[FieldOffset (12)] public int bottom;
}
+[StructLayout (LayoutKind.Explicit)]
+struct A {
+ [FieldOffset (0)]
+ public int a;
+ [FieldOffset (0)]
+ public byte b1;
+ [FieldOffset (1)]
+ public byte b2;
+ [FieldOffset (2)]
+ public byte b3;
+ [FieldOffset (3)]
+ public byte b4;
+}
+
public class Blah {
[DllImport ("Kernel32.dll")]
if (!PtInRect (ref r, p))
return 1;
+
+ A a = new A ();
+
+ a.a = 0x12345678;
+
+ if (a.b1 != 0x78)
+ return 2;
+ if (a.b2 != 0x56)
+ return 3;
+ if (a.b3 != 0x34)
+ return 4;
+ if (a.b4 != 0x12)
+ return 5;
Console.WriteLine ("Point lies inside rect");
Console.WriteLine ("Test passes");