if (timers == null)
return;
- Dictionary<TimerType, string> timer_names = new Dictionary<TimerType,string> () {
+ Dictionary<TimerType, string> timer_names = new Dictionary<TimerType,string> {
{ TimerType.ParseTotal, "Parsing source files" },
{ TimerType.AssemblyBuilderSetup, "Assembly builder setup" },
{ TimerType.CreateTypeTotal, "Compiled types created" },
public override bool IsEnabled (int code, bool previous)
{
- return this.code == code ? false : previous;
+ return this.code != code && previous;
}
}
public override bool IsEnabled(int code, bool previous)
{
- return this.code == code ? true : previous;
+ return this.code == code || previous;
}
}