using System;
+public enum FooEnum
+{
+ One,
+ Two
+};
+
class Foo
{
public static int y = 1;
return s;
}
+
+ const FooEnum foo = FooEnum.Two;
+
+ static void Test_3 ()
+ {
+ object obj;
+
+ switch (foo) {
+ case FooEnum.One:
+ obj = new object ();
+ break;
+ case FooEnum.Two:
+ obj = new object ();
+ break;
+ }
+
+ Console.WriteLine (obj);
+ }
}