}
+/*
+ * COM initialization (using mono_init_com_types) is delayed until needed.
+ * However when a [ComImport] attribute is present on a type it will trigger
+ * the initialization. This is not a problem unless the BCL being executed
+ * lacks the types that COM depends on (e.g. Variant on Silverlight).
+ */
+static void
+init_com_from_comimport (MonoClass *class)
+{
+ /* we don't always allow COM initialization under the CoreCLR (e.g. Moonlight does not require it) */
+ if ((mono_security_get_mode () == MONO_SECURITY_MODE_CORE_CLR)) {
+ /* but some other CoreCLR user could requires it for their platform (i.e. trusted) code */
+ if (!mono_security_core_clr_determine_platform_image (class->image)) {
+ /* but it can not be made available for application (i.e. user code) since all COM calls
+ * are considered native calls. In this case we fail with a TypeLoadException (just like
+ * Silverlight 2 does */
+ mono_class_set_failure (class, MONO_EXCEPTION_TYPE_LOAD, NULL);
+ return;
+ }
+ }
+ /* FIXME : we should add an extra checks to ensure COM can be initialized properly before continuing */
+ mono_init_com_types ();
+}
+
/*
* LOCKING: this assumes the loader lock is held
*/
if (!MONO_CLASS_IS_INTERFACE (class)) {
/* Imported COM Objects always derive from __ComObject. */
if (MONO_CLASS_IS_IMPORT (class)) {
- mono_init_com_types ();
+ init_com_from_comimport (class);
if (parent == mono_defaults.object_class)
parent = mono_defaults.com_object_class;
}
} else {
/* initialize com types if COM interfaces are present */
if (MONO_CLASS_IS_IMPORT (class))
- mono_init_com_types ();
+ init_com_from_comimport (class);
class->parent = NULL;
}
return TRUE;
if (!accessed || !accessing)
return FALSE;
+
+ /* extra safety under CoreCLR - the runtime does not verify the strongname signatures
+ * anywhere so untrusted friends are not safe to access platform's code internals */
+ if (mono_security_get_mode () == MONO_SECURITY_MODE_CORE_CLR) {
+ if (!mono_security_core_clr_can_access_internals (accessing->image, accessed->image))
+ return FALSE;
+ }
+
mono_assembly_load_friends (accessed);
for (tmp = accessed->friend_assembly_names; tmp; tmp = tmp->next) {
MonoAssemblyName *friend = tmp->data;