[w32handle] Stop returning 0 in every cases for locking/unlocking (#3926)
[mono.git] / mcs / tools / tuner / Mono.Tuner.csproj
index 279a207913b0437569cb49b2b3867b78c9649436..fd5e22d8b120968c99a18231f82a7f88d7de4d04 100644 (file)
@@ -1,4 +1,5 @@
-<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
   <PropertyGroup>
     <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
     <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
@@ -11,9 +12,9 @@
     <AssemblyName>Mono.Tuner</AssemblyName>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
-    <DebugSymbols>true</DebugSymbols>
+    <DebugSymbols>True</DebugSymbols>
     <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Debug\</OutputPath>
     <DefineConstants>DEBUG;TRACE</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
@@ -21,7 +22,7 @@
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
     <DebugType>pdbonly</DebugType>
-    <Optimize>true</Optimize>
+    <Optimize>True</Optimize>
     <OutputPath>bin\Release\</OutputPath>
     <DefineConstants>TRACE</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
   <ItemGroup>
     <Compile Include="Mono.Tuner\AdjustVisibility.cs" />
     <Compile Include="Mono.Tuner\CheckVisibility.cs" />
-    <Compile Include="Mono.Tuner\InjectAttributes.cs" />
     <Compile Include="Mono.Tuner\PrintStatus.cs" />
     <Compile Include="Mono.Tuner\RemoveSerialization.cs" />
     <Compile Include="Mono.Tuner\TunerAnnotations.cs" />
-  </ItemGroup>
-  <ItemGroup>
-    <ProjectReference Include="..\..\class\Mono.Cecil\Mono.Cecil.csproj">
-      <Project>{D8F63DFF-5230-43E4-9AB2-DA6E721A1FAE}</Project>
-      <Name>Mono.Cecil</Name>
-    </ProjectReference>
-    <ProjectReference Include="..\linker\Mono.Linker.csproj">
-      <Project>{DD28E2B1-057B-4B4D-A04D-B2EBD9E76E46}</Project>
-      <Name>Mono.Linker</Name>
-    </ProjectReference>
-  </ItemGroup>
-  <ItemGroup>
-    <Folder Include="Properties\" />
+    <Compile Include="Mono.Tuner\InjectSecurityAttributes.cs" />
+    <Compile Include="Mono.Tuner\MoonlightAssemblyStep.cs" />
+    <Compile Include="Mono.Tuner\FilterAttributes.cs" />
+    <Compile Include="Mono.Tuner\MoonlightA11yProcessor.cs" />
+    <Compile Include="Mono.Tuner\MoonlightA11yAssemblyStep.cs" />
+    <Compile Include="Mono.Tuner\MoonlightA11yUsageInspectionStep.cs" />
+    <Compile Include="Mono.Tuner\MoonlightA11yDescriptorGenerator.cs" />
+    <Compile Include="Mono.Tuner\MoonlightA11yApiMarker.cs" />
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
   <Target Name="AfterBuild">
   </Target>
   -->
+  <ItemGroup>
+    <None Include="Makefile" />
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\linker\Mono.Linker.csproj">
+      <Project>{DD28E2B1-057B-4B4D-A04D-B2EBD9E76E46}</Project>
+      <Name>Mono.Linker</Name>
+    </ProjectReference>
+    <ProjectReference Include="..\..\..\external\cecil\Mono.Cecil.csproj">
+      <Project>{D68133BD-1E63-496E-9EDE-4FBDBF77B486}</Project>
+      <Name>Mono.Cecil</Name>
+    </ProjectReference>
+  </ItemGroup>
 </Project>
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