Fixed the console sigint deadlock, by queuing execution in the finalizer thread.
[mono.git] / mono / metadata / console-win32.c
index 561809917968915a76a223bc9f01016d8b6350e6..6b940f3edfb4e85920a526d0cc56a6fa868e273f 100644 (file)
@@ -24,6 +24,7 @@
 #include <mono/metadata/object-internals.h>
 #include <mono/metadata/class-internals.h>
 #include <mono/metadata/domain-internals.h>
+#include <mono/metadata/gc-internal.h>
 #include <mono/metadata/metadata.h>
 #include <mono/metadata/threadpool.h>
 
@@ -35,6 +36,11 @@ mono_console_init (void)
 {
 }
 
+void
+mono_console_handle_async_ops (void)
+{
+}
+
 MonoBoolean
 ves_icall_System_ConsoleDriver_Isatty (HANDLE handle)
 {