}
if (error != null) {
+ Console.Error.WriteLine ("Failure to load i18n assemblies, the following directories were searched for the assemblies:");
+ foreach (var path in link_paths){
+ Console.Error.WriteLine (" Path: " + path);
+ }
+ if (custom_mode){
+ Console.WriteLine ("In Custom mode, you need to provide the directory to lookup assemblies from using -L");
+ }
+
Error ("Couldn't load one or more of the i18n assemblies: " + error);
Environment.Exit (1);
}
static readonly Universe universe = new Universe ();
static readonly Dictionary<string, string> loaded_assemblies = new Dictionary<string, string> ();
- static readonly string resourcePathSeparator = (Path.DirectorySeparatorChar == '\\') ? $"\\{Path.DirectorySeparatorChar}" : $"{Path.DirectorySeparatorChar}";
public static string GetAssemblyName (string path)
{
+ string resourcePathSeparator = style == "windows" ? "\\\\" : "/";
string name = Path.GetFileName (path);
// A bit of a hack to support satellite assemblies. They all share the same name but
return true;
try {
Assembly a = universe.LoadFile (path);
+ if (a == null) {
+ Error ("Unable to to load assembly `{0}'", path);
+ return false;
+ }
foreach (AssemblyName an in a.GetReferencedAssemblies ()) {
a = LoadAssembly (an.Name);
+ if (a == null) {
+ Error ("Unable to load assembly `{0}' referenced by `{1}'", an.Name, path);
+ return false;
+ }
+
if (!QueueAssembly (files, a.CodeBase))
return false;
}
Assembly a = null;
try {
+ if (!quiet)
+ Console.WriteLine ("Attempting to load assembly: {0}", assembly);
a = universe.LoadFile (assembly);
+ if (!quiet)
+ Console.WriteLine ("Assembly {0} loaded successfully.", assembly);
+
} catch (FileNotFoundException){
Error ($"Cannot find assembly `{assembly}'");
} catch (IKVM.Reflection.BadImageFormatException f) {
string total_log = "";
foreach (string dir in link_paths){
string full_path = Path.Combine (dir, assembly);
+ if (!quiet)
+ Console.WriteLine ("Attempting to load assembly from: " + full_path);
if (!assembly.EndsWith (".dll") && !assembly.EndsWith (".exe"))
full_path += ".dll";