of handling it.
-2 Internal error, an interface is being defined inside an
- interface (This should never happen).
\ No newline at end of file
+ interface (This should never happen).
+
+-3 Constant type is not one of sbyte, byte, short, ushort, int,
+ uint, long, ulong, char, float, double, decimal, bool, string, enum
+ or null type.
+
+-5 A search for a name on a Type returned matches that contain
+ methods and non-methods. They have the same name, and I do
+ not know how this is possible to begin with.
+
+-6 Generic internal compiler error.
+
+-7 Internal compiler error/library error: no default constructor
+ for a built-in type. Ie, decimal (int 32)
+
+-8 User-defined conversion cannot convert from or to object type.
+
+-9 User-defined conversion cannot convert from or to an interface type.
+
+-10 User-defined conversion cannot convert between types that derive
+ from each other.
+
+-11 Delegate creation expression takes only one argument
+
+-12 More than one integral conversion exists for the type on a
+ switch statement.
+
+-13 No return with a value found. Warning, since we currently
+ do not perform flow analysis, and can not tell whether a
+ ret is required or not.
+
+-14 Invalid number passed to probe
+
+-15 Can not locate default assembly path
+
+-16 Can not use System.Enum.ToObject (type, ConstantValue) with
+ user defined types.
+
+-17 A type has already been defined (try --nostdlib)
+
+-18 Do not know how to generate debugging information for this platform.
+
+-19 Can not find required utility function in the core libraries.
+
+-20 Cannot find attribute type Blah (maybe you forgot to set the
+ usage using the AttributeUsage attribute ?).
+
+-21 Bug in Microsoft compiler while applying named attribute for
+ StructLayout.CharSet value.
+
+-22 Location of previous error
+
+-23 .NET runtime error when encoding attributes whose constructor
+ takes an object, but an enumeration value that is boxed is
+ passed.
+
+ Sample:
+ using System.ComponentModel;
+ [DefaultValue (CollectionChangeAction.Add)]
+ class X { static void Main () { } }