-Major tasks:
-------------
+Error Reporting:
+----------------
- Properties and 17.6.3: Finish it.
+ * Make yyerror show a nice syntax error, instead of the current mess.
- Implement base indexer access.
+Iterators
+---------
+ * `yield' is no longer a keyword, it only has special
+ meaning before a return or break keywords.
-MethodGroupExpr
+ * Study side effects with assign
+ * Study TemporaryStorage/LocalStorage -> Merge/rename
- These guys should only appear as part of an Invocation, so we
- probably can afford to have a special callback:
+ * Reset should throw not implemented now.
- Expression.ResolveAllowMemberGroups
+Instance idea
+-------------
- This is only called by Invocation (or anyone that consumes
- MethodGroupExprs)
+ It would be nice to have things that can be "instances" to have an
+ EmitInstance method (this would default to nothing).
- And the regular DoResolve and DoResolveLValue do emit the error
- 654 `Method referenced without argument list'.
+ The idea is to be able to use efficiently the instance data on stack
+ manipulations, as opposed to the current scheme, where we basically have
+ a few special cases.
- Otherwise, a resolution will return a MethodGroupExpr which is
- not guaranteed to have set its `Expression.Type' to a non-null
- value.
+Optimization ideas
+------------------
-AddressOf
- Needs an extra argument: `set' or `read', this will help
- to track usage errors in variables (since AddressOf does not
- really know what is it being used for, it could be either)
+ Currently when we build a type cache, it contains private members,
+ internal members, and internal protected members; We should trim
+ these out, as it shows up on the profile.
-BUGS
-----
+ We create too many Arraylists; When we know the size, we should create
+ an array;
-* Check for Final when overriding, if the parent is Final, then we cant
- allow an override.
+ During parsing we use arraylists to accumulate data, like this:
-* Add test case for destructors
+ thing:
+
+ thing_list
+ : thing { $$ =new ArrayList (); $$.Add ($1); }
+ | thing_list thing { ArrayList a = $1; a.Add ($2); $$ = a; }
+
+ We probably could start using "Pairs" there:
+
+ thing_list
+ : thing { $$ = new Pair ($1, null); }
+ | thing_list thing { Pair p = $1; $$ = new Pair ($2, $1); }
+
+
+Anonymous Methods
+-----------------
+
+ Plan:
+
+ * Resolve anonymous methods before.
+ * Each time a Local matches, if the mode is `InAnonymous', flag
+ the VariableInfo for `proxying'.
+ * During Resolve track the depth required for local variables.
+ * Before Emit, create proxy classes with proper depth.
+ * Emit.
+
+Open question:
+ Create a toplevel block for anonymous methods?
+
+EmitContext.ResolveTypeTree
+---------------------------
+
+ We should investigate its usage. The problem is that by default
+ this will be set when calling FindType, that triggers a more expensive
+ lookup.
+
+ I believe we should pass the current EmitContext (which has this turned off
+ by default) to ResolveType/REsolveTypeExpr and then have the routines that
+ need ResolveType to pass null as the emit context.
+
+DeclareLocal audit
+------------------
+
+ DeclareLocal is used in various statements. The audit should be done
+ in two steps:
+
+ * Identify all the declare locals.
+
+ * Identify its uses.
+
+ * Find if we can make wrapper functions for all of them.
+
+ Then we can move DeclareLocal into a helper class.
+
+ This is required to fix foreach in iterators.
+
+Large project:
+--------------
+
+ Drop FindMembers as our API and instead extract all the data
+ out of a type the first time into our own datastructures, and
+ use that to navigate and search the type instead of the
+ callback based FindMembers.
-* Do not declare a .property on things that are just implementations, that
- comes from the parent, just do the method.
+ Martin has some some of this work with his TypeHandle code
+ that we could use for this.
-* Currently the code path for 108/109 reporting is not being ran for methods
- as we need to compare method signatures. But since we retrieve the expensive
- method arguments in the method, we probably should do 108/109 processing there.
+Notes on memory allocation
+--------------------------
-* Emit warning on hiding members without NEW not only in members.
+ Outdated:
-* Implement visibility.
-
-* Adding variables.
+ A run of the AllocationProfile shows that the compiler allocates roughly
+ 30 megabytes of strings. From those, 20 megabytes come from
+ LookupType.
- We do add variables in a number of places, and this is erroneous:
+ See the notes on current_container problems below on memory usage.
- void a (int b)
- {
- int b;
+LookupTypeReflection:
+---------------------
+
+ With something like `System.Object', LookupTypeReflection will be called
+ twice: once to find out that `System' is not a type and once
+ for System.Object.
+
+ This is required because System.Reflection requires that the type/nested types are
+ not separated by a dot but by a plus sign.
+
+ A nested class would be My+Class (My being the toplevel, Class the nested one).
+
+ It is interesting to look at the most called lookups when bootstrapping MCS:
+
+ 647 LTR: ArrayList
+ 713 LTR: System.Globalization
+ 822 LTR: System.Object+Expression
+ 904 LTR: Mono.CSharp.ArrayList
+ 976 LTR: System.Runtime.CompilerServices
+ 999 LTR: Type
+ 1118 LTR: System.Runtime
+ 1208 LTR: Mono.CSharp.Type
+ 1373 LTR: Mono.Languages
+ 1599 LTR: System.Diagnostics
+ 2036 LTR: System.Text
+ 2302 LTR: System.Reflection.Emit
+ 2515 LTR: System.Collections
+ 4527 LTR: System.Reflection
+ 22273 LTR: Mono.CSharp
+ 24245 LTR: System
+ 27005 LTR: Mono
+
+ Analysis:
+ The top 9 lookups are done for things which are not types.
+
+ Mono.CSharp.Type happens to be a common lookup: the class Type
+ used heavily in the compiler in the default namespace.
+
+ RED FLAG:
+
+ Then `Type' is looked up alone a lot of the time, this happens
+ in parameter declarations and am not entirely sure that this is
+ correct (FindType will pass to LookupInterfaceOrClass a the current_type.FullName,
+ which for some reason is null!). This seems to be a problem with a lost
+ piece of context during FindType.
+
+ System.Object is also used a lot as a toplevel class, and we assume it will
+ have children, we should just shortcut this.
+
+ A cache:
+
+ Adding a cache and adding a catch for `System.Object' to flag that it wont be the
+ root of a hierarchy reduced the MCS bootstrap time from 10.22 seconds to 8.90 seconds.
+
+ This cache is currently enabled with SIMPLE_SPEEDUP in typemanager.cs. Memory consumption
+ went down from 74 megs to 65 megs with this change.
+
+Ideas:
+------
+
+ Instead of the hack that *knows* about System.Object not having any children classes,
+ we should just make it simple for a probe to know that there is no need for it.
+
+The use of DottedName
+---------------------
+
+ We could probably use a different system to represent names, like this:
+
+ class Name {
+ string simplename;
+ Name parent;
}
- Also:
+ So `System.ComponentModel' becomes:
+
+ x: (System, null)
+ y: (ComponentModel, x)
+
+ The problem is that we would still need to construct the name to pass to
+ GetType.
+
+ This has been now implemented, its called "QualifiedIdentifier"
+
+current_container/current_namespace and the DeclSpace
+-----------------------------------------------------
+
+ We are storing fully qualified names in the DeclSpace instead of the node,
+ this is because `current_namespace' (Namepsace) is not a DeclSpace like
+ `current_container'.
- void a (int b)
- {
- foreach (int b ...)
- ;
+ The reason for storing the full names today is this:
+
+ namespace X {
+ class Y {
+ }
}
-* Visibility
+ namespace A {
+ class Y {
+ }
+ }
- I am not reporting errors on visibility yet.
+ The problem is that we only use the namespace stack to track the "prefix"
+ for typecontainers, but they are not typecontainers themselves, so we have
+ to use fully qualified names, because both A.X and A.Y would be entered
+ in the toplevel type container. If we use the short names, there would be
+ a name clash.
-* Interface indexers
+ To fix this problem, we have to make namespaces DeclSpaces.
- I have not figured out why the Microsoft version puts an
- `instance' attribute, and I am not generating this `instance' attribute.
+ The full size, contrasted with the size that could be stored is:
+ corlib:
+ Size of strings held: 368901
+ Size of strings short: 147863
- Explanation: The reason for the `instance' attribute on
- indexers is that indexers only apply to instances
+ System:
+ Size of strings held: 212677
+ Size of strings short: 97521
+
+ System.XML:
+ Size of strings held: 128055
+ Size of strings short: 35782
+
+ System.Data:
+ Size of strings held: 117896
+ Size of strings short: 36153
+
+ System.Web:
+ Size of strings held: 194527
+ Size of strings short: 58064
+
+ System.Windows.Forms:
+ Size of strings held: 220495
+ Size of strings short: 64923
-* Arrays
+
+TODO:
- We need to make sure at *compile time* that the arguments in
- the expression list of an array creation are always positive.
+ 1. Create a "partial" emit context for each TypeContainer..
-* Implement dead code elimination in statement.cs
+ 2. EmitContext should be partially constructed. No IL Generator.
- It is pretty simple to implement dead code elimination in
- if/do/while
+ interface_type review.
-* Indexer bugs:
+ parameter_array, line 952: `note: must be a single dimension array type'. Validate this
- the following wont work:
+Dead Code Elimination bugs:
+---------------------------
+
+ I should also resolve all the children expressions in Switch, Fixed, Using.
+
+Major tasks:
+------------
+
+ Pinned and volatile require type modifiers that can not be encoded
+ with Reflection.Emit.
+
+ Properties and 17.6.3: Finish it.
+
+ Implement base indexer access.
+
+readonly variables and ref/out
+
+BUGS
+----
- x [0] = x [1] = N
+* Check for Final when overriding, if the parent is Final, then we cant
+ allow an override.
- if x has indexers, the value of x [N] set is set to void. This needs to be
- fixed.
+* Interface indexers
-* Array declarations
+ I have not figured out why the Microsoft version puts an
+ `instance' attribute, and I am not generating this `instance' attribute.
- Multi-dim arrays are declared as [,] instead of [0..,0..]
+ Explanation: The reason for the `instance' attribute on
+ indexers is that indexers only apply to instances
* Break/Continue statements
Method registration should only be used to register methodbuilders,
we need an alternate method of checking for duplicates.
-* We need to catch:
-
- extern string Property {
- get { }
- }
-
- The get there should only have a semicolon
-
*
> // CSC sets beforefieldinit
> class X {
PENDING TASKS
-------------
-* Unsafe contexts:
- Done: class, struct, interface
- Everywhere where we lookup a type, we should test for unsafe pointers.
-
-
-* Static flow analysis
+* Merge test 89 and test-34
- Required to warn about reachability of code and definite
- assignemt as well as missing returns on functions.
+* Revisit
+ Primary-expression, as it has now been split into
+ non-array-creation-expression and array-creation-expression.
+
* Code cleanup
The information when registering a method in InternalParameters
Handle modreq from public apis.
-OPTIMIZATIONS
--------------
+* Emit `pinned' for pinned local variables.
+
+ Both `modreq' and pinned will require special hacks in the compiler.
-* Emitcontext
+* Make sure that we are pinning the right variable
- Do we really need to instanciate this variable all the time?
+* Merge tree.cs, rootcontext.cs
- It could be static for all we care, and just use it for making
- sure that there are no recursive invocations on it.
+OPTIMIZATIONS
+-------------
-* Static-ization
+* User Defined Conversions is doing way too many calls to do union sets that are not needed
+
+* Add test case for destructors
- Since AppDomain exists, maybe we can get rid of all the stuff
- that is part of the `compiler instance' and just use globals
- everywhere.
+* Places that use `Ldelema' are basically places where I will be
+ initializing a value type. I could apply an optimization to
+ disable the implicit local temporary from being created (by using
+ the method in New).
+* Dropping TypeContainer as an argument to EmitContext
-* Constructors
+ My theory is that I can get rid of the TypeBuilder completely from
+ the EmitContext, and have typecasts where it is used (from
+ DeclSpace to where it matters).
- Currently it calls the parent constructor before initializing fields.
- It should do it the other way around.
+ The only pending problem is that the code that implements Aliases
+ is on TypeContainer, and probably should go in DeclSpace.
-* Use of EmitBranchable
+* Use of local temporary in UnaryMutator
- Currently I use brfalse/brtrue in the code for statements, instead of
- using the EmitBranchable function that lives in Binary
+ We should get rid of the Localtemporary there for some cases
-* ConvertImplicit
+ This turns out to be very complex, at least for the post-version,
+ because this case:
- Currently ConvertImplicit will not catch things like:
+ a = i++
- - IntLiteral in a float context to generate a -FloatLiteral.
- Instead it will perform an integer load followed by a conversion.
+ To produce optimal code, it is necessary for UnaryMutator to know
+ that it is being assigned to a variable (the way the stack is laid
+ out using dup requires the store to happen inside UnaryMutator).
* Tests
Write tests for the various reference conversions. We have
test for all the numeric conversions.
-* Remove the tree dumper, cleanup `public readonly'
-
- And make all the stuff which is `public readonly' be private unless
- required.
-
* Optimizations
In Indexers and Properties, probably support an EmitWithDup
in the stack, so that later a Store can be emitted using that
this pointer (consider Property++ or Indexer++)
-
* Optimizations: variable allocation.
When local variables of a type are required, we should request
* Add a cache for the various GetArrayMethod operations.
-* Optimization:
-
- Do not use StatementCollections, use ArrayLists of Statements,
- and then "copy" it out to arrays. Then reuse the existing
- Statement structures.
+* MakeUnionSet Callers
-* TypeManager.FindMembers:
+ If the types are the same, there is no need to compute the unionset,
+ we can just use the list from one of the types.
- Instead of having hundreds of builder_to_blah hash table, have
- a single one that maps a TypeBuilder `t' to a set of classes
- that implement an interface that supports FindMembers.
+* Factor the lookup code for class declarations an interfaces
+ (interface.cs:GetInterfaceByName)
RECOMMENDATIONS
---------------
Not sure that this grammar is correct, we might have to
resolve this during semantic analysis.
-
-* Try/Catch
-
- Investigate what is the right value to return from `Emit' in
- there (ie, for the `all code paths return')
-
-
-* Optimizations
-
- Only create one `This' instance per class, and reuse it.
-
- Maybe keep a pool of constants/literals (zero, 1)?
-
-************
-Potential bug:
-
- We would need to decode the shortname before we lookup members?
-
- Maybe not.
-
-interface I {
- void A ();
-}
-
-class X : I {
- void I.A ();
-}
-
-class Y : X, I {
- void I.A () {}
-}
-
-
-
-*************
-