compile_units.Add (unit);
}
- static public CompilationUnit[] SourceFiles {
+ // IList<CompilationUnit>
+ static public ArrayList SourceFiles {
get {
- CompilationUnit[] retval = new CompilationUnit [compile_units.Count];
- compile_units.CopyTo (retval, 0);
- return retval;
+ return compile_units;
}
}