-* implementet all floating point instruction in x86.brg, we also need to check
+* 64bit integer mult with overflow checks + test bench
+* raise exceptions everywhere
+* exceptions: save/restore floating point state?
+* implement all floating point instruction in x86.brg, we also need to check
the floating branch instruction - some of them seems to be wrong, we need to
write better tests for that.
-* implement exceptions
-* correctly align value types on the stack and in arrays
-* enum types can have several base types (not only int32)
* document the functions and variables in the JIT
* implement a register set for FP registers (just count register usage on x86)
+* Calling conventions:
+
+ Implement fast call
+
+* Overflow conversions:
+
+ Implement CONV_OVF_XXX (constant) variants that emit either
+ loads or exceptions (as we can always tell)
+
+* use short jump opcodes where possible (for backward jumps), will give better
+ performance.
+
+* Memory allocation of dynamic code.
+
+ The current interface to generate code and allocate the memory
+ for it is not very nice.
+
+ Use large buffers to allocate temporary code, rather than allocating
+ 256 bytes every time, and hoping that it will be enough.
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