return 0;
}
+ struct FooStruct {
+ public int i;
+
+ public FooStruct (int i) {
+ this.i = i;
+ }
+ }
+
+ public static int test_0_arrays () {
+
+ int sum;
+
+ byte[] a1 = new byte [10];
+ for (int i = 0; i < 10; ++i)
+ a1 [i] = (byte)i;
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += a1 [i];
+ if (sum != 45)
+ return 1;
+
+ sbyte[] a2 = new sbyte [10];
+ for (int i = 0; i < 10; ++i)
+ a2 [i] = (sbyte)i;
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += a2 [i];
+ if (sum != 45)
+ return 2;
+
+ short[] a3 = new short [10];
+ for (int i = 0; i < 10; ++i)
+ a3 [i] = (short)i;
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += a3 [i];
+ if (sum != 45)
+ return 3;
+
+ ushort[] a4 = new ushort [10];
+ for (int i = 0; i < 10; ++i)
+ a4 [i] = (ushort)i;
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += a4 [i];
+ if (sum != 45)
+ return 4;
+
+ int[] a5 = new int [10];
+ for (int i = 0; i < 10; ++i)
+ a5 [i] = (int)i;
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += a5 [i];
+ if (sum != 45)
+ return 5;
+
+ uint[] a6 = new uint [10];
+ for (int i = 0; i < 10; ++i)
+ a6 [i] = (uint)i;
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += (int)a6 [i];
+ if (sum != 45)
+ return 6;
+
+ long[] a7 = new long [10];
+ for (int i = 0; i < 10; ++i)
+ a7 [i] = i;
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += (int)a7 [i];
+ if (sum != 45)
+ return 7;
+
+ ulong[] a8 = new ulong [10];
+ for (int i = 0; i < 10; ++i)
+ a8 [i] = (ulong)i;
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += (int)a8 [i];
+ if (sum != 45)
+ return 8;
+
+ float[] a9 = new float [10];
+ for (int i = 0; i < 10; ++i)
+ a9 [i] = (float)i;
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += (int)a9 [i];
+ if (sum != 45)
+ return 9;
+
+ double[] a10 = new double [10];
+ for (int i = 0; i < 10; ++i)
+ a10 [i] = i;
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += (int)a10 [i];
+ if (sum != 45)
+ return 10;
+
+ object[] a11 = new object [10];
+ object o = new Object ();
+ for (int i = 0; i < 10; ++i)
+ a11 [i] = o;
+ for (int i = 0; i < 10; ++i)
+ if (a11 [i] != o)
+ return 11;
+
+ FooStruct[] a12 = new FooStruct [10];
+ for (int i = 0; i < 10; ++i)
+ a12 [i] = new FooStruct (i);
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += a12 [i].i;
+ if (sum != 45)
+ return 12;
+
+ return 0;
+ }
+
+ public static int test_0_multi_dimension_arrays () {
+ int sum;
+
+ byte[,] a1 = new byte [10, 10];
+ for (int i = 0; i < 10; ++i)
+ a1 [i, i] = (byte)i;
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += a1 [i, i];
+ if (sum != 45)
+ return 1;
+
+ sbyte[,] a2 = new sbyte [10, 10];
+ for (int i = 0; i < 10; ++i)
+ a2 [i, i] = (sbyte)i;
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += a2 [i, i];
+ if (sum != 45)
+ return 2;
+
+ short[,] a3 = new short [10, 10];
+ for (int i = 0; i < 10; ++i)
+ a3 [i, i] = (short)i;
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += a3 [i, i];
+ if (sum != 45)
+ return 3;
+
+ ushort[,] a4 = new ushort [10, 10];
+ for (int i = 0; i < 10; ++i)
+ a4 [i, i] = (ushort)i;
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += a4 [i, i];
+ if (sum != 45)
+ return 4;
+
+ int[,] a5 = new int [10, 10];
+ for (int i = 0; i < 10; ++i)
+ a5 [i, i] = (int)i;
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += a5 [i, i];
+ if (sum != 45)
+ return 5;
+
+ uint[,] a6 = new uint [10, 10];
+ for (int i = 0; i < 10; ++i)
+ a6 [i, i] = (uint)i;
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += (int)a6 [i, i];
+ if (sum != 45)
+ return 6;
+
+ long[,] a7 = new long [10, 10];
+ for (int i = 0; i < 10; ++i)
+ a7 [i, i] = i;
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += (int)a7 [i, i];
+ if (sum != 45)
+ return 7;
+
+ ulong[,] a8 = new ulong [10, 10];
+ for (int i = 0; i < 10; ++i)
+ a8 [i, i] = (ulong)i;
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += (int)a8 [i, i];
+ if (sum != 45)
+ return 8;
+
+ float[,] a9 = new float [10, 10];
+ for (int i = 0; i < 10; ++i)
+ a9 [i, i] = (float)i;
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += (int)a9 [i, i];
+ if (sum != 45)
+ return 9;
+
+ double[,] a10 = new double [10, 10];
+ for (int i = 0; i < 10; ++i)
+ a10 [i, i] = i;
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ sum += (int)a10 [i, i];
+ if (sum != 45)
+ return 10;
+
+ object[,] a11 = new object [10, 10];
+ object o = new Object ();
+ for (int i = 0; i < 10; ++i)
+ a11 [i, i] = o;
+ for (int i = 0; i < 10; ++i)
+ if (a11 [i, i] != o)
+ return 11;
+
+ FooStruct[,] a12 = new FooStruct [10, 10];
+ for (int i = 0; i < 10; ++i)
+ for (int j = 0; j < 10; ++j) {
+ /* This one calls Address */
+ a12 [i, j] = new FooStruct (i + j);
+
+ /* Test Set as well */
+ FooStruct s = new FooStruct (i + j);
+ a12 [i, j] = s;
+ }
+ sum = 0;
+ for (int i = 0; i < 10; ++i)
+ for (int j = 0; j < 10; ++j) {
+ /* This one calls Address */
+ sum += a12 [i, j].i;
+
+ /* Test Get as well */
+ FooStruct s = a12 [i, j];
+ sum += s.i;
+ }
+ if (sum != 1800)
+ return 12;
+
+ /* Null check */
+ object[,] a13 = null;
+ try {
+ a13 [0, 0] = new Object ();
+ return 13;
+ } catch (NullReferenceException) {
+ }
+
+ return 0;
+ }
+
+ public static int test_100_3_dimensional_arrays () {
+ int[,,] test = new int[10, 10, 10];
+
+ test [1, 1, 1] = 100;
+ return test [1, 1, 1];
+ }
+
public static int test_0_bug_71454 () {
int[,] a = new int[4,4];
int[,] b = new int[4,4];
return y;
}
+
+ public static int test_0_stelem_ref_null_opt () {
+ object[] arr = new Tests [1];
+
+ arr [0] = new Tests ();
+ arr [0] = null;
+
+ return arr [0] == null ? 0 : 1;
+ }
+
+ public static int test_0_invalid_new_array_size () {
+ int size;
+ object res = null;
+ size = -1;
+ try {
+ res = new float [size];
+ } catch (OverflowException e) {
+
+ } catch (Exception) {
+ return 1;
+ }
+ if (res != null)
+ return 2;
+
+ size = -2147483648;
+ try {
+ res = new float [size];
+ } catch (OverflowException e) {
+
+ } catch (Exception) {
+ return 3;
+ }
+
+ if (res != null)
+ return 4;
+
+ return 0;
+ }
+
+ public static int test_0_multidym_array_with_negative_lower_bound () {
+ int[,] x = (int[,]) Array.CreateInstance(typeof (int), new int[] { 2, 2 }, new int[] { -2, -3 });
+
+ if(x.GetLowerBound (0) != -2)
+ return 1;
+ if (x.GetLowerBound (1) != -3)
+ return 2;
+
+ x.SetValue (10, new int [] { -2, -3 });
+ x.SetValue (20, new int [] { -2, -2 });
+ x.SetValue (30, new int [] { -1, -3 });
+ x.SetValue (40, new int [] { -1, -2 });
+
+ try {
+ x.SetValue (10, new int [] { -3, -3 });
+ return 3;
+ } catch (IndexOutOfRangeException) { }
+
+ try {
+ x.SetValue (10, new int [] { -2, -4 });
+ return 4;
+ } catch (IndexOutOfRangeException) { }
+
+ try {
+ x.SetValue (10, new int [] { 0, -3 });
+ return 5;
+ } catch (IndexOutOfRangeException) { }
+
+ try {
+ x.SetValue (10, new int [] { -1, -1 });
+ return 6;
+ } catch (IndexOutOfRangeException) { }
+
+ if ((int)x.GetValue (new int [] { -2, -3 }) != 10)
+ return 7;
+ if ((int)x.GetValue (new int [] { -2, -2 }) != 20)
+ return 8;
+ if ((int)x.GetValue (new int [] { -1, -3 }) != 30)
+ return 9;
+ if ((int)x.GetValue (new int [] { -1, -2 }) != 40)
+ return 10;
+
+ try {
+ x.GetValue (new int [] { -3, -3 });
+ return 11;
+ } catch (IndexOutOfRangeException) { }
+
+ try {
+ x.GetValue ( new int [] { -2, -4 });
+ return 12;
+ } catch (IndexOutOfRangeException) { }
+
+ try {
+ x.GetValue (new int [] { 0, -3 });
+ return 13;
+ } catch (IndexOutOfRangeException) { }
+
+ try {
+ x.GetValue (new int [] { -1, -1 });
+ return 14;
+ } catch (IndexOutOfRangeException) { }
+ return 0;
+ }
+
+
+ public static int test_0_invalid_new_multi_dym_array_size () {
+ int dym_size = 1;
+ int size;
+ object res = null;
+ size = -1;
+ try {
+ res = new float [dym_size, size];
+ } catch (OverflowException e) {
+
+ } catch (Exception) {
+ return 1;
+ }
+ if (res != null)
+ return 2;
+
+ size = -2147483648;
+ try {
+ res = new float [size, dym_size];
+ } catch (OverflowException e) {
+
+ } catch (Exception) {
+ return 3;
+ }
+
+ if (res != null)
+ return 4;
+
+ return 0;
+ }
+
+ public enum IntEnum {
+ A,B,C
+ }
+
+ public enum UintEnum : uint {
+ A,B,C
+ }
+
+ static bool TryCast<T> (object o) {
+ return o is T[];
+ }
+
+ public static int test_0_primitive_array_cast () {
+ object a = new int[1];
+ object b = new uint[1];
+ object c = new IntEnum[1];
+ object d = new UintEnum[1];
+
+ object[] arr = new object[] { a, b, c, d };
+ int err = 1;
+
+ foreach (var v in arr) {
+ if (!TryCast<int> (v))
+ return err;
+ if (!TryCast<uint> (v))
+ return err + 1;
+ if (!TryCast<IntEnum> (v))
+ return err + 2;
+ if (!TryCast<UintEnum> (v))
+ return err + 3;
+ err += 4;
+ }
+
+ foreach (var v in arr) {
+ if (!(v is int[]))
+ return err;
+ if (!(v is uint[]))
+ return err;
+ if (!(v is IntEnum[]))
+ return err;
+ if (!(v is UintEnum[]))
+ return err;
+ err += 4;
+ }
+ return 0;
+ }
+
+ public static int test_0_intptr_array_cast () {
+ object[] a = new object[] { new int[1], new uint[1] };
+ object[] b = new object[] { new long[1], new ulong[1] };
+ object[] c = new object[] { new IntPtr[1], new UIntPtr[1] };
+
+ int err = 1;
+ if (IntPtr.Size == 4) {
+ foreach (var v in a) {
+ if (!(v is IntPtr[]))
+ return err;
+ if (!(v is IntPtr[]))
+ return err;
+ err += 2;
+ }
+ foreach (var v in b) {
+ if (v is IntPtr[])
+ return err;
+ if (v is IntPtr[])
+ return err;
+ err += 2;
+ }
+
+ foreach (var v in c) {
+ if (!(v is int[]))
+ return err;
+ if (!(v is uint[]))
+ return err;
+ err += 2;
+ }
+ } else {
+ foreach (var v in a) {
+ if (v is IntPtr[])
+ return err;
+ if (v is IntPtr[])
+ return err;
+ err += 2;
+ }
+ foreach (var v in b) {
+ if (!(v is IntPtr[]))
+ return err;
+ if (!(v is IntPtr[]))
+ return err;
+ err += 2;
+ }
+ foreach (var v in c) {
+ if (!(v is long[]))
+ return err;
+ if (!(v is ulong[]))
+ return err;
+ err += 2;
+ }
+ }
+ return 0;
+ }
+
+ public static int long_indices () {
+ int[] arr = new int [10];
+ int[,] arr2 = new int [10, 10];
+ long index = 1;
+ arr [index] = 5;
+ if (arr [index] != 5)
+ return 1;
+ arr2 [index, index] = 5;
+ if (arr2 [index, index] != 5)
+ return 2;
+ return 0;
+ }
}