2005-06-13 Martin Baulig <martin@ximian.com>
[mono.git] / mcs / gmcs / flowanalysis.cs
index 8f0e94e0e6434f73af909c01176258cb950dfc6d..bc7f898d76a7ca61dd3529478be69450a2d5a421 100644 (file)
@@ -168,10 +168,15 @@ namespace Mono.CSharp
                                        return;
                                }
 
+                               a.And (b, do_break);
+                       }
+
+                       public void And (Reachability b, bool do_break)
+                       {
                                //
                                // `break' does not "break" in a Switch or a LoopBlock
                                //
-                               bool a_breaks = do_break && a.AlwaysBreaks;
+                               bool a_breaks = do_break && AlwaysBreaks;
                                bool b_breaks = do_break && b.AlwaysBreaks;
 
                                bool a_has_barrier, b_has_barrier;
@@ -180,55 +185,55 @@ namespace Mono.CSharp
                                        // This is the normal case: the code following a barrier
                                        // cannot be reached.
                                        //
-                                       a_has_barrier = a.AlwaysHasBarrier;
+                                       a_has_barrier = AlwaysHasBarrier;
                                        b_has_barrier = b.AlwaysHasBarrier;
                                } else {
                                        //
                                        // Special case for Switch and LoopBlocks: we can reach the
                                        // code after the barrier via the `break'.
                                        //
-                                       a_has_barrier = !a.AlwaysBreaks && a.AlwaysHasBarrier;
+                                       a_has_barrier = !AlwaysBreaks && AlwaysHasBarrier;
                                        b_has_barrier = !b.AlwaysBreaks && b.AlwaysHasBarrier;
                                }
 
-                               bool a_unreachable = a_breaks || a.AlwaysThrows || a_has_barrier;
+                               bool a_unreachable = a_breaks || AlwaysThrows || a_has_barrier;
                                bool b_unreachable = b_breaks || b.AlwaysThrows || b_has_barrier;
 
                                //
                                // Do all code paths always return ?
                                //
-                               if (a.AlwaysReturns) {
+                               if (AlwaysReturns) {
                                        if (b.AlwaysReturns || b_unreachable)
-                                               a.returns = FlowReturns.Always;
+                                               returns = FlowReturns.Always;
                                        else
-                                               a.returns = FlowReturns.Sometimes;
+                                               returns = FlowReturns.Sometimes;
                                } else if (b.AlwaysReturns) {
-                                       if (a.AlwaysReturns || a_unreachable)
-                                               a.returns = FlowReturns.Always;
+                                       if (AlwaysReturns || a_unreachable)
+                                               returns = FlowReturns.Always;
                                        else
-                                               a.returns = FlowReturns.Sometimes;
-                               } else if (!a.MayReturn) {
+                                               returns = FlowReturns.Sometimes;
+                               } else if (!MayReturn) {
                                        if (b.MayReturn)
-                                               a.returns = FlowReturns.Sometimes;
+                                               returns = FlowReturns.Sometimes;
                                        else
-                                               a.returns = FlowReturns.Never;
+                                               returns = FlowReturns.Never;
                                } else if (!b.MayReturn) {
-                                       if (a.MayReturn)
-                                               a.returns = FlowReturns.Sometimes;
+                                       if (MayReturn)
+                                               returns = FlowReturns.Sometimes;
                                        else
-                                               a.returns = FlowReturns.Never;
+                                               returns = FlowReturns.Never;
                                }
 
-                               a.breaks = AndFlowReturns (a.breaks, b.breaks);
-                               a.throws = AndFlowReturns (a.throws, b.throws);
-                               a.barrier = AndFlowReturns (a.barrier, b.barrier);
+                               breaks = AndFlowReturns (breaks, b.breaks);
+                               throws = AndFlowReturns (throws, b.throws);
+                               barrier = AndFlowReturns (barrier, b.barrier);
 
                                if (a_unreachable && b_unreachable)
-                                       a.barrier = FlowReturns.Always;
+                                       barrier = FlowReturns.Always;
                                else if (a_unreachable || b_unreachable)
-                                       a.barrier = FlowReturns.Sometimes;
+                                       barrier = FlowReturns.Sometimes;
                                else
-                                       a.barrier = FlowReturns.Never;
+                                       barrier = FlowReturns.Never;
                        }
 
                        public void Or (Reachability b)
@@ -334,6 +339,11 @@ namespace Mono.CSharp
                                barrier = FlowReturns.Always;
                        }
 
+                       public void ResetBarrier ()
+                       {
+                               barrier = FlowReturns.Never;
+                       }
+
                        static string ShortName (FlowReturns returns)
                        {
                                switch (returns) {
@@ -359,10 +369,10 @@ namespace Mono.CSharp
                {
                        switch (type) {
                        case BranchingType.Exception:
-                               return new FlowBranchingException (parent, block, loc);
+                               throw new InvalidOperationException ();
 
                        case BranchingType.Switch:
-                               return new FlowBranchingBlock (parent, type, SiblingType.SwitchSection, block, loc);
+                               return new FlowBranchingSwitch (parent, block, loc);
 
                        case BranchingType.SwitchSection:
                                return new FlowBranchingBlock (parent, type, SiblingType.Block, block, loc);
@@ -624,7 +634,7 @@ namespace Mono.CSharp
                        {
                                UsageVector result = branching.Merge ();
 
-                               Report.Debug (2, "  MERGING CHILD", this, IsDirty,
+                               Report.Debug (2, "  MERGING CHILD", this, branching, IsDirty,
                                              result.ParameterVector, result.LocalVector,
                                              result.Reachability, reachability, Type);
 
@@ -642,21 +652,19 @@ namespace Mono.CSharp
                                                        // then we do always return (or stay in the
                                                        // loop forever).
                                                        new_r.SetReturns ();
-                       }
+                                               }
 
                                                new_r.SetBarrier ();
-                                       } else {
-                                               if (new_r.Returns == FlowReturns.Always) {
-                                                       // We're either finite or we may leave the loop.
-                                                       new_r.SetReturnsSometimes ();
-                       }
-                                               if (new_r.Throws == FlowReturns.Always) {
-                                                       // We're either finite or we may leave the loop.
-                                                       new_r.SetThrowsSometimes ();
-                                               }
-                       }
-                               } else if (branching.Type == BranchingType.Switch)
+                                       }
+
+                                       if (may_leave_loop)
+                                               new_r.ResetBarrier ();
+                               } else if (branching.Type == BranchingType.Switch) {
+                                       if (new_r.MayBreak || new_r.MayReturn)
+                                               new_r.ResetBarrier ();
+
                                        new_r.ResetBreaks ();
+                               }
 
                                //
                                // We've now either reached the point after the branching or we will
@@ -680,7 +688,10 @@ namespace Mono.CSharp
                                if (result.ParameterVector != null)
                                        parameters.Or (result.ParameterVector);
 
-                               reachability.Or (new_r);
+                               if ((branching.Type == BranchingType.Block) && branching.Block.Implicit)
+                                       reachability = new_r.Clone ();
+                               else
+                                       reachability.Or (new_r);
 
                                Report.Debug (2, "  MERGING CHILD DONE", this, result,
                                              new_r, reachability);
@@ -740,30 +751,35 @@ namespace Mono.CSharp
 
                                reachability = Reachability.Never ();
 
-                               if (o_vectors == null)
+                               if (o_vectors == null) {
+                                       reachability.SetBarrier ();
                                        return;
+                               }
 
                                bool first = true;
 
                                for (UsageVector vector = o_vectors; vector != null;
                                     vector = vector.Next) {
-                                       Report.Debug (1, "  MERGING JUMP ORIGIN", vector);
+                                       Report.Debug (1, "  MERGING JUMP ORIGIN", vector,
+                                                     first, locals, vector.Locals);
 
                                        if (first) {
                                                if (locals != null && vector.Locals != null)
-                                               locals.Or (vector.locals);
+                                                       locals.Or (vector.locals);
                                                
                                                if (parameters != null)
                                                        parameters.Or (vector.parameters);
                                                first = false;
                                        } else {
-                                               if (locals != null && vector.Locals != null)
-                                       locals.And (vector.locals);
-                                       if (parameters != null)
-                                               parameters.And (vector.parameters);
-                               }
+                                               if (locals != null)
+                                                       locals.And (vector.locals);
+                                               if (parameters != null)
+                                                       parameters.And (vector.parameters);
+                                       }
 
                                        Reachability.And (ref reachability, vector.Reachability, true);
+
+                                       Report.Debug (1, "  MERGING JUMP ORIGIN #1", vector);
                                }
 
                                Report.Debug (1, "  MERGING JUMP ORIGINS DONE", this);
@@ -791,18 +807,18 @@ namespace Mono.CSharp
                                Report.Debug (1, "  MERGING FINALLY ORIGIN DONE", this);
                        }
 
-                       public void MergeBreakOrigins (UsageVector o_vectors)
+                       public void MergeBreakOrigins (FlowBranching branching, UsageVector o_vectors)
                        {
                                Report.Debug (1, "  MERGING BREAK ORIGINS", this);
 
                                if (o_vectors == null)
                                        return;
 
-                               bool first = true;
+                               bool first = branching.Infinite;
 
                                for (UsageVector vector = o_vectors; vector != null;
                                     vector = vector.Next) {
-                                       Report.Debug (1, "    MERGING BREAK ORIGIN", vector);
+                                       Report.Debug (1, "    MERGING BREAK ORIGIN", vector, first);
 
                                        if (first) {
                                                if (locals != null && vector.Locals != null)
@@ -817,6 +833,8 @@ namespace Mono.CSharp
                                                if (parameters != null)
                                                        parameters.And (vector.parameters);
                                        }
+
+                                       reachability.And (vector.Reachability, false);
                                }
 
                                Report.Debug (1, "  MERGING BREAK ORIGINS DONE", this);
@@ -1124,7 +1142,7 @@ namespace Mono.CSharp
                                throw new NotSupportedException ();
 
                        UsageVector vector = new UsageVector (
-                               SiblingType.Conditional, null, Block, Location,
+                               SiblingType.Block, null, Block, Location,
                                param_map.Length, local_map.Length);
 
                        UsageVector result = vector.MergeChild (this);
@@ -1154,29 +1172,11 @@ namespace Mono.CSharp
                                return false;
                }
 
-               //
-               // Checks whether we're in a `catch' block.
-               //
-               public virtual bool InCatch ()
+               public virtual bool InTryWithCatch ()
                {
                        if (Parent != null)
-                               return Parent.InCatch ();
-                       else
-                               return false;
-               }
-
-               //
-               // Checks whether we're in a `finally' block.
-               //
-               public virtual bool InFinally (bool is_return)
-               {
-                       if (!is_return &&
-                           ((Type == BranchingType.Loop) || (Type == BranchingType.Switch)))
-                               return false;
-                       else if (Parent != null)
-                               return Parent.InFinally (is_return);
-                       else
-                               return false;
+                               return Parent.InTryWithCatch ();
+                       return false;
                }
 
                public virtual bool InLoop ()
@@ -1225,6 +1225,12 @@ namespace Mono.CSharp
                                throw new NotSupportedException ();
                }
 
+               public virtual void StealFinallyClauses (ref ArrayList list)
+               {
+                       if (Parent != null)
+                               Parent.StealFinallyClauses (ref list);
+               }
+
                public bool IsAssigned (VariableInfo vi)
                {
                        return CurrentUsageVector.IsAssigned (vi);
@@ -1346,7 +1352,32 @@ namespace Mono.CSharp
                {
                        UsageVector vector = base.Merge ();
 
-                       vector.MergeBreakOrigins (break_origins);
+                       vector.MergeBreakOrigins (this, break_origins);
+
+                       return vector;
+               }
+       }
+
+       public class FlowBranchingSwitch : FlowBranchingBlock
+       {
+               UsageVector break_origins;
+
+               public FlowBranchingSwitch (FlowBranching parent, Block block, Location loc)
+                       : base (parent, BranchingType.Switch, SiblingType.SwitchSection, block, loc)
+               { }
+
+               public override void AddBreakVector (UsageVector vector)
+               {
+                       vector = vector.Clone ();
+                       vector.Next = break_origins;
+                       break_origins = vector;
+               }
+
+               protected override UsageVector Merge ()
+               {
+                       UsageVector vector = base.Merge ();
+
+                       vector.MergeBreakOrigins (this, break_origins);
 
                        return vector;
                }
@@ -1354,30 +1385,33 @@ namespace Mono.CSharp
 
        public class FlowBranchingException : FlowBranching
        {
+               ExceptionStatement stmt;
                UsageVector current_vector;
                UsageVector catch_vectors;
                UsageVector finally_vector;
                UsageVector finally_origins;
-               bool in_try;
+               bool emit_finally;
 
-               public FlowBranchingException (FlowBranching parent, Block block, Location loc)
-                       : base (parent, BranchingType.Exception, SiblingType.Try, block, loc)
-               { }
+               public FlowBranchingException (FlowBranching parent,
+                                              ExceptionStatement stmt)
+                       : base (parent, BranchingType.Exception, SiblingType.Try,
+                               null, stmt.loc)
+               {
+                       this.stmt = stmt;
+                       this.emit_finally = true;
+               }
 
                protected override void AddSibling (UsageVector sibling)
                {
                        if (sibling.Type == SiblingType.Try) {
                                sibling.Next = catch_vectors;
                                catch_vectors = sibling;
-                               in_try = true;
                        } else if (sibling.Type == SiblingType.Catch) {
                                sibling.Next = catch_vectors;
                                catch_vectors = sibling;
-                               in_try = false;
                        } else if (sibling.Type == SiblingType.Finally) {
                                sibling.MergeFinallyOrigins (finally_origins);
                                finally_vector = sibling;
-                               in_try = false;
                        } else
                                throw new InvalidOperationException ();
 
@@ -1393,14 +1427,18 @@ namespace Mono.CSharp
                        return finally_vector == null;
                }
 
-               public override bool InCatch ()
+               public override bool InTryWithCatch ()
                {
-                       return !in_try && (finally_vector == null);
-               }
+                       if (finally_vector == null) {
+                               Try t = stmt as Try;
+                               if (t != null && t.HasCatch)
+                                       return true;
+                       }
 
-               public override bool InFinally (bool is_return)
-               {
-                       return finally_vector != null;
+                       if (Parent != null)
+                               return Parent.InTryWithCatch ();
+
+                       return false;
                }
 
                public override bool BreakCrossesTryCatchBoundary ()
@@ -1415,6 +1453,19 @@ namespace Mono.CSharp
                        finally_origins = vector;
                }
 
+               public override void StealFinallyClauses (ref ArrayList list)
+               {
+                       if (list == null)
+                               list = new ArrayList ();
+                       list.Add (stmt);
+                       emit_finally = false;
+                       base.StealFinallyClauses (ref list);
+               }
+
+               public bool EmitFinally {
+                       get { return emit_finally; }
+               }
+
                public override LabeledStatement LookupLabel (string name, Location loc)
                {
                        if (current_vector.Block == null)
@@ -1638,13 +1689,15 @@ namespace Mono.CSharp
                                if (type is TypeBuilder) {
                                        TypeContainer tc = TypeManager.LookupTypeContainer (type);
 
-                                       ArrayList fields = tc.Fields;
+                                       ArrayList fields = null;
+                                       if (tc != null)
+                                               fields = tc.Fields;
 
                                        ArrayList public_fields = new ArrayList ();
                                        ArrayList non_public_fields = new ArrayList ();
 
                                        if (fields != null) {
-                                               foreach (Field field in fields) {
+                                               foreach (FieldMember field in fields) {
                                                        if ((field.ModFlags & Modifiers.STATIC) != 0)
                                                                continue;
                                                        if ((field.ModFlags & Modifiers.PUBLIC) != 0)
@@ -2173,7 +2226,12 @@ namespace Mono.CSharp
                // </summary>
                public void And (MyBitVector new_vector)
                {
-                       BitArray new_array = new_vector.Vector;
+                       BitArray new_array;
+
+                       if (new_vector != null)
+                               new_array = new_vector.Vector;
+                       else
+                               new_array = new BitArray (Count, false);
 
                        initialize_vector ();