Merge pull request #5675 from mono/glib-debug-symbols
[mono.git] / mcs / tests / test-anon-80.cs
index e07e4afbbabfe72b6b3662e37e788258a64151c1..71a2e705e7dc4be3f6720446a595b50075539243 100644 (file)
@@ -1,76 +1,76 @@
-using System;\r
-\r
-namespace MonoBug\r
-{\r
-       sealed public class MyTest\r
-       {\r
-               sealed private class EventHandlers\r
-               {\r
-                       private EventHandler _handler = DoNothingEventHandler;\r
-\r
-                       public static EventHandler DoNothingEventHandler\r
-                       {\r
-                               get\r
-                               {\r
-                                       return delegate {\r
-                                       };\r
-                               }\r
-                       }\r
-\r
-                       private int i;\r
-                       public EventHandler DoSomethingEventHandler\r
-                       {\r
-                               get\r
-                               {\r
-                                       return delegate {\r
-                                               ++i;\r
-                                       };\r
-                               }\r
-                       }\r
-\r
-                       public EventHandler Handler\r
-                       {\r
-                               get\r
-                               {\r
-                                       return _handler;\r
-                               }\r
-                               set\r
-                               {\r
-                                       _handler = value;\r
-                               }\r
-                       }\r
-               }\r
-\r
-               static int Main ()\r
-               {\r
-                       EventHandlers handlers = new EventHandlers ();\r
-                       handlers.Handler = handlers.DoSomethingEventHandler;\r
-\r
-                       Console.WriteLine ("Is handlers.Handler == handlers.DoSomethingEventHandler (instance)?");\r
-                       Console.WriteLine ("Expected: True");\r
-                       Console.Write ("Actual:   ");\r
-                       bool instanceEqual = handlers.Handler == handlers.DoSomethingEventHandler;\r
-                       Console.WriteLine (instanceEqual);\r
-                       Console.WriteLine ();\r
-\r
-                       handlers.Handler = EventHandlers.DoNothingEventHandler;\r
-                       Console.WriteLine ("Is handlers.Handler == EventHandlers.DoNothingEventHandler (static)?");\r
-                       Console.WriteLine ("Expected: True");\r
-                       Console.Write ("Actual:   ");\r
-                       bool staticEqual = handlers.Handler == EventHandlers.DoNothingEventHandler;\r
-                       Console.WriteLine (staticEqual);\r
-\r
-                       if (instanceEqual)\r
-                               if (staticEqual)\r
-                                       return 0; // instance passed, static passed\r
-                               else\r
-                                       return 1; // instance passed, static failed\r
-                       else\r
-                               if (staticEqual)\r
-                                       return 2; // instance failed, static passed\r
-                               else\r
-                                       return 3; // instance failed, static failed\r
-               }\r
-       }\r
-}\r
-\r
+using System;
+
+namespace MonoBug
+{
+       sealed public class MyTest
+       {
+               sealed private class EventHandlers
+               {
+                       private EventHandler _handler = DoNothingEventHandler;
+
+                       public static EventHandler DoNothingEventHandler
+                       {
+                               get
+                               {
+                                       return delegate {
+                                       };
+                               }
+                       }
+
+                       private int i;
+                       public EventHandler DoSomethingEventHandler
+                       {
+                               get
+                               {
+                                       return delegate {
+                                               ++i;
+                                       };
+                               }
+                       }
+
+                       public EventHandler Handler
+                       {
+                               get
+                               {
+                                       return _handler;
+                               }
+                               set
+                               {
+                                       _handler = value;
+                               }
+                       }
+               }
+
+               public static int Main ()
+               {
+                       EventHandlers handlers = new EventHandlers ();
+                       handlers.Handler = handlers.DoSomethingEventHandler;
+
+                       Console.WriteLine ("Is handlers.Handler == handlers.DoSomethingEventHandler (instance)?");
+                       Console.WriteLine ("Expected: True");
+                       Console.Write ("Actual:   ");
+                       bool instanceEqual = handlers.Handler == handlers.DoSomethingEventHandler;
+                       Console.WriteLine (instanceEqual);
+                       Console.WriteLine ();
+
+                       handlers.Handler = EventHandlers.DoNothingEventHandler;
+                       Console.WriteLine ("Is handlers.Handler == EventHandlers.DoNothingEventHandler (static)?");
+                       Console.WriteLine ("Expected: True");
+                       Console.Write ("Actual:   ");
+                       bool staticEqual = handlers.Handler == EventHandlers.DoNothingEventHandler;
+                       Console.WriteLine (staticEqual);
+
+                       if (instanceEqual)
+                               if (staticEqual)
+                                       return 0; // instance passed, static passed
+                               else
+                                       return 1; // instance passed, static failed
+                       else
+                               if (staticEqual)
+                                       return 2; // instance failed, static passed
+                               else
+                                       return 3; // instance failed, static failed
+               }
+       }
+}
+