public const int EXTERN = 0x0800;
public const int VOLATILE = 0x1000;
public const int UNSAFE = 0x2000;
- private const int TOP = 0x2000;
+ private const int TOP = 0x4000;
public const int PROPERTY_CUSTOM = 0x4000; // Custom property modifier
//
- // We use this internally to flag that the method contains an iterator
+ // Compiler specific flags
//
- public const int METHOD_YIELDS = 0x8000;
- public const int METHOD_GENERIC = 0x10000;
public const int PARTIAL = 0x20000;
public const int DEFAULT_ACCESS_MODIFER = 0x40000;
public const int METHOD_EXTENSION = 0x80000;
if (ma == MethodAttributes.Public)
return "public";
- if (ma == MethodAttributes.FamANDAssem)
+ if (ma == MethodAttributes.FamORAssem)
return "protected internal";
if (ma == MethodAttributes.Private)