b;
+       
+               if (c.X != 3)
+                       return 1;
+               if (c.Y != 6)
+                       return 2;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2l_and () {
+               Vector2l a = new Vector2l (1, 6);
+               Vector2l b = new Vector2l (3, 4);
+
+               Vector2l c = a & b;
+       
+               if (c.X != 1)
+                       return 1;
+               if (c.Y != 4)
+                       return 2;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2l_shl() {
+               Vector2l a = new Vector2l (1, 6);
+
+               Vector2l c = a << 3;
+       
+               if (c.X != 8)
+                       return 1;
+               if (c.Y != 48)
+                       return 2;
+               return 0;
+       }
+       public static unsafe int test_0_vector2l_sub() {
+               Vector2l a = new Vector2l (1, 6);
+               Vector2l b = new Vector2l (3, 4);
+
+               Vector2l c = a - b;
+       
+               if (c.X != -2)
+                       return 1;
+               if (c.Y != 2)
+                       return 2;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2l_add () {
+               Vector2l a = new Vector2l (1, 2);
+               Vector2l b = new Vector2l (3, 4);
+
+               Vector2l c = a + b;
+       
+               if (c.X != 4)
+                       return 1;
+               if (c.Y != 6)
+                       return 2;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2d_dup () {
+               Vector2d a = new Vector2d (3, 2);
+
+               Vector2d c = a.Duplicate ();
+       
+               if (c.X != 3)
+                       return 1;
+               if (c.Y != 3)
+                       return 2;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2d_cmp_eq () {
+               Vector2d a = new Vector2d (3, 2);
+               Vector2d b = new Vector2d (3, 4);
+
+               Vector4ui c = (Vector4ui)a.CompareEqual (b);
+       
+               if (c.X != 0xFFFFFFFF)
+                       return 1;
+               if (c.Y != 0xFFFFFFFF)
+                       return 2;
+               if (c.Z != 0)
+                       return 3;
+               if (c.W != 0)
+                       return 4;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2d_unpack_low () {
+               Vector2d a = new Vector2d (1, 2);
+               Vector2d b = new Vector2d (4, 5);
+
+               Vector2d c = a.InterleaveLow (b);
+       
+               if (c.X != 1)
+                       return 1;
+               if (c.Y != 4)
+                       return 2;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2d_unpack_high () {
+               Vector2d a = new Vector2d (1, 2);
+               Vector2d b = new Vector2d (4, 5);
+
+               Vector2d c = a.InterleaveHigh (b);
+       
+               if (c.X != 2)
+                       return 1;
+               if (c.Y != 5)
+                       return 2;
+               return 0;
+       }
+       public static unsafe int test_0_vector2d_addsub () {
+               Vector2d a = new Vector2d (1, 2);
+               Vector2d b = new Vector2d (4, 1);
+
+               Vector2d c = a.AddSub (b);
+       
+               if (c.X != -3)
+                       return 1;
+               if (c.Y != 3)
+                       return 2;
+               return 0;
+       }
+       public static unsafe int test_0_vector2d_hsub () {
+               Vector2d a = new Vector2d (1, 2);
+               Vector2d b = new Vector2d (4, 1);
+
+               Vector2d c = a.HorizontalSub (b);
+       
+               if (c.X != -1)
+                       return 1;
+               if (c.Y != 3)
+                       return 2;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2d_hadd () {
+               Vector2d a = new Vector2d (1, 2);
+               Vector2d b = new Vector2d (4, 0);
+
+               Vector2d c = a.HorizontalAdd (b);
+       
+               if (c.X != 3)
+                       return 1;
+               if (c.Y != 4)
+                       return 2;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2d_min () {
+               Vector2d a = new Vector2d (1, 2);
+               Vector2d b = new Vector2d (4, 0);
+
+               Vector2d c = a.Min (b);
+       
+               if (c.X != 1)
+                       return 1;
+               if (c.Y != 0)
+                       return 2;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2d_max () {
+               Vector2d a = new Vector2d (1, 2);
+               Vector2d b = new Vector2d (4, 0);
+
+               Vector2d c = a.Max (b);
+       
+               if (c.X != 4)
+                       return 1;
+               if (c.Y != 2)
+                       return 2;
+               return 0;
+       }
+
+
+       public static unsafe int test_0_vector2d_andnot () {
+               Vector2d a = new Vector2d (1, 2);
+               Vector2d b = new Vector2d (3, 4);
+
+               Vector4ui c = (Vector4ui)a.AndNot (b);
+               Vector4ui ta = (Vector4ui)a;
+               Vector4ui tb = (Vector4ui)b;
+       
+               if (c.X != (~ta.X & tb.X))
+                       return 1;
+               if (c.Y != (~ta.Y & tb.Y))
+                       return 2;
+               if (c.Z != (~ta.Z & tb.Z))
+                       return 3;
+               if (c.W != (~ta.W & tb.W))
+                       return 4;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2d_div () {
+               Vector2d a = new Vector2d (1, 2);
+               Vector2d b = new Vector2d (4, 5);
+
+               Vector2d c = a / b;
+       
+               if (c.X != 0.25)
+                       return 1;
+               if (c.Y != 0.4)
+                       return 2;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2d_mul () {
+               Vector2d a = new Vector2d (1, 2);
+               Vector2d b = new Vector2d (3, 5);
+
+               Vector2d c = a * b;
+       
+               if (c.X != 3)
+                       return 1;
+               if (c.Y != 10)
+                       return 2;
+               return 0;
+       }
+       public static unsafe int test_0_vector2d_sub () {
+               Vector2d a = new Vector2d (1, 2);
+               Vector2d b = new Vector2d (3, 5);
+
+               Vector2d c = a - b;
+       
+               if (c.X != -2)
+                       return 1;
+               if (c.Y != -3)
+                       return 2;
+               return 0;
+       }
+       public static unsafe int test_0_vector2d_add () {
+               Vector2d a = new Vector2d (1, 2);
+               Vector2d b = new Vector2d (3, 4);
+
+               Vector2d c = a + b;
+       
+               if (c.X != 4)
+                       return 1;
+               if (c.Y != 6)
+                       return 2;
+               return 0;
+       }
+       public static unsafe int test_0_vector2d_xor () {
+               Vector2d a = new Vector2d (1, 2);
+               Vector2d b = new Vector2d (3, 4);
+
+               Vector4ui c = (Vector4ui)(a ^ b);
+               Vector4ui ta = (Vector4ui)a;
+               Vector4ui tb = (Vector4ui)b;
+
+               if (c.X != (ta.X ^ tb.X))
+                       return 1;
+               if (c.Y != (ta.Y ^ tb.Y))
+                       return 2;
+               if (c.Z != (ta.Z ^ tb.Z))
+                       return 3;
+               if (c.W != (ta.W ^ tb.W))
+                       return 4;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2d_or () {
+               Vector2d a = new Vector2d (1, 2);
+               Vector2d b = new Vector2d (3, 4);
+
+               Vector4ui c = (Vector4ui)(a | b);
+               Vector4ui ta = (Vector4ui)a;
+               Vector4ui tb = (Vector4ui)b;
+       
+               if (c.X != (ta.X | tb.X))
+                       return 1;
+               if (c.Y != (ta.Y | tb.Y))
+                       return 2;
+               if (c.Z != (ta.Z | tb.Z))
+                       return 3;
+               if (c.W != (ta.W | tb.W))
+                       return 4;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector2d_and () {
+               Vector2d a = new Vector2d (1, 2);
+               Vector2d b = new Vector2d (3, 4);
+
+               Vector4ui c = (Vector4ui)(a & b);
+               Vector4ui ta = (Vector4ui)a;
+               Vector4ui tb = (Vector4ui)b;
+
+               if (c.X != (ta.X & tb.X))
+                       return 1;
+               if (c.Y != (ta.Y & tb.Y))
+                       return 2;
+               if (c.Z != (ta.Z & tb.Z))
+                       return 3;
+               if (c.W != (ta.W & tb.W))
+                       return 4;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector8s_pack_signed_sat () {
+               Vector8s a = new Vector8s (-200, 200, 3, 0, 5, 6, 5, 4);
+               Vector8s b = new Vector8s (9, 2, 1, 2, 3, 6, 5, 6);
+
+               Vector16sb c = a.PackWithSignedSaturation (b);
+
+               if (c.V0 != -128)
+                       return 1;
+               if (c.V1 != 127)
+                       return 2;
+
+               return 0;
+       }
+
+       public static unsafe int test_0_vector16sb_sub_sat () {
+               Vector16sb a = new Vector16sb (100,-100,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
+               Vector16sb b = new Vector16sb (-100, 100,11,12,4,5,6,7,8,9,10,11,12,13,14,15);
+
+               Vector16sb c = a.SubtractWithSaturation (b);
+
+               if (c.V0 != 127)
+                       return 1;
+               if (c.V1 != -128)
+                       return 2;
+               if (c.V2 != 0)
+                       return 3;
+               if (c.V3 != 0)
+                       return 4;
+               if (c.V4 != 9)
+                       return 5;
+               if (c.V5 != 9)
+                       return 6;
+               if (c.V6 != 9)
+                       return 7;
+               if (c.V7 != -7)
+                       return 8;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector16sb_add_sat () {
+               Vector16sb a = new Vector16sb (100,-100,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
+               Vector16sb b = new Vector16sb (100, -100,11,12,4,5,6,7,8,9,10,11,12,13,14,15);
+
+               Vector16sb c = a.AddWithSaturation (b);
+
+               if (c.V0 != 127)
+                       return 1;
+               if (c.V1 != -128)
+                       return 2;
+               if (c.V2 != 22)
+                       return 3;
+               if (c.V3 != 24)
+                       return 4;
+               if (c.V4 != 17)
+                       return 5;
+               if (c.V5 != 19)
+                       return 6;
+               if (c.V6 != 21)
+                       return 7;
+               if (c.V7 != 7)
+                       return 8;
+               return 0;
+       }
+
+       public static unsafe int test_0_vector16sb_cmp_gt () {
+               Vector16sb a = new Vector16sb (100,-100,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
+               Vector16sb b = new Vector16sb (-100, 100,11,12,4,5,6,7,8,9,10,11,12,13,14,15);
+
+               Vector16sb c = a.CompareGreaterThan (b);
+
+               if (c.V0 != -1)
+                       return 1;
+               if (c.V1 != 0)
+                       return 2;
+               if (c.V2 != 0)
+                       return 3;
+               if (c.V3 != 0)
+                       return 4;
+               if (c.V4 != -1)
+                       return 5;
+               if (c.V5 != -1)
+                       return 6;
+               if (c.V6 != -1)
+                       return 7;
+               return 0;
+       }
+
+
+       public static int test_0_vector4ui_pack_with_sat () {
+               Vector4ui a = new Vector4ui (0xF0000000,0xF0000,3,4);
+               Vector4ui b = new Vector4ui (5,6,7,8);
+
+               Vector8us c = a.SignedPackWithUnsignedSaturation (b);
+
+               if (c.V0 != 0)
+                       return 1;
+               if (c.V1 != 0xFFFF)
+                       return 2;
+               if (c.V2 != 3)
+                       return 3;
+               if (c.V3 != 4)
+                       return 4;
+               if (c.V4 != 5)
+                       return 5;
+               if (c.V5 != 6)
+                       return 6;
+               if (c.V6 != 7)
+                       return 7;
+               if (c.V7 != 8)
+                       return 8;
+               return 0;
+       }
+
+       public static int test_0_vector8us_pack_with_sat () {
+               Vector8us a = new Vector8us (0xFF00,1,2,3,4,5,6,7);
+               Vector8us b = new Vector8us (3,4,5,6,7,8,9,10);
+               Vector16b c = a.SignedPackWithUnsignedSaturation (b);
+
+               if (c.V0 != 0)
+                       return 1;
+               if (c.V1 != 1)
+                       return 2;
+               if (c.V2 != 2)
+                       return 3;
+               if (c.V8 != 3)
+                       return 4;
+               if (c.V15 != 10)
+                       return 5;
+               return 0;
+       }
+
+       public static int test_0_vector8us_mul_high () {
+               Vector8us a = new Vector8us (0xFF00, 2, 3, 0, 5, 6, 5, 4);
+               Vector8us b = new Vector8us (0xFF00, 2, 1, 2, 3, 6, 5, 6);
+               Vector8us c = a.MultiplyStoreHigh (b);
+
+               if (c.V0 != 0xFE01)
+                       return 1;
+               if (c.V1 != 0)
+                       return 2;
+               if (c.V2 != 0)
+                       return 3;
+               if (c.V3 != 0)
+                       return 4;
+               if (c.V4 != 0)
+                       return 5;
+               if (c.V5 != 0)
+                       return 6;
+               if (c.V6 != 0)
+                       return 7;
+               if (c.V7 != 0)
+                       return 8;
+               return 0;
+       }
+
+       public static int test_0_vector8us_cmpeq () {
+               Vector8us a = new Vector8us (1, 2, 3, 0, 5, 6, 5, 4);
+               Vector8us b = new Vector8us (9, 2, 1, 2, 3, 6, 5, 6);
+               Vector8us c = a.CompareEqual (b);
+
+               if (c.V0 != 0)
+                       return 1;
+               if (c.V1 != 0xFFFF)
+                       return 2;
+               if (c.V2 != 0)
+                       return 3;
+               if (c.V3 != 0)
+                       return 4;
+               if (c.V4 != 0)
+                       return 5;
+               if (c.V5 != 0xFFFF)
+                       return 6;
+               if (c.V6 != 0xFFFF)
+                       return 7;
+               if (c.V7 != 0)
+                       return 8;
+               return 0;
+       }
+
+
+       public static int test_0_vector4ui_cmpeq () {
+               Vector4ui a = new Vector4ui (6,1,6,3);
+               Vector4ui b = new Vector4ui (3,4,6,7);
+               Vector4ui c = a.CompareEqual (b);
+
+               if (c.X != 0)
+                       return 1;
+               if (c.Y != 0)
+                       return 2;
+               if (c.Z != 0xFFFFFFFF)
+                       return 3;
+               if (c.W != 0)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_vector4ui_shuffle () {
+               Vector4ui a = new Vector4ui (1,2,3,4);
+               Vector4ui c = a.Shuffle (ShuffleSel.XFromY | ShuffleSel.YFromW | ShuffleSel.ZFromX | ShuffleSel.WFromZ);
+
+               if (c.X != 2)
+                       return 1;
+               if (c.Y != 4)
+                       return 2;
+               if (c.Z != 1)
+                       return 3;
+               if (c.W != 3)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_vector4ui_min () {
+               Vector4ui a = new Vector4ui (6,1,6,3);
+               Vector4ui b = new Vector4ui (3,4,6,7);
+               Vector4ui c = a.Min (b);
+
+               if (c.X != 3)
+                       return 1;
+               if (c.Y != 1)
+                       return 2;
+               if (c.Z != 6)
+                       return 3;
+               if (c.W != 3)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_vector4ui_max () {
+               Vector4ui a = new Vector4ui (6,1,6,3);
+               Vector4ui b = new Vector4ui (3,4,6,7);
+               Vector4ui c = a.Max (b);
+
+               if (c.X != 6)
+                       return 1;
+               if (c.Y != 4)
+                       return 2;
+               if (c.Z != 6)
+                       return 3;
+               if (c.W != 7)
+                       return 4;
+               return 0;
+       }
+
+       public static int vector16b_cmpeq () {
+               Vector16b a = new Vector16b (1,0,9,0,0,0,0,0,0,0,0,0,0,0,0,1);
+               Vector16b b = new Vector16b (0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
+               Vector16b c = a.CompareEqual (b);
+
+               if (c.V0 != 0)
+                       return 1;
+               if (c.V1 != 0)
+                       return 2;
+               if (c.V2 != 0)
+                       return 3;
+               if (c.V3 != 0xff)
+                       return 4;
+               if (c.V4 != 0xff)
+                       return 5;
+               if (c.V5 != 0xff)
+                       return 6;
+               if (c.V6 != 0xff)
+                       return 7;
+               if (c.V7 != 0xff)
+                       return 8;
+               if (c.V8 != 0xff)
+                       return 9;
+               if (c.V9 != 0xff)
+                       return 10;
+               if (c.V10 != 0xff)
+                       return 11;
+               if (c.V11 != 0xff)
+                       return 12;
+               if (c.V12 != 0xff)
+                       return 13;
+               if (c.V13 != 0xff)
+                       return 14;
+               if (c.V14 != 0xff)
+                       return 15;
+               if (c.V15 != 0)
+                       return 16;
+               return 0;
+       }
+
+
+       public static int vector16b_sum_abs_diff () {
+               Vector16b a = new Vector16b (100,20,20,20,0,0,0,0,0,0,0,0,0,0, 0, 0);
+               Vector16sb b = new Vector16sb (0,  10,10,10,0,0,0,0,0,0,0,0,0,0,10,10);
+               Vector8us c = a.SumOfAbsoluteDifferences (b);
+
+               if (c.V0 != 130)
+                       return 1;
+               if (c.V1 != 0)
+                       return 2;
+               if (c.V2 != 0)
+                       return 3;
+               if (c.V3 != 0)
+                       return 4;
+               if (c.V4 != 20)
+                       return 5;
+               if (c.V5 != 0)
+                       return 6;
+               if (c.V6 != 0)
+                       return 7;
+               if (c.V7 != 0)
+                       return 8;
+               return 0;
+       }
+
+
+       public static int test_0_vector16b_extract_mask () {
+               Vector16b a = new Vector16b (0xF0,0,0xF0,0,0,0,0xF0,0xAA,0x0F,0,0xFF,0,0,0,0,0);
+               int c = a.ExtractByteMask ();
+
+               if (c != 0x4C5)
+                       return 1;
+               return 0;
+       }
+
+       public static int test_0_vector16b_min () {
+               Vector16b a = new Vector16b (0,12,20,12,4,5,6,7,8,9,10,11,12,13,14,15);
+               Vector16b b = new Vector16b (9,10,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
+               Vector16b c = a.Min (b);
+
+               if (c.V0 != 0)
+                       return 1;
+               if (c.V1 != 10)
+                       return 2;
+               if (c.V2 != 11)
+                       return 3;
+               if (c.V3 != 12)
+                       return 4;
+               if (c.V4 != 4)
+                       return 5;
+               if (c.V5 != 5)
+                       return 6;
+               if (c.V6 != 6)
+                       return 7;
+               if (c.V7 != 0)
+                       return 8;
+               if (c.V8 != 1)
+                       return 9;
+               if (c.V9 != 2)
+                       return 10;
+               if (c.V10 != 3)
+                       return 11;
+               if (c.V11 != 4)
+                       return 12;
+               if (c.V12 != 5)
+                       return 13;
+               if (c.V13 != 6)
+                       return 14;
+               if (c.V14 != 7)
+                       return 15;
+               if (c.V15 != 8)
+                       return 16;
+               return 0;
+       }
+
+       public static int test_0_vector16b_max () {
+               Vector16b a = new Vector16b (0,12,20,12,4,5,6,7,8,9,10,11,12,13,14,15);
+               Vector16b b = new Vector16b (9,10,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
+               Vector16b c = a.Max (b);
+
+               if (c.V0 != 9)
+                       return 1;
+               if (c.V1 != 12)
+                       return 2;
+               if (c.V2 != 20)
+                       return 3;
+               if (c.V3 != 12)
+                       return 4;
+               if (c.V4 != 13)
+                       return 5;
+               if (c.V5 != 14)
+                       return 6;
+               if (c.V6 != 15)
+                       return 7;
+               if (c.V7 != 7)
+                       return 8;
+               if (c.V8 != 8)
+                       return 9;
+               if (c.V9 != 9)
+                       return 10;
+               if (c.V10 != 10)
+                       return 11;
+               if (c.V11 != 11)
+                       return 12;
+               if (c.V12 != 12)
+                       return 13;
+               if (c.V13 != 13)
+                       return 14;
+               if (c.V14 != 14)
+                       return 15;
+               if (c.V15 != 15)
+                       return 16;
+               return 0;
+       }
+       public static int test_0_vector16b_avg () {
+               Vector16b a = new Vector16b (0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
+               Vector16b b = new Vector16b (9,10,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
+               Vector16b c = a.Average (b);
+
+               if (c.V0 != 5)
+                       return 1;
+               if (c.V1 != 6)
+                       return 2;
+               if (c.V2 != 7)
+                       return 3;
+               if (c.V3 != 8)
+                       return 4;
+               if (c.V4 != 9)
+                       return 5;
+               if (c.V5 != 10)
+                       return 6;
+               if (c.V6 != 11)
+                       return 7;
+               if (c.V7 != 4)
+                       return 8;
+               if (c.V8 != 5)
+                       return 9;
+               if (c.V9 != 6)
+                       return 10;
+               if (c.V10 != 7)
+                       return 11;
+               if (c.V11 != 8)
+                       return 12;
+               if (c.V12 != 9)
+                       return 13;
+               if (c.V13 != 10)
+                       return 14;
+               if (c.V14 != 11)
+                       return 15;
+               if (c.V15 != 12)
+                       return 16;
+               return 0;
+       }
+
+
+       static unsafe Vector8us bad_method_regression_2 (Vector16b va, Vector16b vb) {
+               Vector8us res = new Vector8us ();
+               byte *a = (byte*)&va;
+               byte *b = (byte*)&vb;
+
+               int tmp = 0;
+               for (int i = 0; i < 8; ++i)
+                       tmp += System.Math.Abs ((int)*a++ - (int)*b++);
+               res.V0 = (ushort)tmp;
+
+               tmp = 0;
+               for (int i = 0; i < 8; ++i)
+                       tmp += System.Math.Abs ((int)*a++ - (int)*b++);
+               res.V4 = (ushort)tmp;
+               return res;
+       }
+
+       /*This bug was caused the simplifier not taking notice of LDADDR on the remaining blocks.*/
+       public static int test_2_local_simplifier_regression_other_blocks () {
+               Vector16b a = new Vector16b (1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1);
+               Vector16b b = new Vector16b (0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
+               Vector8us res = bad_method_regression_2 (a,b);
+               return (int)res.V0 + res.V4;
+       }
+
+       static unsafe Vector8us bad_method_regression (Vector16b va, Vector16b vb) {
+               Vector8us res = new Vector8us ();
+               byte *a = (byte*)&va;
+               byte *b = (byte*)&vb;
+               *((ushort*)&res) = 10;
+
+               int tmp = 0;
+               if (*b != 0)
+                       tmp++;
+
+               Vector8us dd = res;
+               dd = dd + dd - dd;
+               return dd;
+       }
+
+       /*This bug was caused the simplifier not taking notice of LDADDR on the first block.*/
+       public static int test_10_local_simplifier_regression_first_block () {
+               Vector16b a = new Vector16b ();
+               Vector16b b = new Vector16b ();
+               Vector8us res = bad_method_regression (a,b);
+               return (int)res.V0;
+       }
+       
+       public static int test_0_vecto8us_shuffle_low () {
+               Vector8us a = new Vector8us (1, 2, 3, 4, 5, 6, 7, 8);
+               Vector8us c = a.ShuffleLow (ShuffleSel.XFromY | ShuffleSel.YFromW | ShuffleSel.ZFromX | ShuffleSel.WFromZ);
+
+               if (c.V0 != 2)
+                       return 1;
+               if (c.V1 != 4)
+                       return 2;
+               if (c.V2 != 1)
+                       return 3;
+               if (c.V3 != 3)
+                       return 4;
+               if (c.V4 != 5)
+                       return 5;
+               if (c.V5 != 6)
+                       return 6;
+               if (c.V6 != 7)
+                       return 7;
+               if (c.V7 != 8)
+                       return 8;
+               return 0;
+       }
+
+       public static int test_0_vecto8us_shuffle_high () {
+               Vector8us a = new Vector8us (1, 2, 3, 4, 5, 6, 7, 8);
+               Vector8us c = a.ShuffleHigh (ShuffleSel.XFromY | ShuffleSel.YFromW | ShuffleSel.ZFromX | ShuffleSel.WFromZ);
+
+               if (c.V0 != 1)
+                       return 1;
+               if (c.V1 != 2)
+                       return 2;
+               if (c.V2 != 3)
+                       return 3;
+               if (c.V3 != 4)
+                       return 4;
+               if (c.V4 != 6)
+                       return 5;
+               if (c.V5 != 8)
+                       return 6;
+               if (c.V6 != 5)
+                       return 7;
+               if (c.V7 != 7)
+                       return 8;
+
+               return 0;
+       }
+
+       public static int test_0_vecto8us_max () {
+               Vector8us a = new Vector8us (1, 2, 3, 4, 5, 6, 7, 8);
+               Vector8us b = new Vector8us (9, 1, 1, 2, 9, 6, 5, 1000);
+               Vector8us c = a.Max (b);
+
+               if (c.V0 != 9)
+                       return 1;
+               if (c.V1 != 2)
+                       return 2;
+               if (c.V2 != 3)
+                       return 3;
+               if (c.V3 != 4)
+                       return 4;
+               if (c.V4 != 9)
+                       return 5;
+               if (c.V5 != 6)
+                       return 6;
+               if (c.V6 != 7)
+                       return 7;
+               if (c.V7 != 1000)
+                       return 0;
+
+               return 0;
+       }
+
+       public static int test_0_vecto8us_min () {
+               Vector8us a = new Vector8us (1, 2, 3, 0, 5, 6, 5, 4);
+               Vector8us b = new Vector8us (9, 1, 1, 2, 3, 4, 5, 6);
+               Vector8us c = a.Min (b);
+
+               if (c.V0 != 1)
+                       return 1;
+               if (c.V1 != 1)
+                       return 2;
+               if (c.V2 != 1)
+                       return 3;
+               if (c.V3 != 0)
+                       return 4;
+               if (c.V4 != 3)
+                       return 5;
+               if (c.V5 != 4)
+                       return 6;
+               if (c.V6 != 5)
+                       return 7;
+               if (c.V7 != 4)
+                       return 8;
+               return 0;
+       }
+
+       public static int test_0_vecto8us_avg () {
+               Vector8us a = new Vector8us (1, 2, 3, 4, 5, 6, 7, 8);
+               Vector8us b = new Vector8us (9, 1, 1, 2, 3, 4, 5, 6);
+               Vector8us c = a.Average (b);
+
+               if (c.V0 != 5)
+                       return 1;
+               if (c.V1 != 2)
+                       return 2;
+               if (c.V2 != 2)
+                       return 3;
+               if (c.V3 != 3)
+                       return 4;
+               if (c.V4 != 4)
+                       return 5;
+               if (c.V5 != 5)
+                       return 6;
+               if (c.V6 != 6)
+                       return 7;
+               if (c.V7 != 7)
+                       return 8;
+               return 0;
+       }
+
+       static void store_helper (ref Vector4f x) {
+               Vector4f k;
+               k = new Vector4f(9,9,9,9);
+               x = k;
+       }
+
+       public static int test_0_vector4f_byref_store ()
+       {
+               Vector4f k;
+               k = new Vector4f(1,2,3,4);
+               store_helper (ref k);
+               if (k.X != 9)
+                       return 1;
+               return 0;
+       }
+
+       public static int test_0_vector4f_init_array_element ()
+       {
+               Vector4f[] v = new Vector4f[1];
+               v[0] = new Vector4f(9,9,9,9);
+               if (v [0].X != 9)
+                       return 1;
+               return 0;
+       }
+
+       public static int test_0_vector4f_dup_high () {
+               Vector4f a = new Vector4f (1, 2, 3, 4);
+               Vector4f c = a.DuplicateHigh();
+
+               if (c.X != 2)
+                       return 1;
+               if (c.Y != 2)
+                       return 2;
+               if (c.Z != 4)
+                       return 3;
+               if (c.W != 4)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_vector4f_dup_low () {
+               Vector4f a = new Vector4f (1, 2, 3, 4);
+               Vector4f c = a.DuplicateLow ();
+
+               if (c.X != 1)
+                       return 1;
+               if (c.Y != 1)
+                       return 2;
+               if (c.Z != 3)
+                       return 3;
+               if (c.W != 3)
+                       return 4;
+               return 0;
+       }
+
+
+       public static int test_0_vector4f_interleave_high () {
+               Vector4f a = new Vector4f (1, 2, 3, 4);
+               Vector4f b = new Vector4f (5, 6, 7, 8);
+               Vector4f c = a.InterleaveHigh (b);
+
+               if (c.X != 3)
+                       return 1;
+               if (c.Y != 7)
+                       return 2;
+               if (c.Z != 4)
+                       return 3;
+               if (c.W != 8)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_vector4f_interleave_low () {
+               Vector4f a = new Vector4f (1, 2, 3, 4);
+               Vector4f b = new Vector4f (5, 6, 7, 8);
+               Vector4f c = a.InterleaveLow (b);
+
+               if (c.X != 1)
+                       return 1;
+               if (c.Y != 5)
+                       return 2;
+               if (c.Z != 2)
+                       return 3;
+               if (c.W != 6)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_vector4f_rcp () {
+               Vector4f a = new Vector4f (1, 2, 4, 8);
+               Vector4f c = a.Reciprocal ();
+
+               //Test with ranges due to the terrible precision.
+               if (c.X < (1 - 0.01f) || c.X > (1 + 0.01f))
+                       return 1;
+               if (c.Y < (0.5 - 0.01f) || c.Y > (0.5 + 0.01f))
+                       return 2;
+               if (c.Z < (0.25 - 0.01f) || c.Z > (0.25 + 0.01f))
+                       return 3;
+               if (c.W < (0.125 - 0.01f) || c.W > (0.125 + 0.01f))
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_vector4f_xor () {
+               Vector4f a = new Vector4f (1, 2, 3, 4);
+               Vector4f b = new Vector4f (1, 3, 3, 8);
+               Vector4f c = a ^ b;
+
+               if (((Vector4ui)c).X != 0)
+                       return 1;
+               if (((Vector4ui)c).Y != 0x400000)
+                       return 2;
+               if (((Vector4ui)c).Z != 0)
+                       return 3;
+               if (((Vector4ui)c).W != 0x1800000)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_vector4f_or () {
+               Vector4f a = new Vector4f (1, 2, 3, 4);
+               Vector4f b = new Vector4f (1, 3, 3, 8);
+               Vector4f c = a | b;
+
+               if (((Vector4ui)c).X != 0x3F800000)
+                       return 1;
+               if (((Vector4ui)c).Y != 0x40400000)
+                       return 2;
+               if (((Vector4ui)c).Z != 0x40400000)
+                       return 3;
+               if (((Vector4ui)c).W != 0x41800000)
+                       return 4;
+               return 0;
+       }
+       public static int test_0_vector4f_andn () {
+               Vector4f a = new Vector4f (1, 2, 3, 4);
+               Vector4f b = new Vector4f (1, 3, 3, 8);
+               Vector4f c = a.AndNot (b);
+
+               if (((Vector4ui)c).X != 0)
+                       return 1;
+               if (((Vector4ui)c).Y != 0x400000)
+                       return 2;
+               if (((Vector4ui)c).Z != 0)
+                       return 3;
+               if (((Vector4ui)c).W != 0x1000000)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_vector4f_and () {
+               Vector4f a = new Vector4f (1, 2, 3, 4);
+               Vector4f b = new Vector4f (1, 3, 3, 8);
+               Vector4f c = a & b;
+
+               if (((Vector4ui)c).X != 0x3F800000)
+                       return 1;
+               if (((Vector4ui)c).Y != 0x40000000)
+                       return 2;
+               if (((Vector4ui)c).Z != 0x40400000)
+                       return 3;
+               if (((Vector4ui)c).W != 0x40000000)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_vector4f_cmpord () {
+               Vector4f a = new Vector4f (float.NaN, 2,         3, 4);
+               Vector4f b = new Vector4f (1,         float.NaN, 3, 6);
+               Vector4f c = a.CompareOrdered (b);
+
+               if (((Vector4ui)c).X != 0)
+                       return 1;
+               if (((Vector4ui)c).Y != 0)
+                       return 2;
+               if (((Vector4ui)c).Z != 0xFFFFFFFF)
+                       return 3;
+               if (((Vector4ui)c).W != 0xFFFFFFFF)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_vector4f_cmpnle () {
+               Vector4f a = new Vector4f (float.NaN, 2,         3, 4);
+               Vector4f b = new Vector4f (1,         float.NaN, 3, 6);
+               Vector4f c = a.CompareNotLessEqual (b);
+
+               if (((Vector4ui)c).X != 0xFFFFFFFF)
+                       return 1;
+               if (((Vector4ui)c).Y != 0xFFFFFFFF)
+                       return 2;
+               if (((Vector4ui)c).Z != 0)
+                       return 3;
+               if (((Vector4ui)c).W != 0)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_vector4f_cmpnlt () {
+               Vector4f a = new Vector4f (float.NaN, 2,         3, 4);
+               Vector4f b = new Vector4f (1,         float.NaN, 3, 6);
+               Vector4f c = a.CompareNotLessThan (b);
+
+               if (((Vector4ui)c).X != 0xFFFFFFFF)
+                       return 1;
+               if (((Vector4ui)c).Y != 0xFFFFFFFF)
+                       return 2;
+               if (((Vector4ui)c).Z != 0xFFFFFFFF)
+                       return 3;
+               if (((Vector4ui)c).W != 0)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_vector4f_cmpneq () {
+               Vector4f a = new Vector4f (float.NaN, 2,         3, 4);
+               Vector4f b = new Vector4f (1,         float.NaN, 3, 6);
+               Vector4f c = a.CompareNotEqual (b);
+
+               if (((Vector4ui)c).X != 0xFFFFFFFF)
+                       return 1;
+               if (((Vector4ui)c).Y != 0xFFFFFFFF)
+                       return 2;
+               if (((Vector4ui)c).Z != 0)
+                       return 3;
+               if (((Vector4ui)c).W != 0xFFFFFFFF)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_vector4f_cmpunord () {
+               Vector4f a = new Vector4f (float.NaN, 2,         3, 4);
+               Vector4f b = new Vector4f (1,         float.NaN, 3, 6);
+               Vector4f c = a.CompareUnordered (b);
+
+               if (((Vector4ui)c).X != 0xFFFFFFFF)
+                       return 1;
+               if (((Vector4ui)c).Y != 0xFFFFFFFF)
+                       return 2;
+               if (((Vector4ui)c).Z != 0)
+                       return 3;
+               if (((Vector4ui)c).W != 0)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_vector4f_cmple () {
+               Vector4f a = new Vector4f (float.NaN, 2,         3, 4);
+               Vector4f b = new Vector4f (1,         float.NaN, 3, 6);
+               Vector4f c = a.CompareLessEqual (b);
+
+               if (((Vector4ui)c).X != 0)
+                       return 1;
+               if (((Vector4ui)c).Y != 0)
+                       return 2;
+               if (((Vector4ui)c).Z != 0xFFFFFFFF)
+                       return 3;
+               if (((Vector4ui)c).W != 0xFFFFFFFF)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_vector4f_cmplt () {
+               Vector4f a = new Vector4f (float.NaN, 2,         3, 4);
+               Vector4f b = new Vector4f (1,         float.NaN, 3, 6);
+               Vector4f c = a.CompareLessThan (b);
+
+               if (((Vector4ui)c).X != 0)
+                       return 1;
+               if (((Vector4ui)c).Y != 0)
+                       return 2;
+               if (((Vector4ui)c).Z != 0)
+                       return 3;
+               if (((Vector4ui)c).W != 0xFFFFFFFF)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_vector4f_cmpeq () {
+               Vector4f a = new Vector4f (float.NaN, 2,         3, 6);
+               Vector4f b = new Vector4f (1,         float.NaN, 3, 4);
+               Vector4f c = a.CompareEqual (b);
+
+               if (((Vector4ui)c).X != 0)
+                       return 1;
+               if (((Vector4ui)c).Y != 0)
+                       return 2;
+               if (((Vector4ui)c).Z != 0xFFFFFFFF)
+                       return 3;
+               if (((Vector4ui)c).W != 0)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_vector4ui_sar () {
+               Vector4ui a = new Vector4ui (0xF0000000u,20,3,40);
+               
+               Vector4ui c = a.ArithmeticRightShift (2);
+       
+               if (c.X != 0xFC000000)
+                       return 1;
+               if (c.Y != 5)
+                       return 2;
+               if (c.Z != 0)
+                       return 3;
+               if (c.W != 10)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_vector4ui_unpack_high () {
+               Vector4ui a = new Vector4ui (1,2,3,4);
+               Vector4ui b = new Vector4ui (5,6,7,8);
+               
+               Vector4ui c = a.UnpackHigh(b);
+       
+               if (c.X != 3)
+                       return 1;
+               if (c.Y != 7)
+                       return 2;
+               if (c.Z != 4)
+                       return 3;
+               if (c.W != 8)
+                       return 4;
+               return 0;
+       }
+
+       public  static int test_0_vector4ui_unpack_low () {
+               Vector4ui a = new Vector4ui (1,2,3,4);
+               Vector4ui b = new Vector4ui (5,6,7,8);
+               
+               Vector4ui c = a.UnpackLow (b);
+       
+               if (c.X != 1)
+                       return 1;
+               if (c.Y != 5)
+                       return 2;
+               if (c.Z != 2)
+                       return 3;
+               if (c.W != 6)
+                       return 4;
+               return 0;
+       }
+
+       public  static int test_0_vector4ui_xor () {
+               Vector4ui a = new Vector4ui (1,2,3,4);
+               Vector4ui b = new Vector4ui (7,5,3,1);
+               
+               Vector4ui c = a ^ b;
+       
+               if (c.X != 6)
+                       return 1;
+               if (c.Y != 7)
+                       return 2;
+               if (c.Z != 0)
+                       return 3;
+               if (c.W != 5)
+                       return 4;
+               return 0;
+       }
+
+       public  static int test_0_vector4ui_or () {
+               Vector4ui a = new Vector4ui (1,2,3,4);
+               Vector4ui b = new Vector4ui (7,5,3,1);
+               
+               Vector4ui c = a | b;
+       
+               if (c.X != 7)
+                       return 1;
+               if (c.Y != 7)
+                       return 2;
+               if (c.Z != 3)
+                       return 3;
+               if (c.W != 5)
+                       return 4;
+               return 0;
+       }
+       public  static int test_0_vector4ui_and () {
+               Vector4ui a = new Vector4ui (1,2,3,4);
+               Vector4ui b = new Vector4ui (7,5,3,1);
+               
+               Vector4ui c = a & b;
+       
+               if (c.X != 1)
+                       return 1;
+               if (c.Y != 0)
+                       return 2;
+               if (c.Z != 3)
+                       return 3;
+               if (c.W != 0)
+                       return 4;
+               return 0;
+       }
+
+       public  static int test_0_vector4ui_shr () {
+               Vector4ui a = new Vector4ui (0xF0000000u,20,3,40);
+               
+               Vector4ui c = a >> 2;
+       
+               if (c.X != 0x3C000000)
+                       return 1;
+               if (c.Y != 5)
+                       return 2;
+               if (c.Z != 0)
+                       return 3;
+               if (c.W != 10)
+                       return 4;
+               return 0;
+       }
+
+       public  static int test_0_vector4ui_shl () {
+               Vector4ui a = new Vector4ui (10,20,3,40);
+               
+               Vector4ui c = a << 2;
+       
+               if (c.X != 40)
+                       return 1;
+               if (c.Y != 80)
+                       return 2;
+               if (c.Z != 12)
+                       return 3;
+               if (c.W != 160)
+                       return 4;
+               return 0;
+       }
+
+       public  static int test_0_vector4ui_mul () {
+               Vector4ui a = new Vector4ui (0x8888,20,3,40);
+               Vector4ui b = new Vector4ui (0xFF00FF00u,2,3,4);
+               
+               Vector4ui c = a * b;
+       
+               if (c.X != 0xffff7800)
+                       return 1;
+               if (c.Y != 40)
+                       return 2;
+               if (c.Z != 9)
+                       return 3;
+               if (c.W != 160)
+                       return 4;
+               return 0;
+       }
+       public  static int test_0_vector4ui_sub () {
+               Vector4ui a = new Vector4ui (1,20,3,40);
+               Vector4ui b = new Vector4ui (0xFF00FF00u,2,3,4);
+               
+               Vector4ui c = a - b;
+       
+               if (c.X != 0xff0101)
+                       return 1;
+               if (c.Y != 18)
+                       return 2;
+               if (c.Z != 0)
+                       return 3;
+               if (c.W != 36)
+                       return 4;
+               return 0;
+       }
+
+       public  static int test_0_vector4ui_add () {
+               Vector4ui a = new Vector4ui (0xFF00FF00u,2,3,4);
+               Vector4ui b = new Vector4ui (0xFF00FF00u,2,3,4);
+               
+               Vector4ui c = a + b;
+       
+               if (c.X != 0xfe01fe00)
+                       return 1;
+               if (c.Y != 4)
+                       return 2;
+               if (c.Z != 6)
+                       return 3;
+               if (c.W != 8)
+                       return 4;
+               return 0;
+       }
+
+
+       static int test_0_vector4ui_accessors () {
+               Vector4ui a = new Vector4ui (1,2,3,4);
+
+               if (a.X != 1)
+                       return 1;
+               if (a.Y != 2)
+                       return 2;
+               if (a.Z != 3)
+                       return 3;
+               if (a.W != 4)
+                       return 4;
+               a.X = 10;
+               a.Y = 20;
+               a.Z = 30;
+               a.W = 40;
+
+               if (a.X != 10)
+                       return 5;
+               if (a.Y != 20)
+                       return 6;
+               if (a.Z != 30)
+                       return 7;
+               if (a.W != 40)
+                       return 8;
+               return 0;
+       }
+
+       static int test_0_vector8us_sub_sat () {
+               Vector8us a = new Vector8us (0xF000,1,20,3,4,5,6,7);
+               Vector8us b = new Vector8us (0xFF00,4,5,6,7,8,9,10);
+               Vector8us c = a.SubtractWithSaturation (b);
+
+               if (c.V0 != 0)
+                       return 1;
+               if (c.V1 != 0)
+                       return 2;
+               if (c.V2 != 15)
+                       return 3;
+               if (c.V3 != 0)
+                       return 4;
+               if (c.V4 != 0)
+                       return 5;
+               if (c.V5 != 0)
+                       return 6;
+               if (c.V6 != 0)
+                       return 7;
+               if (c.V7 != 0)
+                       return 8;
+               return 0;
+       }
+
+       static int test_0_vector8us_add_sat () {
+               Vector8us a = new Vector8us (0xFF00,1,2,3,4,5,6,7);
+               Vector8us b = new Vector8us (0xFF00,4,5,6,7,8,9,10);
+               Vector8us c = a.AddWithSaturation (b);
+
+               if (c.V0 != 0xFFFF)
+                       return 1;
+               if (c.V1 != 5)
+                       return 2;
+               if (c.V2 != 7)
+                       return 3;
+               if (c.V3 != 9)
+                       return 4;
+               if (c.V4 != 11)
+                       return 5;
+               if (c.V5 != 13)
+                       return 6;
+               if (c.V6 != 15)
+                       return 7;
+               if (c.V7 != 17)
+                       return 8;
+               return 0;
+       }
+
+       static int test_0_vector8us_unpack_low () {
+               Vector8us a = new Vector8us (0,1,2,3,4,5,6,7);
+               Vector8us b = new Vector8us (3,4,5,6,7,8,9,10);
+               Vector8us c = a.UnpackLow (b);
+
+               if (c.V0 != 0)
+                       return 1;
+               if (c.V1 != 3)
+                       return 2;
+               if (c.V2 != 1)
+                       return 3;
+               if (c.V3 != 4)
+                       return 4;
+               if (c.V4 != 2)
+                       return 5;
+               if (c.V5 != 5)
+                       return 6;
+               if (c.V6 != 3)
+                       return 7;
+               if (c.V7 != 6)
+                       return 8;
+               return 0;
+       }
+
+
+       static int test_0_vector8us_shift_left () {
+               Vector8us a = new Vector8us (0xFF00,1,2,3,4,5,6,7);
+               int amt = 2;
+               Vector8us c = a << amt;
+       
+               if (c.V0 != 0xFC00)
+                       return 1;
+               if (c.V1 != 4)
+                       return 2;
+               if (c.V7 != 28)
+                       return 3;
+               return 0;
+       }
+       
+       static int test_0_vector8us_shift_right_arithmetic () {
+               Vector8us a = new Vector8us (0xFF00,1,2,3,4,5,6,7);
+               int amt = 2;
+               Vector8us c = a.ArithmeticRightShift (amt);
+       
+               if (c.V0 != 0xFFC0)
+                       return 1;
+               if (c.V1 != 0)
+                       return 2;
+               if (c.V7 != 1)
+                       return 3;
+               return 0;
+       }
+
+       static int test_0_vector8us_shift_variable_offset () {
+               int off = 2;
+               Vector8us a = new Vector8us (0xF000,1,2,3,4,5,6,7);
+               Vector8us b = a;
+               Vector8us c = b >> off;
+               a = b + b;
+
+               if (c.V0 != 0x3C00)
+                       return 1;
+               if (c.V1 != 0)
+                       return 2;
+               if (c.V7 != 1)
+                       return 3;
+               if (a.V1 != 2)
+                       return 4;
+               if (a.V7 != 14)
+                       return 5;
+               return 0;
+       }
+       
+       
+       static int test_0_vector8us_shift_operand_is_live_after_op () {
+               Vector8us a = new Vector8us (0xF000,1,2,3,4,5,6,7);
+               Vector8us b = a;
+               Vector8us c = b >> 2;
+               a = b + b;
+
+               if (c.V0 != 0x3C00)
+                       return 1;
+               if (c.V1 != 0)
+                       return 2;
+               if (c.V7 != 1)
+                       return 3;
+               if (a.V1 != 2)
+                       return 4;
+               if (a.V7 != 14)
+                       return 5;
+               return 0;
+       }
+
+       static int test_0_vector8us_shr_constant () {
+               Vector8us a = new Vector8us (0xF000,1,2,3,4,5,6,7);
+               Vector8us c = a >> 2;
+
+               if (c.V0 != 0x3C00)
+                       return 1;
+               if (c.V1 != 0)
+                       return 2;
+               if (c.V7 != 1)
+                       return 3;
+               return 0;
+       }
+
+       static int test_0_vector8us_mul () {
+               Vector8us a = new Vector8us (0x0F00,4,5,6,7,8,9,10);
+               Vector8us b = new Vector8us (0x0888,1,2,3,4,5,6,8);
+
+               Vector8us c = a * b;
+               if (c.V0 != 63488)
+                       return 1;
+               if (c.V1 != 4)
+                       return 2;
+               if (c.V7 != 80)
+                       return 3;
+               return 0;
+       }
+
+       static int test_0_vector8us_add () {
+               Vector8us a = new Vector8us (0xFF00,4,5,6,7,8,9,10);
+               Vector8us b = new Vector8us (0x8888,1,2,3,4,5,6,8);
+
+               Vector8us c = a + b;
+               if (c.V0 != 34696)
+                       return 1;
+               if (c.V1 != 5)
+                       return 2;
+               if (c.V7 != 18)
+                       return 3;
+               return 0;
+       }
+
+
+       static int test_0_vector8us_sub () {
+               Vector8us a = new Vector8us (3,4,5,6,7,8,9,10);
+               Vector8us b = new Vector8us (10,1,2,3,4,5,6,8);
+
+               Vector8us c = a - b;
+
+               if (c.V0 != 65529)
+                       return 1;
+               if (c.V1 != 3)
+                       return 2;
+               if (c.V7 != 2)
+                       return 3;
+               return 0;
+       }
+
+
+       static int test_0_vector8us_accessors () {
+               Vector8us a = new Vector8us (0,1,2,3,4,5,6,7);
+
+               if (a.V0 != 0)
+                       return 1;
+               if (a.V1 != 1)
+                       return 2;
+               if (a.V2 != 2)
+                       return 3;
+               if (a.V3 != 3)
+                       return 4;
+               if (a.V4 != 4)
+                       return 5;
+               if (a.V5 != 5)
+                       return 6;
+               if (a.V6 != 6)
+                       return 7;
+               if (a.V7 != 7)
+                       return 8;
+               a.V0 = 10;
+               a.V1 = 20;
+               a.V2 = 30;
+               a.V3 = 40;
+               a.V4 = 50;
+               a.V5 = 60;
+               a.V6 = 70;
+               a.V7 = 80;
+
+               if (a.V0 != 10)
+                       return 17;
+               if (a.V1 != 20)
+                       return 18;
+               if (a.V2 != 30)
+                       return 19;
+               if (a.V3 != 40)
+                       return 20;
+               if (a.V4 != 50)
+                       return 21;
+               if (a.V5 != 60)
+                       return 22;
+               if (a.V6 != 70)
+                       return 23;
+               if (a.V7 != 80)
+                       return 24;
+
+               return 0;
+       }
+
+
+       static int test_0_vector16b_unpack_high () {
+               Vector16b a = new Vector16b (0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
+               Vector16b b = new Vector16b (9,10,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
+               Vector16b c = a.UnpackHigh (b);
+
+               if (c.V0 != 8)
+                       return 1;
+               if (c.V1 != 1)
+                       return 2;
+               if (c.V2 != 9)
+                       return 3;
+               if (c.V3 != 2)
+                       return 4;
+               if (c.V4 != 10)
+                       return 5;
+               if (c.V5 != 3)
+                       return 6;
+               if (c.V14 != 15)
+                       return 7;
+               if (c.V15 != 8)
+                       return 8;
+               return 0;
+       }
+
+       static int test_0_vector16b_unpack_low () {
+               Vector16b a = new Vector16b (0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
+               Vector16b b = new Vector16b (9,10,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
+               Vector16b c = a.UnpackLow (b);
+
+               if (c.V0 != 0)
+                       return 1;
+               if (c.V1 != 9)
+                       return 2;
+               if (c.V2 != 1)
+                       return 3;
+               if (c.V3 != 10)
+                       return 4;
+               if (c.V4 != 2)
+                       return 5;
+               if (c.V5 != 11)
+                       return 6;
+               if (c.V14 != 7)
+                       return 7;
+               if (c.V15 != 0)
+                       return 8;
+               return 0;
+       }
 
-       public static int test_accessors () {
+       static int test_0_vector16b_sub_sat () {
+               Vector16b a = new Vector16b (100,10,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
+               Vector16b b = new Vector16b (200,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
+               Vector16b c = a.SubtractWithSaturation (b);
+
+               if (c.V0 != 0)
+                       return 1;
+               if (c.V1 != 9)
+                       return 2;
+               if (c.V15 != 0)
+                       return 3;
+               return 0;
+       }
+       
+       static int test_0_vector16b_add_sat () {
+               Vector16b a = new Vector16b (200,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
+               Vector16b b = new Vector16b (200,10,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
+               Vector16b c = a.AddWithSaturation (b);
+
+               if (c.V0 != 255)
+                       return 1;
+               if (c.V1 != 11)
+                       return 2;
+               if (c.V15 != 23)
+                       return 3;
+               return 0;
+       }
+
+       static int test_0_vector16b_add_ovf () {
+               Vector16b a = new Vector16b (200,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
+               Vector16b b = new Vector16b (200,10,11,12,13,14,15,0,1,2,3,4,5,6,7,8);
+               Vector16b c = a + b;
+
+               if (c.V0 != 144)
+                       return 1;
+               if (c.V1 != 11)
+                       return 2;
+               if (c.V15 != 23)
+                       return 3;
+               return 0;
+       }
+
+       static int test_0_vector16b_accessors () {
+               Vector16b a = new Vector16b (0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15);
+
+               if (a.V0 != 0)
+                       return 1;
+               if (a.V1 != 1)
+                       return 2;
+               if (a.V2 != 2)
+                       return 3;
+               if (a.V3 != 3)
+                       return 4;
+               if (a.V4 != 4)
+                       return 5;
+               if (a.V5 != 5)
+                       return 6;
+               if (a.V6 != 6)
+                       return 7;
+               if (a.V7 != 7)
+                       return 8;
+               if (a.V8 != 8)
+                       return 9;
+               if (a.V9 != 9)
+                       return 10;
+               if (a.V10 != 10)
+                       return 11;
+               if (a.V11 != 11)
+                       return 12;
+               if (a.V12 != 12)
+                       return 13;
+               if (a.V13 != 13)
+                       return 14;
+               if (a.V14 != 14)
+                       return 15;
+               if (a.V15 != 15)
+                       return 16;
+
+               a.V0 = 10;
+               a.V1 = 20;
+               a.V2 = 30;
+               a.V3 = 40;
+               a.V4 = 50;
+               a.V5 = 60;
+               a.V6 = 70;
+               a.V7 = 80;
+               a.V8 = 90;
+               a.V9 = 100;
+               a.V10 = 110;
+               a.V11 = 120;
+               a.V12 = 130;
+               a.V13 = 140;
+               a.V14 = 150;
+               a.V15 = 160;
+
+               if (a.V0 != 10)
+                       return 17;
+               if (a.V1 != 20)
+                       return 18;
+               if (a.V2 != 30)
+                       return 19;
+               if (a.V3 != 40)
+                       return 20;
+               if (a.V4 != 50)
+                       return 21;
+               if (a.V5 != 60)
+                       return 22;
+               if (a.V6 != 70)
+                       return 23;
+               if (a.V7 != 80)
+                       return 24;
+               if (a.V8 != 90)
+                       return 25;
+               if (a.V9 != 100)
+                       return 26;
+               if (a.V10 != 110)
+                       return 27;
+               if (a.V11 != 120)
+                       return 28;
+               if (a.V12 != 130)
+                       return 29;
+               if (a.V13 != 140)
+                       return 30;
+               if (a.V14 != 150)
+                       return 31;
+               if (a.V15 != 160)
+                       return 32;
+               return 0;
+       }
+
+       public static int test_0_accessors () {
                Vector4f a = new Vector4f (1, 2, 3, 4);
                if (a.X != 1f)
                        return 1;
@@ -16,7 +2625,7 @@ public class SimdTests {
                return 0;
        }
 
-       public static int test_packed_add_with_stack_tmp () {
+       public static int test_0_packed_add_with_stack_tmp () {
                Vector4f a = new Vector4f (1, 2, 3, 4);
                Vector4f b = new Vector4f (5, 6, 7, 8);
                Vector4f c = new Vector4f (-1, -3, -4, -5);
@@ -32,7 +2641,7 @@ public class SimdTests {
                return 0;
        }
 
-       public static int test_simple_packed_add () {
+       public static int test_0_simple_packed_add () {
                Vector4f a = new Vector4f (1, 2, 3, 4);
                Vector4f b = new Vector4f (5, 6, 7, 8);
                Vector4f c;
@@ -48,7 +2657,7 @@ public class SimdTests {
                return 0;
        }
 
-       public static int test_simple_packed_sub () {
+       public static int test_0_simple_packed_sub () {
                Vector4f a = new Vector4f (1, 2, 3, 4);
                Vector4f b = new Vector4f (5, 6, 7, 8);
                Vector4f c = b - a;
@@ -63,7 +2672,7 @@ public class SimdTests {
                return 0;
        }
 
-       public static int test_simple_packed_mul () {
+       public static int test_0_simple_packed_mul () {
                Vector4f a = new Vector4f (1, 2, 3, 4);
                Vector4f b = new Vector4f (5, 6, 7, 8);
                Vector4f c = b * a;
@@ -78,7 +2687,7 @@ public class SimdTests {
                return 0;
        }
 
-       public static int test_simple_packed_div () {
+       public static int test_0_simple_packed_div () {
                Vector4f a = new Vector4f (2, 2, 3, 4);
                Vector4f b = new Vector4f (20, 10, 33, 12);
                Vector4f c = b / a;
@@ -93,9 +2702,9 @@ public class SimdTests {
                return 0;
        }
 
-       public static int test_simple_packed_sqrt () {
+       public static int test_0_simple_packed_sqrt () {
                Vector4f a = new Vector4f (16, 4, 9, 25);
-               a = Vector4f.Sqrt (a);
+               a = a.Sqrt ();
                if (a.X != 4f)
                        return 1;
                if (a.Y != 2f)
@@ -107,10 +2716,10 @@ public class SimdTests {
                return 0;
        }
 
-       public static int test_simple_packed_invsqrt () {
+       public static int test_0_simple_packed_invsqrt () {
                Vector4f a = new Vector4f (16, 4, 100, 25);
                //this function has VERY low precision
-               a = Vector4f.InvSqrt (a);
+               a = a.InvSqrt ();
                if (a.X < (1/4f - 0.01f) || a.X > (1/4f + 0.01f))
                        return 1;
                if (a.Y < (1/2f - 0.01f) || a.Y > (1/2f + 0.01f))
@@ -122,10 +2731,10 @@ public class SimdTests {
                return 0;
        }
 
-       public static int test_simple_packed_min () {
+       public static int test_0_simple_packed_min () {
                Vector4f a = new Vector4f (16, -4, 9, 25);
                Vector4f b = new Vector4f (5, 3, 9, 0);
-               Vector4f c = Vector4f.Min (a, b);
+               Vector4f c = a.Min (b);
                if (c.X != 5f)
                        return 1;
                if (c.Y != -4f)
@@ -137,10 +2746,10 @@ public class SimdTests {
                return 0;
        }
 
-       public static int test_simple_packed_max () {
+       public static int test_0_simple_packed_max () {
                Vector4f a = new Vector4f (16, -4, 9, 25);
                Vector4f b = new Vector4f (5, 3, 9, 0);
-               Vector4f c = Vector4f.Max (a, b);
+               Vector4f c = a.Max (b);
                if (c.X != 16f)
                        return 1;
                if (c.Y != 3f)
@@ -152,10 +2761,10 @@ public class SimdTests {
                return 0;
        }
 
-       public static int test_simple_packed_hadd () {
+       public static int test_0_simple_packed_hadd () {
                Vector4f a = new Vector4f (5, 5, 6, 6);
                Vector4f b = new Vector4f (7, 7, 8, 8);
-               Vector4f c = Vector4f.HorizontalAdd (a, b);
+               Vector4f c = a.HorizontalAdd (b);
                if (c.X != 10f)
                        return 1;
                if (c.Y != 12f)
@@ -167,10 +2776,10 @@ public class SimdTests {
                return 0;
        }
 
-       public static int test_simple_packed_hsub () {
+       public static int test_0_simple_packed_hsub () {
                Vector4f a = new Vector4f (5, 2, 6, 1);
                Vector4f b = new Vector4f (7, 0, 8, 3);
-               Vector4f c = Vector4f.HorizontalSub (a, b);
+               Vector4f c = a.HorizontalSub (b);
                if (c.X != 3f)
                        return 1;
                if (c.Y != 5f)
@@ -182,10 +2791,10 @@ public class SimdTests {
                return 0;
        }
 
-       public static int test_simple_packed_addsub () {
+       public static int test_0_simple_packed_addsub () {
                Vector4f a = new Vector4f (5, 2, 6, 1);
                Vector4f b = new Vector4f (7, 0, 8, 3);
-               Vector4f c = Vector4f.AddSub (a, b);
+               Vector4f c = a.AddSub (b);
                if (c.X != -2f)
                        return 1;
                if (c.Y != 2f)
@@ -197,9 +2806,9 @@ public class SimdTests {
                return 0;
        }
 
-       public static int test_simple_packed_shuffle () {
+       public static int test_0_simple_packed_shuffle () {
                Vector4f a = new Vector4f (1, 2, 3, 4);
-               a = Vector4f.Shuffle(a, ShuffleSel.XFromY | ShuffleSel.YFromW | ShuffleSel.ZFromX | ShuffleSel.WFromZ);
+               a = a.Shuffle(ShuffleSel.XFromY | ShuffleSel.YFromW | ShuffleSel.ZFromX | ShuffleSel.WFromZ);
                if (a.X != 2f)
                        return 1;
                if (a.Y != 4f)
@@ -216,11 +2825,11 @@ public class SimdTests {
                Vector4f m0 = v + v, m1 = v - v, m2 = v * v, m3 = v + v + v;
                if (ff) v = v + v -v    ;
 
-               Vector4f r0 = Vector4f.Shuffle (v, ShuffleSel.XFromY | ShuffleSel.YFromW | ShuffleSel.ZFromX | ShuffleSel.WFromZ);
-               Vector4f r1 = Vector4f.Shuffle (v, ShuffleSel.XFromY | ShuffleSel.YFromW | ShuffleSel.ZFromX | ShuffleSel.WFromZ);
-               Vector4f x = Vector4f.Shuffle (v, ShuffleSel.XFromY | ShuffleSel.YFromW | ShuffleSel.ZFromX | ShuffleSel.WFromZ);
-               Vector4f r2 = Vector4f.Shuffle (v, ShuffleSel.XFromY | ShuffleSel.YFromW | ShuffleSel.ZFromX | ShuffleSel.WFromZ);
-               Vector4f r3 = Vector4f.Shuffle (v, ShuffleSel.XFromY | ShuffleSel.YFromW | ShuffleSel.ZFromX | ShuffleSel.WFromZ);
+               Vector4f r0 = v.Shuffle (ShuffleSel.XFromY | ShuffleSel.YFromW | ShuffleSel.ZFromX | ShuffleSel.WFromZ);
+               Vector4f r1 = v.Shuffle (ShuffleSel.XFromY | ShuffleSel.YFromW | ShuffleSel.ZFromX | ShuffleSel.WFromZ);
+               Vector4f x = v.Shuffle (ShuffleSel.XFromY | ShuffleSel.YFromW | ShuffleSel.ZFromX | ShuffleSel.WFromZ);
+               Vector4f r2 = v.Shuffle (ShuffleSel.XFromY | ShuffleSel.YFromW | ShuffleSel.ZFromX | ShuffleSel.WFromZ);
+               Vector4f r3 = v.Shuffle (ShuffleSel.XFromY | ShuffleSel.YFromW | ShuffleSel.ZFromX | ShuffleSel.WFromZ);
                Vector4f a = x;
 
                r0 = r0 * m0 + x;
@@ -243,6 +2852,16 @@ public class SimdTests {
                return 0;
        }
        
+       public static int test_0_double_packed_sqrt () {
+               Vector2d a = new Vector2d (16, 4);
+               a = a.Sqrt ();
+               if (a.X != 4f)
+                       return 1;
+               if (a.Y != 2f)
+                       return 2;
+               return 0;
+       }
+
        public static int test_24_regs_pressure_a () {
                Vector4f a = new Vector4f (1, 2, 3, 4);
                Vector4f b = a + a;
@@ -266,6 +2885,152 @@ public class SimdTests {
                return (int)j.Z;
        }
 
+       public static int test_8_regs_pressure_c () {
+               Vector4f a = new Vector4f (1, 2, 3, 4);
+               Vector4f b = a + a;
+               Vector4f c = b - a;
+               Vector4f d = c - a;
+               Vector4f e = a + b + c;
+               Vector4f f = d - b + a - c;
+               Vector4f g = a - d * f - c + b;
+               Vector4f h = a * b - c + e;
+               Vector4f i = h - g - f - e - d - c - b - a;
+               Vector4f j = a + b + c + d + e + f + g + h + i;
+               Vector4f k = j - i - h + e + d - a + b - f + g;
+               Vector4f l = k * c - j * b - i * e + f - g; 
+               Vector4f m = l - k + j - i + e + f;
+               Vector4f n = m - j + g - i + e * b + a * d;
+               Vector4f o = k + j + i * b;
+               Vector4f p = m + j + i + e + l;
+               Vector4f q = l * m + j + k;
+               Vector4f r = p * a + o * b + j * c + m * d + l * e;
+               Vector4f s = a - b - c - d - e - f - g - h - i - j - k - l - m - p - o - q - r;
+               Vector4f t = a + b + c + d + e + f + g + h + i + j + k + l + m + p + o + q + r + s;
+               return (int)t.W;
+       }
+
+       public static int test_0_regs_pressure_fp_and_simd_share_bank_1 () {
+               Vector4f a = new Vector4f (4, 3, 2, 1);
+               float aF = 10f;
+               Vector4f b = a + a;
+               float bF = aF + aF;
+               Vector4f c = b - a;
+               float cF = bF - aF;
+               Vector4f d = c - a;
+               float dF = cF - aF;
+               Vector4f e = a + b + c;
+               float eF = aF + bF + cF;
+               Vector4f f = d - b + a - c;
+               float fF = dF - bF + aF - cF;
+               Vector4f g = a - d * f - c + b;
+               float gF = aF - dF * fF - cF + bF;
+               Vector4f h = a * b - c + e;
+               float hF = aF * bF - cF + eF;
+               Vector4f i = h - g - f - e - d - c - b - a;
+               float iF = hF - gF - fF - eF - dF - cF - bF - aF;
+               Vector4f j = a + b + c + d + e + f + g + h + i;
+               float jF = aF + bF + cF + dF + eF + fF + gF + hF + iF;
+
+               if (j.X != 88f)
+                       return 1;
+
+               if(jF != 460f)
+                       return 2;
+
+               return 0;
+       }
+
+       public static int test_0_regs_pressure_fp_and_simd_share_bank_2 () {
+               Vector4f a = new Vector4f (4, 3, 2, 1);
+               float aF = 10f;
+               Vector4f b = a + a;
+               float bF = aF + aF;
+               Vector4f c = b - a;
+               float cF = bF - aF;
+               Vector4f d = c - a;
+               float dF = cF - aF;
+               Vector4f e = a + b + c;
+               float eF = aF + bF + cF;
+               Vector4f f = d - b + a - c;
+               float fF = dF - bF + aF - cF;
+               Vector4f g = a - d * f - c + b;
+               float gF = aF - dF * fF - cF + bF;
+               Vector4f h = a * b - c + e;
+               float hF = aF * bF - cF + eF;
+               Vector4f i = h - g - f - e - d - c - b - a;
+               float iF = hF - gF - fF - eF - dF - cF - bF - aF;
+               Vector4f j = a + b + c + d + e + f + g + h + i;
+               float jF = aF + bF + cF + dF + eF + fF + gF + hF + iF;
+               Vector4f k = j - i - h + e + d - a + b - f + g;
+               float kF = jF - iF - hF + eF + dF - aF + bF - fF + gF;
+               Vector4f l = k * c - j * b - i * e + f - g; 
+               float lF = kF * cF - jF * bF - iF * eF + fF - gF;
+               Vector4f m = l - k + j - i + e + f;
+               float mF = lF - kF + jF - iF + eF + fF;
+               Vector4f n = m - j + g - i + e * b + a * d;
+               float nF = mF - jF + gF - iF + eF * bF + aF * dF;
+               Vector4f o = k + j + i * b;
+               float oF = kF + jF + iF * bF;
+               Vector4f p = m + j + i + e + l;
+               float pF = mF + jF + iF + eF + lF;
+               Vector4f q = l * m + j + k;
+               float qF = lF * mF + jF + kF;
+               Vector4f r = p * a + o * b + j * c + m * d + l * e;
+               float rF = pF * aF + oF * bF + jF * cF + mF * dF + lF * eF;
+               Vector4f s = a - b - c - d - e - f - g - h - i - j - k - l - m - p - o - q - r;
+               float sF = aF - bF - cF - dF - eF - fF - gF - hF - iF - jF - kF - lF - mF - pF - oF - qF - rF;
+               Vector4f t = a + b + c + d + e + f + g + h + i + j + k + l + m + p + o + q + r + s;
+               float tF = aF + bF + cF + dF + eF + fF + gF + hF + iF + jF + kF + lF + mF + pF + oF + qF + rF + sF;
+
+               if (t.X != 8f)
+                       return 1;
+
+               if(tF != 14f)
+                       return 2;
+
+               return 0;
+       }
+
+
+       public static void call_simd_fp () {
+               Vector4f a = new Vector4f (20f, 22f, 23f, 24f);
+               float b = 25f;
+               Vector4f c = new Vector4f (26f, 27f, 28f, 29f);
+               float d = 30f;
+
+               b += d;
+               a += c;
+       }
+       public static int test_0_call_fp_and_simd_share_bank () {
+
+               float a = 1f;
+               Vector4f b = new Vector4f (2f, 3f, 4f, 5f);
+               float c = 6f;
+               Vector4f d = new Vector4f (7f, 8f, 9f, 10f);
+
+               a += c;
+
+               b += d;
+               
+               call_simd_fp ();
+               if (a != 7f)
+                       return 1;
+               if (b.X != 9f)
+                       return 2;
+               if (c != 6f)
+                       return 3;
+               if (d.X != 7f)
+                       return 4;
+               if (b.W != 15f)
+                       return 5;
+               if (d.W != 10f)
+                       return 6;
+               
+
+               return 0;
+       }
+
+
        static bool ff;
        public static int test_3_single_block_var_is_properly_promoted () {
                Vector4f a = new Vector4f (4, 5, 6, 7);
@@ -296,8 +3061,251 @@ public class SimdTests {
                return 0;
        }
 
-       public static int Main () {
-               return TestDriver.RunTests (typeof (SimdTests));
+       public static int test_0_sse41_vector8s_min () {
+               Vector8s v = new Vector8s(2);
+               Vector8s v2 = new Vector8s(1);
+               v = v.Min(v2);
+               if (v.V0 != 1 || v.V1 != 1 || v.V2 != 1 || v.V3 != 1 || v.V4 != 1 || v.V5 != 1 || v.V6 != 1 || v.V7 != 1)
+                       return 1;
+               return 0;
+       }
+
+       public static int test_0_simd_const_indexer_simple () {
+               Vector4f v = new Vector4f (1, 2, 3, 4);
+               
+               if (v[0] != 1) 
+                       return 1;
+               if (v[1] != 2) 
+                       return 2;
+               if (v[2] != 3) 
+                       return 3;
+               if (v[3] != 4) 
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_simd_var_indexer_simple () {
+               Vector4f v = new Vector4f (1, 2, 3, 4);
+
+               int index = 0;
+               
+               if (v[index++] != 1) 
+                       return 1;
+               if (v[index++] != 2) 
+                       return 2;
+               if (v[index++] != 3) 
+                       return 3;
+               if (v[index] != 4) 
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_simd_const_indexer_double () {
+               Vector2d v = new Vector2d (1, 2);
+               
+               if (v[0] != 1) 
+                       return 1;
+               if (v[1] != 2) 
+                       return 2;
+               return 0;
+       }
+
+       public static int test_0_simd_var_indexer_double () {
+               Vector2d v = new Vector2d (1, 2);
+
+               int index = 0;
+               
+               if (v[index++] != 1) 
+                       return 1;
+               if (v[index] != 2) 
+                       return 2;
+               return 0;
+       }
+
+
+       public static int test_0_scala_vector4f_mul () {
+               Vector4f a = new Vector4f (1, 2, 3, 4);
+               Vector4f b = 2 * a;
+               Vector4f c = a * 3;
+
+               if (b.X != 2f || b.Y != 4f || b.Z != 6f || b.W != 8f )
+                       return 1;
+               if (c.X != 3f || c.Y != 6f || c.Z != 9f || c.W != 12f )
+                       return 1;
+
+               return 0;
+       }
+
+       static void CallMethodThatClobbersRegs () {
+               Vector4f a = new Vector4f (9,9,9,9);
+               Vector4f b = new Vector4f (9,9,9,9);
+               a = a + b;
+       }
+
+       public static int test_0_call_spills_regs_correctly () {
+               Vector4f a = new Vector4f (1,2,3,4);
+               Vector4f b = new Vector4f (5,6,7,8);
+
+               CallMethodThatClobbersRegs ();
+
+               bool b0 = a.X == 1f;
+               bool b1 = b.X == 5f;
+               if (!b0 || !b1)
+                       return 1;
+               return 0;
+       }
+
+       public static int test_0_shuffle_with_two_args_pd () {
+               Vector2d a = new Vector2d (1,2);
+               Vector2d b = new Vector2d (5,6);
+
+               Vector2d c = a.Shuffle (b, 0x2);
+               if (c.X != 1)
+                       return 1;
+               if (c.Y != 6)
+                       return 2;
+               return 0;
+       }
+
+       public static int test_0_shuffle_with_two_args_ps () {
+               Vector4f a = new Vector4f (1, 2, 3, 4);
+               Vector4f b = new Vector4f (5, 6, 7, 8);
+
+               Vector4f c = a.Shuffle (b, ShuffleSel.ExpandY);
+               if (c.X != 2)
+                       return 1;
+               if (c.Y != 2)
+                       return 2;
+               if (c.Z != 6)
+                       return 3;
+               if (c.W != 6)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_i_to_d () {
+               var a = new Vector4i (1, 2, 3, 4);
+               var b = a.ConvertToDouble ();
+               if (b.X != 1)
+                       return 1;
+               if (b.Y != 2)
+                       return 2;
+               return 0;
+       }
+
+       public static int test_0_i_to_f () {
+               var a = new Vector4i (1, 2, 3, 4);
+               var b = a.ConvertToFloat ();
+               if (b.X != 1)
+                       return 1;
+               if (b.Y != 2)
+                       return 2;
+               if (b.Z != 3)
+                       return 3;
+               if (b.W != 4)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_d_to_i () {
+               var a = new Vector2d (1.4, 2.6);
+               var b = a.ConvertToInt ();
+               if (b.X != 1)
+                       return 1;
+               if (b.Y != 3)
+                       return 2;
+               if (b.Z != 0)
+                       return 3;
+               if (b.W != 0)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_d_to_f () {
+               var a = new Vector2d (1, 2);
+               var b = a.ConvertToFloat ();
+               if (b.X != 1)
+                       return 1;
+               if (b.Y != 2)
+                       return 2;
+               if (b.Z != 0)
+                       return 3;
+               if (b.W != 0)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_f_to_i () {
+               var a = new Vector4f (1.1f, 2.2f, 3.5f, 4.6f);
+               var b = a.ConvertToInt ();
+               if (b.X != 1)
+                       return 1;
+               if (b.Y != 2)
+                       return 2;
+               if (b.Z != 4)
+                       return 3;
+               if (b.W != 5)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_f_to_d () {
+               var a = new Vector4f (1,2,3,4);
+               var b = a.ConvertToDouble ();
+               if (b.X != 1)
+                       return 1;
+               if (b.Y != 2)
+                       return 2;
+               return 0;
+       }
+
+       public static int test_0_d_to_i_trunc () {
+               var a = new Vector2d (1.4, 2.6);
+               var b = a.ConvertToIntTruncated ();
+               if (b.X != 1)
+                       return 1;
+               if (b.Y != 2)
+                       return 2;
+               if (b.Z != 0)
+                       return 3;
+               if (b.W != 0)
+                       return 4;
+               return 0;
+       }
+
+       public static int test_0_f_to_i_trunc () {
+               var a = new Vector4f (1.1f, 2.2f, 3.5f, 4.6f);
+               var b = a.ConvertToIntTruncated ();
+               if (b.X != 1)
+                       return 1;
+               if (b.Y != 2)
+                       return 2;
+               if (b.Z != 3)
+                       return 3;
+               if (b.W != 4)
+                       return 4;
+               return 0;
+       }
+
+       class BoxedVector2d
+       {
+           public Vector2d v;
+       }
+
+       public static int test_0_vector2d_set_x () {
+               var bv = new BoxedVector2d ();
+               var xy = new Vector2d ();
+               xy.X = bv.v.X;
+
+               if (xy.X != 0)
+                       return 1;
+               if (xy.Y != 0)
+                       return 2;
+               return 0;
+       }
+
+       public static int Main (String[] args) {
+               return TestDriver.RunTests (typeof (SimdTests), args);
        }
 }