#if defined (NAME_DEV_RANDOM) && defined (HAVE_CRYPT_RNG)
-void ves_icall_System_Security_Cryptography_RNGCryptoServiceProvider_GetBytes(MonoArray *arry)
+void
+ves_icall_System_Security_Cryptography_RNGCryptoServiceProvider_GetBytes (MonoObject *self, MonoArray *arry)
{
guint32 len;
gint file;
close(file);
}
-void ves_icall_System_Security_Cryptography_RNGCryptoServiceProvider_GetNonZeroBytes(MonoArray *arry)
+void
+ves_icall_System_Security_Cryptography_RNGCryptoServiceProvider_GetNonZeroBytes (MonoObject *self, MonoArray *arry)
{
guint32 len;
gint file, i;
/* This needs to change when I do the Win32 support... */
#else
#warning "No Entropy Source Found"
-void ves_icall_System_Security_Cryptography_RNGCryptoServiceProvider_GetBytes(MonoArray *arry)
+void ves_icall_System_Security_Cryptography_RNGCryptoServiceProvider_GetBytes(MonoObject *self, MonoArray *arry)
{
g_warning("0K problem. We have no entropy. Badness will occur.");
mono_raise_exception(mono_get_exception_not_implemented());
}
-void ves_icall_System_Security_Cryptography_RNGCryptoServiceProvider_GetNonZeroBytes(MonoArray *arry)
+void ves_icall_System_Security_Cryptography_RNGCryptoServiceProvider_GetNonZeroBytes(MonoObject *self, MonoArray *arry)
{
g_warning("0K problem. We have no entropy. Badness will occur.");
mono_raise_exception(mono_get_exception_not_implemented());