public float Hello(int value) {
return 0.0f;
}
+ public char OnlyInUnified {get;set;}
+
+ #if DELETETEST
+ public string InBoth {get;set;}
+ public string InBothUnified {get;set;}
+ public nint InBothMagicType {get;set;}
+ #endif
+
+ #if DELETETEST && V2
+ public string AddedInV2 {get;set;}
+ public string AddedInV2Unified {get;set;}
+ #endif
+ #if DELETETEST && !V2
+ public string WillDeleteInV2 {get;set;}
+ public string WillDeleteInV2Unified {get;set;}
+ #endif
}
+
+ #if DELETETEST
+ public struct nint {
+
+ }
+ #endif
+ #if DELETETEST && !V2
+ public class WillDelete {
+ public string Name {get;set;}
+ }
+ #endif
+
+ #if MULTITEST
+ public class OnlyInMulti {
+ }
+ #endif
}