static void object_register_finalizer (MonoObject *obj, void (*callback)(void *, void*));
+#if HAVE_BOEHM_GC
+static void finalize_notify (void);
+static HANDLE pending_done_event;
+#endif
+
/*
* actually, we might want to queue the finalize requests in a separate thread,
* but we need to be careful about the execution domain of the thread...
}
void
-mono_domain_finalize (MonoDomain *domain) {
-
+mono_domain_finalize (MonoDomain *domain)
+{
GHashTable *todo = g_hash_table_new (NULL, NULL);
+
+ /*
+ * No need to create another thread 'cause the finalizer thread
+ * is still working and will take care of running the finalizers
+ */
+ mono_thread_new_init (GetCurrentThreadId (), todo, NULL);
+
#if HAVE_BOEHM_GC
GC_gcollect ();
#endif
mono_g_hash_table_foreach (domain->class_vtable_hash, (GHFunc)finalize_static_data, todo);
/* FIXME: finalize objects in todo... */
g_hash_table_destroy (todo);
+
+ return(0);
}
void
ves_icall_System_GC_WaitForPendingFinalizers (void)
{
MONO_ARCH_SAVE_REGS;
+
+#if HAVE_BOEHM_GC
+ if (!GC_should_invoke_finalizers ())
+ return;
+
+ ResetEvent (pending_done_event);
+ finalize_notify ();
+ /* g_print ("Waiting for pending finalizers....\n"); */
+ WaitForSingleObject (pending_done_event, INFINITE);
+ /* g_print ("Done pending....\n"); */
+#else
+#endif
}
+static CRITICAL_SECTION allocator_section;
static CRITICAL_SECTION handle_section;
static guint32 next_handle = 0;
static gpointer *gc_handles = NULL;
static void finalize_notify (void)
{
+ gboolean pending = GC_should_invoke_finalizers ();
#ifdef DEBUG
g_message (G_GNUC_PRETTY_FUNCTION ": prodding finalizer");
#endif
SetEvent (finalizer_event);
+ if (finished && pending) {
+ /* Finishing the finalizer thread, so wait a little bit... */
+ /* MS seems to wait for about 2 seconds */
+ ResetEvent (pending_done_event);
+ WaitForSingleObject (pending_done_event, 2000);
+ }
}
static guint32 finalizer_thread (gpointer unused)
{
guint32 stack_start;
- mono_new_thread_init (NULL, &stack_start, NULL);
+ mono_thread_new_init (GetCurrentThreadId (), &stack_start, NULL);
while(!finished) {
/* Wait to be notified that there's at least one
#endif
GC_invoke_finalizers ();
+ SetEvent (pending_done_event);
}
return(0);
* It's currently disabled because it still requires some
* work in the rest of the runtime.
*/
-#undef ENABLE_FINALIZER_THREAD
+#define ENABLE_FINALIZER_THREAD
+
+#ifdef WITH_INCLUDED_LIBGC
+/* from threads.c */
+extern void mono_gc_stop_world (void);
+extern void mono_gc_start_world (void);
+extern void mono_gc_push_all_stacks (void);
+
+static void mono_gc_lock (void)
+{
+ EnterCriticalSection (&allocator_section);
+}
+
+static void mono_gc_unlock (void)
+{
+ LeaveCriticalSection (&allocator_section);
+}
+
+static GCThreadFunctions mono_gc_thread_vtable = {
+ NULL,
+
+ mono_gc_lock,
+ mono_gc_unlock,
+
+ mono_gc_stop_world,
+ NULL,
+ mono_gc_push_all_stacks,
+ mono_gc_start_world
+};
+#endif /* WITH_INCLUDED_LIBGC */
void mono_gc_init (void)
{
HANDLE gc_thread;
InitializeCriticalSection (&handle_section);
+ InitializeCriticalSection (&allocator_section);
+
+#ifdef WITH_INCLUDED_LIBGC
+ gc_thread_vtable = &mono_gc_thread_vtable;
+#endif
#ifdef ENABLE_FINALIZER_THREAD
return;
finalizer_event = CreateEvent (NULL, FALSE, FALSE, NULL);
- if (finalizer_event == NULL) {
+ pending_done_event = CreateEvent (NULL, TRUE, FALSE, NULL);
+ if (finalizer_event == NULL || pending_done_event == NULL) {
g_assert_not_reached ();
}